public void Run(IServiceRunner runner) { new ServicesTask(new string[] { "com.giant.service.uisystem", "com.giant.service.luaruntime", }).Start().Continue(task => { var services = task.Result as IService[]; var luaRuntime = services[1] as ILuaRuntime; UISystemToLua.RegLuaBridgeFunction(luaRuntime); ElementToLua.RegLuaBridgeFunction(luaRuntime); ButtonToLua.RegLuaBridgeFunction(luaRuntime); DropdownToLua.RegLuaBridgeFunction(luaRuntime); ImageToLua.RegLuaBridgeFunction(luaRuntime); ImageAnimationToLua.RegLuaBridgeFunction(luaRuntime); InputFieldToLua.RegLuaBridgeFunction(luaRuntime); LabelToLua.RegLuaBridgeFunction(luaRuntime); ScrollViewToLua.RegLuaBridgeFunction(luaRuntime); SliderToLua.RegLuaBridgeFunction(luaRuntime); ToggleToLua.RegLuaBridgeFunction(luaRuntime); TogglesToLua.RegLuaBridgeFunction(luaRuntime); WindowToLua.RegLuaBridgeFunction(luaRuntime); runner.Ready(_Terminate); return(null); }); }
public void Run(IServiceRunner runner) { UpdateAsync(() => { runner.Ready(_Terminate); }); }
public void Run(IServiceRunner runner) { ByteArray.BigEndian = runner.GetArgs <bool>("BigEndian"); this.blocks.Add(new ByteBlock(this, MIN_BUFFER_SIZE)); runner.Ready(_Terminate); }
public XRouterManager(string daemonNtConfigFile, string xRouterServiceName, string xRouterManagerServiceName) { xRouterRunner = new ProcessRunner(daemonNtConfigFile, xRouterServiceName); xRouterManagerRunner = new ProcessRunner(daemonNtConfigFile, xRouterManagerServiceName); xRouterManagerRunner.Start(); ConsoleServerProxy = GetConsoleServerProxy(); }
public void Run(IServiceRunner runner) { new ServiceTask("com.giant.service.bytestorage").Start().Continue(task => { this.storage = task.Result as IByteStorage; runner.Ready(_Terminate); Logger <INetworkManager> .L("NetworkManager service is ready."); return(null); }); }
public DeploymentService(IServiceRunner serviceRunner, Config config) { if (serviceRunner == null) { throw new ArgumentNullException("serviceRunner"); } if (config == null) { throw new ArgumentNullException("config"); } this.ServiceRunner = serviceRunner; this.Config = config; InitializeComponent(); }
public void Run(IServiceRunner runner) { new ServicesTask(new string[] { "com.giant.service.nativechannel", "com.giant.service.uisystem" }).Start().Continue(task => { var services = task.Result as IService[]; var nativeChannel = services[0] as INativeChannel; this.proxy = nativeChannel.Connect(new NativeModule { IOS = "IOSGiantVoiceWrapper", Android = "com.giant.giantvoice.GiantVoiceWrapper", }, this); var system = services[1] as IUISystem; system.RegisterFactory(this); var gameId = runner.GetArgs <int>("GameId"); //游戏应用id var userId = runner.GetArgs <long>("UserId"); //用户id var maxTime = runner.GetArgs <float>("MaxTime"); var minTime = runner.GetArgs <float>("MinTime"); var gameName = runner.GetArgs <string>("GameName"); //游戏名 var zoneId = runner.GetArgs <string>("ZoneId"); //服务器区id var androidAppId = runner.GetArgs <string>("AndroidAppId"); var iosAppId = runner.GetArgs <string>("IosAppId"); var httpServer = runner.GetArgs <string>("HttpServer"); this.proxy.Call("SetHttpServer", httpServer); this.proxy.Call("Initialize", gameId, 100, userId, gameName, zoneId); this.proxy.Call("SetRecordMaxTime", maxTime); this.proxy.Call("SetRecordMinTime", minTime); if (Application.platform == RuntimePlatform.Android) { this.proxy.Call("EnableVoiceToWord", androidAppId); } else { this.proxy.Call("EnableVoiceToWord", iosAppId); } this.proxy.Call("SetVoiceLanguage", "zh_cn"); this.proxy.Call("DeleteAllGCloudFile"); this.recorderListener = new VoiceRecordListsener(this); this.playerListener = new VoicePlayerListener(this); this.converterListener = new VoiceToWordListener(this); this.voiceUploadListener = new VoiceUploadListener(this); this.voiceDownloadListener = new VoiceDownloadListener(this); runner.Ready(_Terminate); return(null); }); }
public void Run(IServiceRunner runner) { new ServiceTask("com.giant.service.luaruntime").Start().Continue(task => { var luaRuntime = task.Result as ILuaRuntime; luaRuntime.InstallLibrary(NativeMethods.LuaOpenStruct); runner.Ready(_Terminate); return(null); }); }
public void Load(ServicePackage package) { Unload(); _servicePackage = package; var domain = _domain = DomainManager.CreateDomain(package); var agent = DomainAgent.CreateInstance(domain); _inner = agent.CreateRunner(); _inner.Load(package); _unloaded = false; }
public void Run(IServiceRunner runner) { this.validateData = runner.GetArgs <bool>("ValidateData"); new ServiceTask <IAssetManager>().Start().Continue(task => { ScenePrefab.CreateRecyclePool(); runner.Ready(_Terminate); return(null); }); }
public void Run() { foreach (var runner in GetRunners()) { _runner = runner; if (runner.TryRun()) { return; } } }
protected virtual IServiceRunner CreateRunner() { if (!Configuration.KeepAlive) { return(Configuration.CreateRunner(this)); } if (_runner == null) { _runner = Configuration.CreateRunner(this); } return(_runner); }
protected virtual void FreeRunner() { if (Configuration.KeepAlive) { return; } // dispose runner if possible var disposable = _runner as IDisposable; disposable?.Dispose(); _runner = null; }
public void Run(IServiceRunner runner) { this.luaState = LuaLib.LuaLNewState(); LuaLib.LuaLOpenLibs(this.luaState); // We need to keep this in a managed reference so the delegate doesn't get garbage collected this.panicCallback = new LuaNativeFunction(_PanicCallback); LuaLib.LuaAtPanic(this.luaState, this.panicCallback); // Inject print module with our own function // - mouguangyi this.printCallback = new LuaNativeFunction(_PrintCallback); LuaLib.LuaPushStdCallCFunction(luaState, this.printCallback); LuaLib.LuaSetGlobal(this.luaState, "print"); // Inject dofile module with our own function // - mouguangyi this.dofileCallback = new LuaNativeFunction(_DoFileCallback); LuaLib.LuaPushStdCallCFunction(luaState, this.dofileCallback); LuaLib.LuaSetGlobal(this.luaState, "dofile"); // Inject searcher module with our own function // - mouguangyi this.searcherCallback = new LuaNativeFunction(_SearcherCallback); LuaLib.LuaGetGlobal(this.luaState, "package"); LuaLib.LuaGetField(this.luaState, -1, "loaders"); LuaLib.LuaPushStdCallCFunction(this.luaState, this.searcherCallback); for (var i = (LuaLib.LuaObjLen(this.luaState, -2) + 1); i >= 2; --i) { LuaLib.LuaRawGetI(this.luaState, -2, i - 1); LuaLib.LuaRawSetI(this.luaState, -3, i); } LuaLib.LuaRawSetI(this.luaState, -2, 2); LuaLib.LuaPop(this.luaState, 2); // Create luaruntime metatable // - mouguangyi this.collectCallback = new LuaNativeFunction(LuaExecuter._CollectObject); LuaLib.LuaLNewMetatable(this.luaState, "luaruntime"); LuaLib.LuaPushString(this.luaState, "__gc"); LuaLib.LuaPushStdCallCFunction(this.luaState, this.collectCallback); LuaLib.LuaSetTable(this.luaState, -3); new ServiceTask("com.giant.service.assetmanager").Start().Continue(task => { runner.Ready(_Terminate); return(null); }); }
public void Run(IServiceRunner runner) { new ServiceTask <INativeChannel>().Start().Continue(task => { var nativeChannel = task.Result as INativeChannel; this.webView = nativeChannel.Connect(new NativeModule { IOS = "CWebViewPlugin", Android = "com.giant.libwebview.CWebViewPlugin", }, this); this.runner = runner; this.runner.Ready(_Terminate); return(null); }); }
public DefaultService() { try { CoreDependencyRegistrar.Register(); Logger.Info(this, "Tarantino.Daemon Service starting"); ServiceName = SERVICE_NAME; _serviceRunner = ObjectFactory.GetInstance<IServiceRunner>(); Logger.Info(this, "Service Runner loaded"); } catch (Exception exc) { Logger.Fatal(this, "Service failed to start", exc); throw; } }
public DefaultService() { try { CoreDependencyRegistrar.Register(); Logger.Info(this, "Tarantino.Daemon Service starting"); ServiceName = SERVICE_NAME; _serviceRunner = ObjectFactory.GetInstance <IServiceRunner>(); Logger.Info(this, "Service Runner loaded"); } catch (Exception exc) { Logger.Fatal(this, "Service failed to start", exc); throw; } }
public void Run(IServiceRunner runner) { new ServicesTask(new string[] { "com.giant.service.gameanalytics", "com.giant.service.luaruntime", }).Start().Continue(task => { var services = task.Result as IService[]; gameAnalytics = services[0] as IGameAnalytics; var luaRuntime = services[1] as ILuaRuntime; GameAnalyticsToLua.RegLuaBridgeFunction(luaRuntime); runner.Ready(_Terminate); return(null); }); }
public void Run(IServiceRunner runner) { new ServicesTask(new string[] { "com.giant.service.bytestorage", // ByteStorage service "com.giant.service.networkmanager", // NetworkManager service }) .Start() .Continue(task => { var services = task.Result as IService[]; this.storage = services[0] as IByteStorage; this.network = services[1] as INetworkManager; this.loginModule = new LoginModule(this); runner.Ready(_Terminate); return(null); }); }
public void Run(IServiceRunner runner) { this.serverIP = runner.GetArgs <string>("GiantServerIP"); this.serverPort = runner.GetArgs <int>("GiantServerPort"); new ServiceTask("com.giant.service.giantlightserver").Start() .Continue(task => { this.server = task.Result as IGiantLightServer; runner.Ready(_Terminate); return(null); }) .Continue(task => { // this.server.Connect(this.serverIP, this.serverPort, this); Logger <IGiantGame> .L("Start to connect giant server..."); return(null); }); }
public void Run(IServiceRunner runner) { new ServiceTask <INativeChannel>().Start().Continue(task => { var nativeChannel = task.Result as INativeChannel; this.proxy = nativeChannel.Connect(new NativeModule { IOS = "IOSGameAnalyticsWrapper", Android = "com.giant.gameanalytics.AndroidGameAnalyticsWrapper", }, this); var appId = runner.GetArgs <string>("AppId"); //сно╥id var appChannel = runner.GetArgs <string>("AppChannel"); //сно╥гЧ╣ю╨е this.proxy.Call("init", appId, appChannel); runner.Ready(_Terminate); return(null); }); }
public void Run(IServiceRunner runner) { new ServiceTask <INativeChannel>().Start().Continue(task => { var appId = runner.GetArgs <string>("AppId"); var appKey = runner.GetArgs <string>("AppKey"); var appSecret = runner.GetArgs <string>("AppSecret"); var nativeChannel = task.Result as INativeChannel; nativeChannel.Call(new NativeModule { IOS = "GetuiWrapper", Android = "com.giant.getui.GetuiWrapper", }, "init", appId, appKey, appSecret); Logger <IGetui> .L("Getui initialize complete."); runner.Ready(_Terminate); return(null); }); }
public void Run(IServiceRunner runner) { new ServicesTask(new string[] { "com.giant.service.giantvoice", "com.giant.service.luaruntime", }).Start().Continue(task => { var services = task.Result as IService[]; giantVoice = services[0] as IGiantVoice; var luaRuntime = services[1] as ILuaRuntime; GiantVoiceToLua.RegLuaBridgeFunction(luaRuntime); GiantVoicePlayerToLua.RegLuaBridgeFunction(luaRuntime); GiantVoiceRecorderToLua.RegLuaBridgeFunction(luaRuntime); runner.Ready(_Terminate); return(null); }); }
public void Run(IServiceRunner runner) { this.appServer = runner.GetArgs <string>("AppServer"); this.assetServer = runner.GetArgs <string>("AssetServer"); this.valid = (runner.GetArgs <bool>("Valid") && !string.IsNullOrEmpty(this.assetServer)); new ServicesTask(new string[] { "com.giant.service.assetmanager", "com.giant.service.assetlistupdater", }).Start().Continue(task => { var services = task.Result as IService[]; this.manager = services[0] as IAssetManager; this.updater = services[1] as IAssetListUpdater; runner.Ready(_Terminate); return(null); }); }
public void Run(IServiceRunner runner) { this.infoPack = new ClientInfoPack(); new ServiceTask("com.giant.service.geoquery") .Start() .Continue(task => { var geoService = task.Result as IGeoQuery; return(geoService.SimpleQuery()); }) .Continue(task => { var result = task.Result as IGeoResult; if (0 == result.Status) { this.infoPack.Nation = result.CountryCode; } return(null); }); runner.Ready(_Terminate); }
public void Run(IServiceRunner runner) { new ServicesTask(new string[] { "com.giant.service.assetmanager", "com.giant.service.objectpool" }).Start().Continue(task => { var services = task.Result as IService[]; this.assetManager = services[0] as IAssetManager; this.pool = (services[1] as IRecycleManager).Create("GameBox.Service.UI.Window", this); var rootObj = new GameObject("_UIManager"); //var cameraObj = new GameObject("_UICamera", new[] { typeof(Camera) }); //var camera = cameraObj.GetComponent<Camera>(); //camera.orthographic = true; //camera.farClipPlane = 50f; //camera.cullingMask = 1 << 8; var canvas = rootObj.AddComponent <Canvas>(); canvas.renderMode = RenderMode.ScreenSpaceOverlay; //canvas.worldCamera = camera; var scaler = rootObj.AddComponent <CanvasScaler>(); scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; scaler.referenceResolution = new Vector2(640f, 1136f); scaler.matchWidthOrHeight = 1f; rootObj.AddComponent <GraphicRaycaster>(); this.root = rootObj.transform; //var transform = cameraObj.transform; //transform.SetParent(this.root); //transform.localPosition = new Vector3(0f, 0f, -100f); runner.Ready(_Terminate); return(null); }); }
public void Run(IServiceRunner runner) { new ServiceTask <INativeChannel>().Start().Continue(task => { var nativeChannel = task.Result as INativeChannel; this.proxy = nativeChannel.Connect(new NativeModule { IOS = "BuglyWrapper", Android = "com.giant.bugly.BuglyWrapper", }, this); string appId = ""; switch (Application.platform) { case RuntimePlatform.IPhonePlayer: appId = runner.GetArgs <string>("AppIdForIOS"); break; case RuntimePlatform.Android: appId = runner.GetArgs <string>("AppIdForAndroid"); break; } if (!string.IsNullOrEmpty(appId)) { _ConfigDebugMode(runner.GetArgs <bool>("IsDebug")); this.proxy.Call("setGameType", GAME_TYPE_UNITY); this.proxy.Call("init", appId); _RegisterExceptionHandler(); Logger <IBugly> .L("Bugly initialized with app id: " + appId); } runner.Ready(_Terminate); return(null); }); }
public ServiceInstance ( ILogFactory logFactory, IConfiguration configuration, IServiceRunner serviceRunner ) { try { _log = logFactory.GetLogger(this); _serviceRunner = serviceRunner; //this.ServiceName = configuration[ServiceNameKey]; InstanceStopped = new ManualResetEvent(false); InitializeComponent(); } catch (Exception e) { _log.Log(LogCatagory.Error, e, "Service Instance caught an unexpected exception on initialise."); throw; } }
public void Run(IServiceRunner runner) { new ServiceTask("com.giant.service.luaruntime").Start().Continue(task => { var luaRuntime = task.Result as ILuaRuntime; luaRuntime.InstallLibrary(NativeMethods.LuaOpenProtocolBuffer); // DoString()(或LoadString() tolua库里所有的与ProtoBuffer有关的lua接口) // - gexiaoyi LuaWireformatModule.Install(luaRuntime); LuaTypecheckersModule.Install(luaRuntime); LuaEncoderModule.Install(luaRuntime); LuaDecoderModule.Install(luaRuntime); LuaListenerModule.Install(luaRuntime); LuaContainersModule.Install(luaRuntime); LuaDescriptorModule.Install(luaRuntime); LuaTextformatModule.Install(luaRuntime); LuaProtobufModule.Install(luaRuntime); runner.Ready(_Terminate); return(null); }); }
public void Run(IServiceRunner runner) { _Initialize(this.queryEngineType); runner.Ready(_Terminate); }
public virtual void Run(IServiceRunner runner) { // runner.Ready(); }
public RunnerWrap(string serviceName, IServiceRunner runner) { this.ServiceName = serviceName; this.Runner = runner; }
public void Run(IServiceRunner runner) { runner.Ready(_Terminate); }