public StartServerCommandHandler(IMediator mediator, IServerProcessManagerProvider procProvider, IRepository repository, ILogger <StartServerCommandHandler> logger) { _mediator = mediator; _repository = repository; _logger = logger; _procManager = procProvider.GetProcessManagerProvider(); }
public ServerStatService(ILoggerFactory logger, IServerProcessManagerProvider procManager, IRepository repository, IGameQueryFactory gameQueryFactory, IMediator mediator) { _logger = logger.CreateLogger <ServerStatService>(); _procManager = procManager.GetProcessManagerProvider(); _repository = repository; _gameQueryFactory = gameQueryFactory; _mediator = mediator; }
public GameServerManagerRefac(IGameFileManagerProvider fileProvider, IBackgroundService backgroundService, ILoggerFactory logFactory, IServerProcessManagerProvider procManager, IRepository repository) { _fileProvider = fileProvider; _logFactory = logFactory; _logger = logFactory.CreateLogger <GameServerManagerRefac>(); _backgroundService = backgroundService; _repository = repository; _procManager = procManager.GetProcessManagerProvider(); }
public ServerStatusUpdateService(ILogger <ServerStatusUpdateService> logger, IRepository repository, IServerProcessManagerProvider procManager) { _logger = logger; _repository = repository; _procManager = procManager.GetProcessManagerProvider(); }