public EndpointsController() { _serverCurrentInfoDictionaryGetter = new ServerCurrentInfoDictionaryDictionaryGetter(); _serverGetter = new ServerGetter(); _serverCurrentInfoAdapter = new ServerCurrentInfoAdapter(); _steamBotMessageSender = new SteamBotMessageSender(ConfigurationManager.ConnectionStrings["Data"].ConnectionString); }
public BucketsController() { _bucketsGetter = new BucketsGetter(ConfigurationManager.ConnectionStrings["Data"].ConnectionString); _bucketAdapter = new BucketAdapter(); _serverCurrentInfoDictionaryGetter = new ServerCurrentInfoDictionaryDictionaryGetter(); _serverGetter = new ServerGetter(); _bucketsPlayerAdder = new BucketsPlayerAdder(ConfigurationManager.ConnectionStrings["Data"].ConnectionString); _bucketsPlayerRemover = new BucketsPlayerRemover(ConfigurationManager.ConnectionStrings["Data"].ConnectionString); _bucketNamePlayerAddActions = new Dictionary <string, Action <IBucketPlayer> > { { "Commanders", player => _bucketsPlayerAdder.AddCommander(player) }, { "BestPlayers", player => _bucketsPlayerAdder.AddBestPlayer(player) }, { "BetterPlayers", player => _bucketsPlayerAdder.AddBetterPlayer(player) }, { "GoodPlayers", player => _bucketsPlayerAdder.AddGoodPlayer(player) } }; _bucketNamePlayerRemoveActions = new Dictionary <string, Action <long> > { { "Commanders", playerId => _bucketsPlayerRemover.RemoveCommander(playerId) }, { "BestPlayers", playerId => _bucketsPlayerRemover.RemoveBestPlayer(playerId) }, { "BetterPlayers", playerId => _bucketsPlayerRemover.RemoveBetterPlayer(playerId) }, { "GoodPlayers", playerId => _bucketsPlayerRemover.RemoveGoodPlayer(playerId) } }; _recentPlayersGetter = new RecentPlayersGetter(ConfigurationManager.ConnectionStrings["Data"].ConnectionString); _serverCurrentInfoAdapter = new ServerCurrentInfoAdapter(); }
public AuthenticatedController() { //_playerIdGetter = new PlayerIdGetter(ConfigurationManager.ConnectionStrings["Data"].ConnectionString); _bansGetter = new BansGetter(ConfigurationManager.ConnectionStrings["Data"].ConnectionString); _accessAuditer = new AccessAuditer(ConfigurationManager.ConnectionStrings["Data"].ConnectionString); _serverGetter = new ServerGetter(); _serverCurrentInfoDictionaryGetter = new ServerCurrentInfoDictionaryDictionaryGetter(); _serverCurrentInfoAdapter = new ServerCurrentInfoAdapter(); }
public BansController() { _bansGetter = new BansGetter(ConfigurationManager.ConnectionStrings["Data"].ConnectionString); _banRemover = new BanRemover(ConfigurationManager.ConnectionStrings["Data"].ConnectionString); _banAdapter = new BanAdapter(); _serverGetter = new ServerGetter(); _serverAdminCommandSender = new ServerAdminCommandSender(); _banAdder = new BanAdder(ConfigurationManager.ConnectionStrings["Data"].ConnectionString); }
public ServersController() { _serverGetter = new ServerGetter(); _serverAdapter = new ServerAdapter(); _serverMapCycler = new ServerMapCycler(); _serverCurrentInfoDictionaryDictionaryGetter = new ServerCurrentInfoDictionaryDictionaryGetter(); _guardianOptinStatusReader = new GuardianOptinStatusReader(); _balanceTotalGamesCountGetter = new BalanceTotalGamesCountGetter(); _serverCurrentInfoAdapter = new ServerCurrentInfoAdapter(); _serverProcessCommandSender = new ServerProcessCommandSender(); }
public ServerCommandHandler_1_0() { _serverAdminCommandSender = new ServerAdminCommandSender(); _serverGetter = new ServerGetter(); _serverProcessCommandSender = new ServerProcessCommandSender(); }
public ServerInfoController() { _serverGetter = new ServerGetter(); _serverCurrentInfoDictionaryGetter = new ServerCurrentInfoDictionaryDictionaryGetter(); _serverCurrentInfoAdapter = new ServerCurrentInfoAdapter(); }