private void SaveShadow3(IShadowPKM ck3) { ck3.ShadowID = (int)NUD_ShadowID.Value; if (ck3.ShadowID > 0) { ck3.Purification = (int)NUD_Purification.Value; } }
private void SaveShadow3(IShadowPKM pk) { pk.ShadowID = (int)NUD_ShadowID.Value; if (pk.ShadowID > 0) { pk.Purification = (int)NUD_Purification.Value; } }
private void LoadShadow3(IShadowPKM ck3) { NUD_ShadowID.Value = ck3.ShadowID; FLP_Purification.Visible = ck3.ShadowID > 0; if (ck3.ShadowID > 0) { int value = ck3.Purification; if (value < NUD_Purification.Minimum) { value = (int)NUD_Purification.Minimum; } NUD_Purification.Value = value; CHK_Shadow.Checked = value > 0; NUD_ShadowID.Value = Math.Max(ck3.ShadowID, 0); } else { NUD_Purification.Value = 0; CHK_Shadow.Checked = false; NUD_ShadowID.Value = 0; } }
private void LoadShadow3(IShadowPKM pk) { NUD_ShadowID.Value = pk.ShadowID; FLP_Purification.Visible = pk.ShadowID > 0; if (pk.ShadowID > 0) { int value = pk.Purification; if (value < NUD_Purification.Minimum) { value = (int)NUD_Purification.Minimum; } NUD_Purification.Value = value; CHK_Shadow.Checked = pk.IsShadow; NUD_ShadowID.Value = Math.Max(pk.ShadowID, (ushort)0); } else { NUD_Purification.Value = 0; CHK_Shadow.Checked = false; NUD_ShadowID.Value = 0; } }