コード例 #1
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            if (this.onFinished == null)
            {
                ISerializedNamedStateWriter arg_26_0 = SerializedNamedStateWriter.Instance;
                var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
                var_0_cp_1 = 0;
                arg_26_0.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85, 0);
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
            else
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85, this.onFinished.Count);
                for (int i = 0; i < this.onFinished.Count; i++)
                {
                    EventDelegate arg_8C_0 = (this.onFinished[i] != null) ? this.onFinished[i] : new EventDelegate();
                    SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0);
                    arg_8C_0.Unity_NamedSerialize(depth + 1);
                    SerializedNamedStateWriter.Instance.EndMetaGroup();
                }
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.eventReceiver, &var_0_cp_0[var_0_cp_1] + 1165);
        }
        SerializedNamedStateWriter.Instance.WriteString(this.callWhenFinished, &var_0_cp_0[var_0_cp_1] + 1179);
    }
コード例 #2
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance;
        int arg_1F_1 = this.mSize;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 1659);
        SerializedNamedStateWriter.Instance.WriteInt32(this.mBase, &var_0_cp_0[var_0_cp_1] + 2092);
        SerializedNamedStateWriter.Instance.WriteInt32(this.mWidth, &var_0_cp_0[var_0_cp_1] + 2098);
        SerializedNamedStateWriter.Instance.WriteInt32(this.mHeight, &var_0_cp_0[var_0_cp_1] + 2105);
        SerializedNamedStateWriter.Instance.WriteString(this.mSpriteName, &var_0_cp_0[var_0_cp_1] + 2113);
        if (depth <= 7)
        {
            if (this.mSaved == null)
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2125, 0);
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
            else
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2125, this.mSaved.Count);
                for (int i = 0; i < this.mSaved.Count; i++)
                {
                    BMGlyph arg_10A_0 = (this.mSaved[i] != null) ? this.mSaved[i] : new BMGlyph();
                    SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0);
                    arg_10A_0.Unity_NamedSerialize(depth + 1);
                    SerializedNamedStateWriter.Instance.EndMetaGroup();
                }
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
        }
    }
コード例 #3
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_23_1 = this.rootForBounds;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 558);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 572);
            this.scale.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteSingle(this.scrollWheelFactor, &var_0_cp_0[var_0_cp_1] + 578);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.dragEffect, &var_0_cp_0[var_0_cp_1] + 596);
        SerializedNamedStateWriter.Instance.WriteBoolean(this.smoothDragStart, &var_0_cp_0[var_0_cp_1] + 607);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteSingle(this.momentumAmount, &var_0_cp_0[var_0_cp_1] + 623);
    }
コード例 #4
0
ファイル: BMGlyph.cs プロジェクト: Hengle/swc-decompiled
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance;
        int arg_1F_1 = this.index;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 2132);
        SerializedNamedStateWriter.Instance.WriteInt32(this.x, &var_0_cp_0[var_0_cp_1] + 2138);
        SerializedNamedStateWriter.Instance.WriteInt32(this.y, &var_0_cp_0[var_0_cp_1] + 2140);
        SerializedNamedStateWriter.Instance.WriteInt32(this.width, &var_0_cp_0[var_0_cp_1] + 2142);
        SerializedNamedStateWriter.Instance.WriteInt32(this.height, &var_0_cp_0[var_0_cp_1] + 2148);
        SerializedNamedStateWriter.Instance.WriteInt32(this.offsetX, &var_0_cp_0[var_0_cp_1] + 2155);
        SerializedNamedStateWriter.Instance.WriteInt32(this.offsetY, &var_0_cp_0[var_0_cp_1] + 2163);
        SerializedNamedStateWriter.Instance.WriteInt32(this.advance, &var_0_cp_0[var_0_cp_1] + 2171);
        SerializedNamedStateWriter.Instance.WriteInt32(this.channel, &var_0_cp_0[var_0_cp_1] + 2179);
        if (depth <= 7)
        {
            if (this.kerning == null)
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2187, 0);
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
            else
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2187, this.kerning.Count);
                for (int i = 0; i < this.kerning.Count; i++)
                {
                    SerializedNamedStateWriter.Instance.WriteInt32(this.kerning[i], (IntPtr)0);
                }
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
        }
    }
コード例 #5
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance;
        int arg_1F_1 = this.columns;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 1879);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.direction, &var_0_cp_0[var_0_cp_1] + 1639);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.sorting, &var_0_cp_0[var_0_cp_1] + 940);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.pivot, &var_0_cp_0[var_0_cp_1] + 697);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.cellAlignment, &var_0_cp_0[var_0_cp_1] + 1887);
        SerializedNamedStateWriter.Instance.WriteBoolean(this.hideInactive, &var_0_cp_0[var_0_cp_1] + 996);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.keepWithinPanel, &var_0_cp_0[var_0_cp_1] + 1009);
        SerializedNamedStateWriter.Instance.Align();
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 1353);
            this.padding.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        SerializedNamedStateWriter.Instance.Align();
    }
コード例 #6
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance;
        int arg_1F_1 = this.framerate;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 2852);
        SerializedNamedStateWriter.Instance.WriteBoolean(this.ignoreTimeScale, &var_0_cp_0[var_0_cp_1] + 2653);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.loop, &var_0_cp_0[var_0_cp_1] + 2862);
        SerializedNamedStateWriter.Instance.Align();
        if (depth <= 7)
        {
            if (this.frames == null)
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2867, 0);
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
            else
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2867, this.frames.Length);
                for (int i = 0; i < this.frames.Length; i++)
                {
                    SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.frames[i], (IntPtr)0);
                }
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
        }
    }
コード例 #7
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_23_1 = this.uiCamera;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 2874);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.text, &var_0_cp_0[var_0_cp_1] + 4593);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.tooltipRoot, &var_0_cp_0[var_0_cp_1] + 4598);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.background, &var_0_cp_0[var_0_cp_1] + 4610);
        }
        SerializedNamedStateWriter.Instance.WriteSingle(this.appearSpeed, &var_0_cp_0[var_0_cp_1] + 4621);
        SerializedNamedStateWriter.Instance.WriteBoolean(this.scalingTransitions, &var_0_cp_0[var_0_cp_1] + 4633);
        SerializedNamedStateWriter.Instance.Align();
    }
コード例 #8
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_20_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_20_1 = this.tweenTarget;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_20_0.WriteUnityEngineObject(arg_20_1, &var_0_cp_0[var_0_cp_1] + 96);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 108);
            this.hover.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        SerializedNamedStateWriter.Instance.Align();
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 114);
            this.pressed.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteSingle(this.duration, &var_0_cp_0[var_0_cp_1] + 136);
    }
コード例 #9
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_23_1 = this.target;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265);
        }
        SerializedNamedStateWriter.Instance.WriteBoolean(this.onHover, &var_0_cp_0[var_0_cp_1] + 895);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.onPress, &var_0_cp_0[var_0_cp_1] + 793);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.onClick, &var_0_cp_0[var_0_cp_1] + 257);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.onDoubleClick, &var_0_cp_0[var_0_cp_1] + 831);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.onSelect, &var_0_cp_0[var_0_cp_1] + 811);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.onDrag, &var_0_cp_0[var_0_cp_1] + 888);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.onDrop, &var_0_cp_0[var_0_cp_1] + 903);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.onSubmit, &var_0_cp_0[var_0_cp_1] + 910);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.onScroll, &var_0_cp_0[var_0_cp_1] + 919);
        SerializedNamedStateWriter.Instance.Align();
    }
コード例 #10
0
ファイル: UIAtlas.cs プロジェクト: Hengle/swc-decompiled
        public unsafe override void Unity_NamedSerialize(int depth)
        {
            ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance;
            string arg_1F_1 = this.name;

            byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            int    var_0_cp_1 = 0;

            arg_1F_0.WriteString(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 2953);
            if (depth <= 7)
            {
                SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2958);
                this.outer.Unity_NamedSerialize(depth + 1);
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
            SerializedNamedStateWriter.Instance.Align();
            if (depth <= 7)
            {
                SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2964);
                this.inner.Unity_NamedSerialize(depth + 1);
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
            SerializedNamedStateWriter.Instance.Align();
            SerializedNamedStateWriter.Instance.WriteBoolean(this.rotated, &var_0_cp_0[var_0_cp_1] + 2970);
            SerializedNamedStateWriter.Instance.Align();
            SerializedNamedStateWriter.Instance.WriteSingle(this.paddingLeft, &var_0_cp_0[var_0_cp_1] + 2978);
            SerializedNamedStateWriter.Instance.WriteSingle(this.paddingRight, &var_0_cp_0[var_0_cp_1] + 2990);
            SerializedNamedStateWriter.Instance.WriteSingle(this.paddingTop, &var_0_cp_0[var_0_cp_1] + 3003);
            SerializedNamedStateWriter.Instance.WriteSingle(this.paddingBottom, &var_0_cp_0[var_0_cp_1] + 3014);
        }
コード例 #11
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            if (this.source == null)
            {
                this.source = new PropertyReference();
            }
            PropertyReference           arg_3F_0 = this.source;
            ISerializedNamedStateWriter arg_37_0 = SerializedNamedStateWriter.Instance;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_37_0.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 1563);
            arg_3F_0.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        if (depth <= 7)
        {
            if (this.target == null)
            {
                this.target = new PropertyReference();
            }
            PropertyReference arg_82_0 = this.target;
            SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 265);
            arg_82_0.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.direction, &var_0_cp_0[var_0_cp_1] + 1639);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.update, &var_0_cp_0[var_0_cp_1] + 2265);
        SerializedNamedStateWriter.Instance.WriteBoolean(this.editMode, &var_0_cp_0[var_0_cp_1] + 2272);
        SerializedNamedStateWriter.Instance.Align();
    }
コード例 #12
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 265);
            this.target.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteSingle(this.strength, &var_0_cp_0[var_0_cp_1] + 2287);
        SerializedNamedStateWriter.Instance.WriteBoolean(this.worldSpace, &var_0_cp_0[var_0_cp_1] + 2642);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.ignoreTimeScale, &var_0_cp_0[var_0_cp_1] + 2653);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.updateScrollView, &var_0_cp_0[var_0_cp_1] + 2669);
        SerializedNamedStateWriter.Instance.Align();
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.eventReceiver, &var_0_cp_0[var_0_cp_1] + 1165);
        }
        SerializedNamedStateWriter.Instance.WriteString(this.callWhenFinished, &var_0_cp_0[var_0_cp_1] + 1179);
    }
コード例 #13
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance;
        int arg_1F_1 = (int)this.method;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 2686);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.style, &var_0_cp_0[var_0_cp_1] + 2693);
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteAnimationCurve(this.animationCurve, &var_0_cp_0[var_0_cp_1] + 2699);
        }
        SerializedNamedStateWriter.Instance.WriteBoolean(this.ignoreTimeScale, &var_0_cp_0[var_0_cp_1] + 2653);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteSingle(this.delay, &var_0_cp_0[var_0_cp_1] + 2714);
        SerializedNamedStateWriter.Instance.WriteSingle(this.duration, &var_0_cp_0[var_0_cp_1] + 136);
        SerializedNamedStateWriter.Instance.WriteBoolean(this.steeperCurves, &var_0_cp_0[var_0_cp_1] + 2720);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteInt32(this.tweenGroup, &var_0_cp_0[var_0_cp_1] + 1219);
        if (depth <= 7)
        {
            if (this.onFinished == null)
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85, 0);
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
            else
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85, this.onFinished.Count);
                for (int i = 0; i < this.onFinished.Count; i++)
                {
                    EventDelegate arg_165_0 = (this.onFinished[i] != null) ? this.onFinished[i] : new EventDelegate();
                    SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0);
                    arg_165_0.Unity_NamedSerialize(depth + 1);
                    SerializedNamedStateWriter.Instance.EndMetaGroup();
                }
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.eventReceiver, &var_0_cp_0[var_0_cp_1] + 1165);
        }
        SerializedNamedStateWriter.Instance.WriteString(this.callWhenFinished, &var_0_cp_0[var_0_cp_1] + 1179);
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.from, &var_0_cp_0[var_0_cp_1] + 2734);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.to, &var_0_cp_0[var_0_cp_1] + 2739);
        }
        SerializedNamedStateWriter.Instance.WriteBoolean(this.parentWhenFinished, &var_0_cp_0[var_0_cp_1] + 2769);
        SerializedNamedStateWriter.Instance.Align();
    }
コード例 #14
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_23_1 = this.thumb;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 1570);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.mBG, &var_0_cp_0[var_0_cp_1] + 1576);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.mFG, &var_0_cp_0[var_0_cp_1] + 1580);
        }
        SerializedNamedStateWriter.Instance.WriteSingle(this.mValue, &var_0_cp_0[var_0_cp_1] + 1584);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.mFill, &var_0_cp_0[var_0_cp_1] + 1591);
        SerializedNamedStateWriter.Instance.WriteInt32(this.numberOfSteps, &var_0_cp_0[var_0_cp_1] + 1597);
        if (depth <= 7)
        {
            if (this.onChange == null)
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 1446, 0);
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
            else
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 1446, this.onChange.Count);
                for (int i = 0; i < this.onChange.Count; i++)
                {
                    EventDelegate arg_131_0 = (this.onChange[i] != null) ? this.onChange[i] : new EventDelegate();
                    SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0);
                    arg_131_0.Unity_NamedSerialize(depth + 1);
                    SerializedNamedStateWriter.Instance.EndMetaGroup();
                }
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.foreground, &var_0_cp_0[var_0_cp_1] + 1619);
        }
        SerializedNamedStateWriter.Instance.WriteSingle(this.rawValue, &var_0_cp_0[var_0_cp_1] + 1630);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.direction, &var_0_cp_0[var_0_cp_1] + 1639);
        SerializedNamedStateWriter.Instance.WriteBoolean(this.mInverted, &var_0_cp_0[var_0_cp_1] + 1649);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteSingle(this.mSize, &var_0_cp_0[var_0_cp_1] + 1659);
        SerializedNamedStateWriter.Instance.WriteSingle(this.mScroll, &var_0_cp_0[var_0_cp_1] + 1665);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.mDir, &var_0_cp_0[var_0_cp_1] + 1673);
    }
コード例 #15
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance;
        int arg_1F_1 = (int)this.constraint;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 278);
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.onUp, &var_0_cp_0[var_0_cp_1] + 289);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.onDown, &var_0_cp_0[var_0_cp_1] + 294);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.onLeft, &var_0_cp_0[var_0_cp_1] + 301);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.onRight, &var_0_cp_0[var_0_cp_1] + 308);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.onClick, &var_0_cp_0[var_0_cp_1] + 257);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.onTab, &var_0_cp_0[var_0_cp_1] + 316);
        }
        SerializedNamedStateWriter.Instance.WriteBoolean(this.startsSelected, &var_0_cp_0[var_0_cp_1] + 322);
        SerializedNamedStateWriter.Instance.Align();
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.selectOnClick, &var_0_cp_0[var_0_cp_1] + 337);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.selectOnUp, &var_0_cp_0[var_0_cp_1] + 351);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.selectOnDown, &var_0_cp_0[var_0_cp_1] + 362);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.selectOnLeft, &var_0_cp_0[var_0_cp_1] + 375);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.selectOnRight, &var_0_cp_0[var_0_cp_1] + 388);
        }
    }
コード例 #16
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance;
        float arg_1F_1 = this.springStrength;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        arg_1F_0.WriteSingle(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 439);
        SerializedNamedStateWriter.Instance.WriteSingle(this.nextPageThreshold, &var_0_cp_0[var_0_cp_1] + 454);
    }
コード例 #17
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance;
        string arg_1F_1 = this.sequence;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        arg_1F_0.WriteString(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 2195);
        SerializedNamedStateWriter.Instance.WriteString(this.spriteName, &var_0_cp_0[var_0_cp_1] + 2204);
    }
コード例 #18
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance;
        float arg_1F_1 = this.width;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        arg_1F_0.WriteSingle(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 2142);
        SerializedNamedStateWriter.Instance.WriteSingle(this.height, &var_0_cp_0[var_0_cp_1] + 2148);
    }
コード例 #19
0
ファイル: UIRect.cs プロジェクト: Hengle/swc-decompiled
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            if (this.leftAnchor == null)
            {
                this.leftAnchor = new UIRect.AnchorPoint();
            }
            UIRect.AnchorPoint          arg_3F_0 = this.leftAnchor;
            ISerializedNamedStateWriter arg_37_0 = SerializedNamedStateWriter.Instance;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_37_0.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2296);
            arg_3F_0.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        if (depth <= 7)
        {
            if (this.rightAnchor == null)
            {
                this.rightAnchor = new UIRect.AnchorPoint();
            }
            UIRect.AnchorPoint arg_82_0 = this.rightAnchor;
            SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2307);
            arg_82_0.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        if (depth <= 7)
        {
            if (this.bottomAnchor == null)
            {
                this.bottomAnchor = new UIRect.AnchorPoint();
            }
            UIRect.AnchorPoint arg_C5_0 = this.bottomAnchor;
            SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2319);
            arg_C5_0.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        if (depth <= 7)
        {
            if (this.topAnchor == null)
            {
                this.topAnchor = new UIRect.AnchorPoint();
            }
            UIRect.AnchorPoint arg_108_0 = this.topAnchor;
            SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2332);
            arg_108_0.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.updateAnchors, &var_0_cp_0[var_0_cp_1] + 741);
    }
コード例 #20
0
ファイル: UIKeyBinding.cs プロジェクト: Hengle/swc-decompiled
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance;
        int arg_1F_1 = (int)this.keyCode;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 1045);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.modifier, &var_0_cp_0[var_0_cp_1] + 1053);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.action, &var_0_cp_0[var_0_cp_1] + 1062);
    }
コード例 #21
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_23_1 = this.target;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.animator, &var_0_cp_0[var_0_cp_1] + 1069);
        }
        SerializedNamedStateWriter.Instance.WriteString(this.clipName, &var_0_cp_0[var_0_cp_1] + 1078);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.trigger, &var_0_cp_0[var_0_cp_1] + 415);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.playDirection, &var_0_cp_0[var_0_cp_1] + 1087);
        SerializedNamedStateWriter.Instance.WriteBoolean(this.resetOnPlay, &var_0_cp_0[var_0_cp_1] + 1101);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.clearSelection, &var_0_cp_0[var_0_cp_1] + 1113);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.ifDisabledOnPlay, &var_0_cp_0[var_0_cp_1] + 1128);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.disableWhenFinished, &var_0_cp_0[var_0_cp_1] + 1145);
        if (depth <= 7)
        {
            if (this.onFinished == null)
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85, 0);
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
            else
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85, this.onFinished.Count);
                for (int i = 0; i < this.onFinished.Count; i++)
                {
                    EventDelegate arg_182_0 = (this.onFinished[i] != null) ? this.onFinished[i] : new EventDelegate();
                    SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0);
                    arg_182_0.Unity_NamedSerialize(depth + 1);
                    SerializedNamedStateWriter.Instance.EndMetaGroup();
                }
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.eventReceiver, &var_0_cp_0[var_0_cp_1] + 1165);
        }
        SerializedNamedStateWriter.Instance.WriteString(this.callWhenFinished, &var_0_cp_0[var_0_cp_1] + 1179);
    }
コード例 #22
0
        public unsafe override void Unity_NamedSerialize(int depth)
        {
            ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance;
            bool arg_1F_1 = this.bNativeRescaleTriggered;

            byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            int    var_0_cp_1 = 0;

            arg_1F_0.WriteBoolean(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 5129);
            SerializedNamedStateWriter.Instance.Align();
            SerializedNamedStateWriter.Instance.WriteBoolean(this.isEnabled, &var_0_cp_0[var_0_cp_1] + 5153);
            SerializedNamedStateWriter.Instance.Align();
        }
コード例 #23
0
ファイル: Engine.cs プロジェクト: Hengle/swc-decompiled
        public unsafe override void Unity_NamedSerialize(int depth)
        {
            ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance;
            bool arg_1F_1 = this.willReload;

            byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            int    var_0_cp_1 = 0;

            arg_1F_0.WriteBoolean(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 5105);
            SerializedNamedStateWriter.Instance.Align();
            SerializedNamedStateWriter.Instance.WriteBoolean(this.reloadCalled, &var_0_cp_0[var_0_cp_1] + 5116);
            SerializedNamedStateWriter.Instance.Align();
        }
コード例 #24
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance;
        int arg_1F_1 = this.itemSize;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 2053);
        SerializedNamedStateWriter.Instance.WriteBoolean(this.cullContent, &var_0_cp_0[var_0_cp_1] + 2062);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteInt32(this.minIndex, &var_0_cp_0[var_0_cp_1] + 2074);
        SerializedNamedStateWriter.Instance.WriteInt32(this.maxIndex, &var_0_cp_0[var_0_cp_1] + 2083);
    }
コード例 #25
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            if (this.activate == null)
            {
                ISerializedNamedStateWriter arg_29_0 = SerializedNamedStateWriter.Instance;
                var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
                var_0_cp_1 = 0;
                arg_29_0.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2025, 0);
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
            else
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2025, this.activate.Count);
                for (int i = 0; i < this.activate.Count; i++)
                {
                    SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.activate[i], (IntPtr)0);
                }
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
        }
        if (depth <= 7)
        {
            if (this.deactivate == null)
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2034, 0);
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
            else
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2034, this.deactivate.Count);
                for (int i = 0; i < this.deactivate.Count; i++)
                {
                    SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.deactivate[i], (IntPtr)0);
                }
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.target, &var_0_cp_0[var_0_cp_1] + 265);
        }
        SerializedNamedStateWriter.Instance.WriteBoolean(this.inverse, &var_0_cp_0[var_0_cp_1] + 2045);
        SerializedNamedStateWriter.Instance.Align();
    }
コード例 #26
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance;
        int arg_1F_1 = (int)this.restriction;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 503);
        SerializedNamedStateWriter.Instance.WriteBoolean(this.cloneOnDrag, &var_0_cp_0[var_0_cp_1] + 515);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteSingle(this.pressAndHoldDelay, &var_0_cp_0[var_0_cp_1] + 527);
        SerializedNamedStateWriter.Instance.WriteBoolean(this.interactable, &var_0_cp_0[var_0_cp_1] + 545);
        SerializedNamedStateWriter.Instance.Align();
    }
コード例 #27
0
        public unsafe override void Unity_NamedSerialize(int depth)
        {
            byte[] var_0_cp_0;
            int    var_0_cp_1;

            if (depth <= 7)
            {
                ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
                UnityEngine.Object          arg_23_1 = this.obj;
                var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
                var_0_cp_1 = 0;
                arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 2215);
            }
            SerializedNamedStateWriter.Instance.WriteString(this.field, &var_0_cp_0[var_0_cp_1] + 2219);
        }
コード例 #28
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance;
        int arg_1F_1 = this.mFPS;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 4441);
        SerializedNamedStateWriter.Instance.WriteString(this.mPrefix, &var_0_cp_0[var_0_cp_1] + 4446);
        SerializedNamedStateWriter.Instance.WriteBoolean(this.mLoop, &var_0_cp_0[var_0_cp_1] + 4454);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.mSnap, &var_0_cp_0[var_0_cp_1] + 4460);
        SerializedNamedStateWriter.Instance.Align();
    }
コード例 #29
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_23_1 = this.target;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265);
        }
        SerializedNamedStateWriter.Instance.WriteBoolean(this.state, &var_0_cp_0[var_0_cp_1] + 272);
        SerializedNamedStateWriter.Instance.Align();
    }
コード例 #30
0
ファイル: UIRect.cs プロジェクト: Hengle/swc-decompiled
        public unsafe override void Unity_NamedSerialize(int depth)
        {
            byte[] var_0_cp_0;
            int    var_0_cp_1;

            if (depth <= 7)
            {
                ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
                UnityEngine.Object          arg_23_1 = this.target;
                var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
                var_0_cp_1 = 0;
                arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265);
            }
            SerializedNamedStateWriter.Instance.WriteSingle(this.relative, &var_0_cp_0[var_0_cp_1] + 2548);
            SerializedNamedStateWriter.Instance.WriteInt32(this.absolute, &var_0_cp_0[var_0_cp_1] + 2557);
        }