private void Start() { //get interfaces _vision = GetComponent <IVision>(); _health = GetComponent <IHealth>(); _sfxController = GetComponent <ISfxController>(); _pathFinding = GetComponent <IPathFinding>(); _movement = GetComponent <IMovement>(); _rotation = GetComponent <IRotation>(); _damageDisplayManager = GetComponent <IDamageDisplayManager>(); //get the animator if (animator == null) { animator = GetComponent <Animator>(); } //initial properties _lastSeenPlayerPos = new Vector3(); //initial _isAgro = false; _hasLastPlayerPos = false; _isAttacking = false; _isAttackCoolingDown = false; invisible = false; //register event listener EventSystem.Current.RegisterEventListener <BulletHitCtx>(OnBulletHit); }
private void Start() { //get the animator animator = GetComponent <Animator>(); //get interfaces _vision = GetComponent <IVision>(); _health = GetComponent <IHealth>(); _sfxController = GetComponent <ISfxController>(); _pathFinding = GetComponent <IPathFinding>(); _movement = GetComponent <IMovement>(); _rotation = GetComponent <IRotation>(); _simpleDamageDisplayManager = GetComponent <IDamageDisplayManager>(); //initial properties _normalSpeed = _movement.GetSpeed(); //initial states _isAgro = false; _isAttacking = false; _isAttackCoolingDown = false; invisible = false; //register event listener EventSystem.Current.RegisterEventListener <BulletHitCtx>(OnBulletHit); }