コード例 #1
0
ファイル: ServerPlayer.cs プロジェクト: mkawick/Gateway
 public override void Init(int entityId, IServerNetworking unityServer)
 {
     base.Init(entityId, unityServer);
     unityServer.AddListener <PlayerSaveStatePacket>(entityId, SaveStatePacket);
     unityServer.AddListener <UpdatePlayerSaveStatePacket>(entityId, UpdateSaveStatePacket);
     unityServer.AddListener <Combat_AttackRequest>(entityId, AttackRequestPacket);
     unityServer.AddListener <ProfileCreateCharacterResponse>(entityId, CreateCharacterResponsePacket);
     unityServer.AddListener <WorldEntityPacket>(entityId, WorldEntityPacketReceived);
 }