void IDisposable.Dispose() { textureVariable?.Dispose(); bindings?.Dispose(); pipelineState?.Dispose(); constantBuffer?.Dispose(); }
public void Dispose() { textureVariable?.Dispose(); binding?.Dispose(); pipelineState?.Dispose(); ComUtils.clear(ref vertexBuffer); }
void IDisposable.Dispose() { textureVariableRgb?.Dispose(); bindingsRgb?.Dispose(); psoRgb?.Dispose(); textureVariableInvert?.Dispose(); bindingsInvert?.Dispose(); psoInvert?.Dispose(); constantBuffer?.Dispose(); }