private void ResolveServerFactory(StartContext context) { if (context.ServerFactory != null) { return; } string serverName = DetermineOwinServer(context); context.ServerFactory = _serverFactoryLoader.Load(serverName); }
private void ResolveServerFactory(StartContext context) { if (context.ServerFactory != null) { return; } string serverName = DetermineOwinServer(context); context.ServerFactory = _serverFactoryLoader.Load(serverName); if (context.ServerFactory == null) { throw new MissingMemberException(string.Format(CultureInfo.InvariantCulture, Resources.Exception_ServerNotFound, serverName)); } }