コード例 #1
0
 /// <summary>
 /// Create shader using reflector to get buffer mapping directly from shader codes.
 /// <para>Actual creation happened when calling <see cref="CreateShader(Device, IConstantBufferPool, LogWrapper)"/></para>
 /// </summary>
 /// <param name="name"></param>
 /// <param name="type"></param>
 /// <param name="reflector"></param>
 /// <param name="byteCode"></param>
 public ShaderDescription(string name, ShaderStage type, IShaderReflector reflector, byte[] byteCode)
 {
     Name            = name;
     ShaderType      = type;
     ByteCode        = byteCode;
     ShaderReflector = reflector;
 }
コード例 #2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="ShaderDescription"/> class. Pass <see cref="IShaderByteCodeReader"/> to read external custom shader bytecodes.
 /// </summary>
 /// <param name="name">The name.</param>
 /// <param name="type">The type.</param>
 /// <param name="reflector">The reflector.</param>
 /// <param name="byteCodeName">Name of the byte code.</param>
 /// <param name="byteCodeReader">Used to read external custom shader byte codes</param>
 public ShaderDescription(string name, ShaderStage type, IShaderReflector reflector, string byteCodeName, IShaderByteCodeReader byteCodeReader = null)
 {
     Name                = name;
     ShaderType          = type;
     ByteCodeName        = byteCodeName;
     ShaderReflector     = reflector;
     this.byteCodeReader = byteCodeReader ?? UWPShaderBytePool.InternalByteCodeReader;
 }
コード例 #3
0
 /// <summary>
 /// Create a empty description
 /// </summary>
 public ShaderDescription()
 {
     ShaderReflector = new ShaderReflector();
 }
コード例 #4
0
 /// <summary>
 /// Create shader using reflector to get buffer mapping directly from shader codes.
 /// <para>Actual creation happened when calling <see cref="CreateShader(Device, IConstantBufferPool)"/></para>
 /// </summary>
 /// <param name="name"></param>
 /// <param name="type"></param>
 /// <param name="reflector"></param>
 /// <param name="byteCode"></param>
 public ShaderDescription(string name, ShaderStage type, IShaderReflector reflector, byte[] byteCode)
     : this(name, type, byteCode)
 {
     shaderReflector = reflector;
 }