public override void Init(int entityId, IServerNetworking unityServer) { base.Init(entityId, unityServer); unityServer.AddListener <PlayerSaveStatePacket>(entityId, SaveStatePacket); unityServer.AddListener <UpdatePlayerSaveStatePacket>(entityId, UpdateSaveStatePacket); unityServer.AddListener <Combat_AttackRequest>(entityId, AttackRequestPacket); unityServer.AddListener <ProfileCreateCharacterResponse>(entityId, CreateCharacterResponsePacket); unityServer.AddListener <WorldEntityPacket>(entityId, WorldEntityPacketReceived); }