public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { if (this.onFinished == null) { ISerializedNamedStateWriter arg_26_0 = SerializedNamedStateWriter.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_26_0.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85, 0); SerializedNamedStateWriter.Instance.EndMetaGroup(); } else { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85, this.onFinished.Count); for (int i = 0; i < this.onFinished.Count; i++) { EventDelegate arg_8C_0 = (this.onFinished[i] != null) ? this.onFinished[i] : new EventDelegate(); SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0); arg_8C_0.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.EndMetaGroup(); } } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.eventReceiver, &var_0_cp_0[var_0_cp_1] + 1165); } SerializedNamedStateWriter.Instance.WriteString(this.callWhenFinished, &var_0_cp_0[var_0_cp_1] + 1179); }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; int arg_1F_1 = this.mSize; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 1659); SerializedNamedStateWriter.Instance.WriteInt32(this.mBase, &var_0_cp_0[var_0_cp_1] + 2092); SerializedNamedStateWriter.Instance.WriteInt32(this.mWidth, &var_0_cp_0[var_0_cp_1] + 2098); SerializedNamedStateWriter.Instance.WriteInt32(this.mHeight, &var_0_cp_0[var_0_cp_1] + 2105); SerializedNamedStateWriter.Instance.WriteString(this.mSpriteName, &var_0_cp_0[var_0_cp_1] + 2113); if (depth <= 7) { if (this.mSaved == null) { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2125, 0); SerializedNamedStateWriter.Instance.EndMetaGroup(); } else { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2125, this.mSaved.Count); for (int i = 0; i < this.mSaved.Count; i++) { BMGlyph arg_10A_0 = (this.mSaved[i] != null) ? this.mSaved[i] : new BMGlyph(); SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0); arg_10A_0.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.EndMetaGroup(); } } }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.rootForBounds; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 558); } if (depth <= 7) { SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 572); this.scale.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteSingle(this.scrollWheelFactor, &var_0_cp_0[var_0_cp_1] + 578); SerializedNamedStateWriter.Instance.WriteInt32((int)this.dragEffect, &var_0_cp_0[var_0_cp_1] + 596); SerializedNamedStateWriter.Instance.WriteBoolean(this.smoothDragStart, &var_0_cp_0[var_0_cp_1] + 607); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteSingle(this.momentumAmount, &var_0_cp_0[var_0_cp_1] + 623); }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; int arg_1F_1 = this.index; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 2132); SerializedNamedStateWriter.Instance.WriteInt32(this.x, &var_0_cp_0[var_0_cp_1] + 2138); SerializedNamedStateWriter.Instance.WriteInt32(this.y, &var_0_cp_0[var_0_cp_1] + 2140); SerializedNamedStateWriter.Instance.WriteInt32(this.width, &var_0_cp_0[var_0_cp_1] + 2142); SerializedNamedStateWriter.Instance.WriteInt32(this.height, &var_0_cp_0[var_0_cp_1] + 2148); SerializedNamedStateWriter.Instance.WriteInt32(this.offsetX, &var_0_cp_0[var_0_cp_1] + 2155); SerializedNamedStateWriter.Instance.WriteInt32(this.offsetY, &var_0_cp_0[var_0_cp_1] + 2163); SerializedNamedStateWriter.Instance.WriteInt32(this.advance, &var_0_cp_0[var_0_cp_1] + 2171); SerializedNamedStateWriter.Instance.WriteInt32(this.channel, &var_0_cp_0[var_0_cp_1] + 2179); if (depth <= 7) { if (this.kerning == null) { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2187, 0); SerializedNamedStateWriter.Instance.EndMetaGroup(); } else { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2187, this.kerning.Count); for (int i = 0; i < this.kerning.Count; i++) { SerializedNamedStateWriter.Instance.WriteInt32(this.kerning[i], (IntPtr)0); } SerializedNamedStateWriter.Instance.EndMetaGroup(); } } }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; int arg_1F_1 = this.columns; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 1879); SerializedNamedStateWriter.Instance.WriteInt32((int)this.direction, &var_0_cp_0[var_0_cp_1] + 1639); SerializedNamedStateWriter.Instance.WriteInt32((int)this.sorting, &var_0_cp_0[var_0_cp_1] + 940); SerializedNamedStateWriter.Instance.WriteInt32((int)this.pivot, &var_0_cp_0[var_0_cp_1] + 697); SerializedNamedStateWriter.Instance.WriteInt32((int)this.cellAlignment, &var_0_cp_0[var_0_cp_1] + 1887); SerializedNamedStateWriter.Instance.WriteBoolean(this.hideInactive, &var_0_cp_0[var_0_cp_1] + 996); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.keepWithinPanel, &var_0_cp_0[var_0_cp_1] + 1009); SerializedNamedStateWriter.Instance.Align(); if (depth <= 7) { SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 1353); this.padding.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; int arg_1F_1 = this.framerate; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 2852); SerializedNamedStateWriter.Instance.WriteBoolean(this.ignoreTimeScale, &var_0_cp_0[var_0_cp_1] + 2653); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.loop, &var_0_cp_0[var_0_cp_1] + 2862); SerializedNamedStateWriter.Instance.Align(); if (depth <= 7) { if (this.frames == null) { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2867, 0); SerializedNamedStateWriter.Instance.EndMetaGroup(); } else { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2867, this.frames.Length); for (int i = 0; i < this.frames.Length; i++) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.frames[i], (IntPtr)0); } SerializedNamedStateWriter.Instance.EndMetaGroup(); } } }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.uiCamera; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 2874); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.text, &var_0_cp_0[var_0_cp_1] + 4593); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.tooltipRoot, &var_0_cp_0[var_0_cp_1] + 4598); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.background, &var_0_cp_0[var_0_cp_1] + 4610); } SerializedNamedStateWriter.Instance.WriteSingle(this.appearSpeed, &var_0_cp_0[var_0_cp_1] + 4621); SerializedNamedStateWriter.Instance.WriteBoolean(this.scalingTransitions, &var_0_cp_0[var_0_cp_1] + 4633); SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_20_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_20_1 = this.tweenTarget; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_20_0.WriteUnityEngineObject(arg_20_1, &var_0_cp_0[var_0_cp_1] + 96); } if (depth <= 7) { SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 108); this.hover.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.Align(); if (depth <= 7) { SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 114); this.pressed.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteSingle(this.duration, &var_0_cp_0[var_0_cp_1] + 136); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.target; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265); } SerializedNamedStateWriter.Instance.WriteBoolean(this.onHover, &var_0_cp_0[var_0_cp_1] + 895); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.onPress, &var_0_cp_0[var_0_cp_1] + 793); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.onClick, &var_0_cp_0[var_0_cp_1] + 257); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.onDoubleClick, &var_0_cp_0[var_0_cp_1] + 831); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.onSelect, &var_0_cp_0[var_0_cp_1] + 811); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.onDrag, &var_0_cp_0[var_0_cp_1] + 888); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.onDrop, &var_0_cp_0[var_0_cp_1] + 903); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.onSubmit, &var_0_cp_0[var_0_cp_1] + 910); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.onScroll, &var_0_cp_0[var_0_cp_1] + 919); SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; string arg_1F_1 = this.name; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteString(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 2953); if (depth <= 7) { SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2958); this.outer.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.Align(); if (depth <= 7) { SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2964); this.inner.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.rotated, &var_0_cp_0[var_0_cp_1] + 2970); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteSingle(this.paddingLeft, &var_0_cp_0[var_0_cp_1] + 2978); SerializedNamedStateWriter.Instance.WriteSingle(this.paddingRight, &var_0_cp_0[var_0_cp_1] + 2990); SerializedNamedStateWriter.Instance.WriteSingle(this.paddingTop, &var_0_cp_0[var_0_cp_1] + 3003); SerializedNamedStateWriter.Instance.WriteSingle(this.paddingBottom, &var_0_cp_0[var_0_cp_1] + 3014); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { if (this.source == null) { this.source = new PropertyReference(); } PropertyReference arg_3F_0 = this.source; ISerializedNamedStateWriter arg_37_0 = SerializedNamedStateWriter.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_37_0.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 1563); arg_3F_0.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } if (depth <= 7) { if (this.target == null) { this.target = new PropertyReference(); } PropertyReference arg_82_0 = this.target; SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 265); arg_82_0.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.WriteInt32((int)this.direction, &var_0_cp_0[var_0_cp_1] + 1639); SerializedNamedStateWriter.Instance.WriteInt32((int)this.update, &var_0_cp_0[var_0_cp_1] + 2265); SerializedNamedStateWriter.Instance.WriteBoolean(this.editMode, &var_0_cp_0[var_0_cp_1] + 2272); SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 265); this.target.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteSingle(this.strength, &var_0_cp_0[var_0_cp_1] + 2287); SerializedNamedStateWriter.Instance.WriteBoolean(this.worldSpace, &var_0_cp_0[var_0_cp_1] + 2642); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.ignoreTimeScale, &var_0_cp_0[var_0_cp_1] + 2653); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.updateScrollView, &var_0_cp_0[var_0_cp_1] + 2669); SerializedNamedStateWriter.Instance.Align(); if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.eventReceiver, &var_0_cp_0[var_0_cp_1] + 1165); } SerializedNamedStateWriter.Instance.WriteString(this.callWhenFinished, &var_0_cp_0[var_0_cp_1] + 1179); }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; int arg_1F_1 = (int)this.method; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 2686); SerializedNamedStateWriter.Instance.WriteInt32((int)this.style, &var_0_cp_0[var_0_cp_1] + 2693); if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteAnimationCurve(this.animationCurve, &var_0_cp_0[var_0_cp_1] + 2699); } SerializedNamedStateWriter.Instance.WriteBoolean(this.ignoreTimeScale, &var_0_cp_0[var_0_cp_1] + 2653); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteSingle(this.delay, &var_0_cp_0[var_0_cp_1] + 2714); SerializedNamedStateWriter.Instance.WriteSingle(this.duration, &var_0_cp_0[var_0_cp_1] + 136); SerializedNamedStateWriter.Instance.WriteBoolean(this.steeperCurves, &var_0_cp_0[var_0_cp_1] + 2720); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteInt32(this.tweenGroup, &var_0_cp_0[var_0_cp_1] + 1219); if (depth <= 7) { if (this.onFinished == null) { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85, 0); SerializedNamedStateWriter.Instance.EndMetaGroup(); } else { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85, this.onFinished.Count); for (int i = 0; i < this.onFinished.Count; i++) { EventDelegate arg_165_0 = (this.onFinished[i] != null) ? this.onFinished[i] : new EventDelegate(); SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0); arg_165_0.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.EndMetaGroup(); } } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.eventReceiver, &var_0_cp_0[var_0_cp_1] + 1165); } SerializedNamedStateWriter.Instance.WriteString(this.callWhenFinished, &var_0_cp_0[var_0_cp_1] + 1179); if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.from, &var_0_cp_0[var_0_cp_1] + 2734); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.to, &var_0_cp_0[var_0_cp_1] + 2739); } SerializedNamedStateWriter.Instance.WriteBoolean(this.parentWhenFinished, &var_0_cp_0[var_0_cp_1] + 2769); SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.thumb; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 1570); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.mBG, &var_0_cp_0[var_0_cp_1] + 1576); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.mFG, &var_0_cp_0[var_0_cp_1] + 1580); } SerializedNamedStateWriter.Instance.WriteSingle(this.mValue, &var_0_cp_0[var_0_cp_1] + 1584); SerializedNamedStateWriter.Instance.WriteInt32((int)this.mFill, &var_0_cp_0[var_0_cp_1] + 1591); SerializedNamedStateWriter.Instance.WriteInt32(this.numberOfSteps, &var_0_cp_0[var_0_cp_1] + 1597); if (depth <= 7) { if (this.onChange == null) { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 1446, 0); SerializedNamedStateWriter.Instance.EndMetaGroup(); } else { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 1446, this.onChange.Count); for (int i = 0; i < this.onChange.Count; i++) { EventDelegate arg_131_0 = (this.onChange[i] != null) ? this.onChange[i] : new EventDelegate(); SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0); arg_131_0.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.EndMetaGroup(); } } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.foreground, &var_0_cp_0[var_0_cp_1] + 1619); } SerializedNamedStateWriter.Instance.WriteSingle(this.rawValue, &var_0_cp_0[var_0_cp_1] + 1630); SerializedNamedStateWriter.Instance.WriteInt32((int)this.direction, &var_0_cp_0[var_0_cp_1] + 1639); SerializedNamedStateWriter.Instance.WriteBoolean(this.mInverted, &var_0_cp_0[var_0_cp_1] + 1649); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteSingle(this.mSize, &var_0_cp_0[var_0_cp_1] + 1659); SerializedNamedStateWriter.Instance.WriteSingle(this.mScroll, &var_0_cp_0[var_0_cp_1] + 1665); SerializedNamedStateWriter.Instance.WriteInt32((int)this.mDir, &var_0_cp_0[var_0_cp_1] + 1673); }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; int arg_1F_1 = (int)this.constraint; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 278); if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.onUp, &var_0_cp_0[var_0_cp_1] + 289); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.onDown, &var_0_cp_0[var_0_cp_1] + 294); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.onLeft, &var_0_cp_0[var_0_cp_1] + 301); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.onRight, &var_0_cp_0[var_0_cp_1] + 308); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.onClick, &var_0_cp_0[var_0_cp_1] + 257); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.onTab, &var_0_cp_0[var_0_cp_1] + 316); } SerializedNamedStateWriter.Instance.WriteBoolean(this.startsSelected, &var_0_cp_0[var_0_cp_1] + 322); SerializedNamedStateWriter.Instance.Align(); if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.selectOnClick, &var_0_cp_0[var_0_cp_1] + 337); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.selectOnUp, &var_0_cp_0[var_0_cp_1] + 351); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.selectOnDown, &var_0_cp_0[var_0_cp_1] + 362); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.selectOnLeft, &var_0_cp_0[var_0_cp_1] + 375); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.selectOnRight, &var_0_cp_0[var_0_cp_1] + 388); } }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; float arg_1F_1 = this.springStrength; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteSingle(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 439); SerializedNamedStateWriter.Instance.WriteSingle(this.nextPageThreshold, &var_0_cp_0[var_0_cp_1] + 454); }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; string arg_1F_1 = this.sequence; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteString(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 2195); SerializedNamedStateWriter.Instance.WriteString(this.spriteName, &var_0_cp_0[var_0_cp_1] + 2204); }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; float arg_1F_1 = this.width; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteSingle(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 2142); SerializedNamedStateWriter.Instance.WriteSingle(this.height, &var_0_cp_0[var_0_cp_1] + 2148); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { if (this.leftAnchor == null) { this.leftAnchor = new UIRect.AnchorPoint(); } UIRect.AnchorPoint arg_3F_0 = this.leftAnchor; ISerializedNamedStateWriter arg_37_0 = SerializedNamedStateWriter.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_37_0.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2296); arg_3F_0.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } if (depth <= 7) { if (this.rightAnchor == null) { this.rightAnchor = new UIRect.AnchorPoint(); } UIRect.AnchorPoint arg_82_0 = this.rightAnchor; SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2307); arg_82_0.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } if (depth <= 7) { if (this.bottomAnchor == null) { this.bottomAnchor = new UIRect.AnchorPoint(); } UIRect.AnchorPoint arg_C5_0 = this.bottomAnchor; SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2319); arg_C5_0.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } if (depth <= 7) { if (this.topAnchor == null) { this.topAnchor = new UIRect.AnchorPoint(); } UIRect.AnchorPoint arg_108_0 = this.topAnchor; SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2332); arg_108_0.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.WriteInt32((int)this.updateAnchors, &var_0_cp_0[var_0_cp_1] + 741); }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; int arg_1F_1 = (int)this.keyCode; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 1045); SerializedNamedStateWriter.Instance.WriteInt32((int)this.modifier, &var_0_cp_0[var_0_cp_1] + 1053); SerializedNamedStateWriter.Instance.WriteInt32((int)this.action, &var_0_cp_0[var_0_cp_1] + 1062); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.target; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.animator, &var_0_cp_0[var_0_cp_1] + 1069); } SerializedNamedStateWriter.Instance.WriteString(this.clipName, &var_0_cp_0[var_0_cp_1] + 1078); SerializedNamedStateWriter.Instance.WriteInt32((int)this.trigger, &var_0_cp_0[var_0_cp_1] + 415); SerializedNamedStateWriter.Instance.WriteInt32((int)this.playDirection, &var_0_cp_0[var_0_cp_1] + 1087); SerializedNamedStateWriter.Instance.WriteBoolean(this.resetOnPlay, &var_0_cp_0[var_0_cp_1] + 1101); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.clearSelection, &var_0_cp_0[var_0_cp_1] + 1113); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteInt32((int)this.ifDisabledOnPlay, &var_0_cp_0[var_0_cp_1] + 1128); SerializedNamedStateWriter.Instance.WriteInt32((int)this.disableWhenFinished, &var_0_cp_0[var_0_cp_1] + 1145); if (depth <= 7) { if (this.onFinished == null) { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85, 0); SerializedNamedStateWriter.Instance.EndMetaGroup(); } else { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85, this.onFinished.Count); for (int i = 0; i < this.onFinished.Count; i++) { EventDelegate arg_182_0 = (this.onFinished[i] != null) ? this.onFinished[i] : new EventDelegate(); SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0); arg_182_0.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.EndMetaGroup(); } } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.eventReceiver, &var_0_cp_0[var_0_cp_1] + 1165); } SerializedNamedStateWriter.Instance.WriteString(this.callWhenFinished, &var_0_cp_0[var_0_cp_1] + 1179); }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; bool arg_1F_1 = this.bNativeRescaleTriggered; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteBoolean(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 5129); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.isEnabled, &var_0_cp_0[var_0_cp_1] + 5153); SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; bool arg_1F_1 = this.willReload; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteBoolean(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 5105); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.reloadCalled, &var_0_cp_0[var_0_cp_1] + 5116); SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; int arg_1F_1 = this.itemSize; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 2053); SerializedNamedStateWriter.Instance.WriteBoolean(this.cullContent, &var_0_cp_0[var_0_cp_1] + 2062); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteInt32(this.minIndex, &var_0_cp_0[var_0_cp_1] + 2074); SerializedNamedStateWriter.Instance.WriteInt32(this.maxIndex, &var_0_cp_0[var_0_cp_1] + 2083); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { if (this.activate == null) { ISerializedNamedStateWriter arg_29_0 = SerializedNamedStateWriter.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_29_0.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2025, 0); SerializedNamedStateWriter.Instance.EndMetaGroup(); } else { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2025, this.activate.Count); for (int i = 0; i < this.activate.Count; i++) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.activate[i], (IntPtr)0); } SerializedNamedStateWriter.Instance.EndMetaGroup(); } } if (depth <= 7) { if (this.deactivate == null) { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2034, 0); SerializedNamedStateWriter.Instance.EndMetaGroup(); } else { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2034, this.deactivate.Count); for (int i = 0; i < this.deactivate.Count; i++) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.deactivate[i], (IntPtr)0); } SerializedNamedStateWriter.Instance.EndMetaGroup(); } } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.target, &var_0_cp_0[var_0_cp_1] + 265); } SerializedNamedStateWriter.Instance.WriteBoolean(this.inverse, &var_0_cp_0[var_0_cp_1] + 2045); SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; int arg_1F_1 = (int)this.restriction; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 503); SerializedNamedStateWriter.Instance.WriteBoolean(this.cloneOnDrag, &var_0_cp_0[var_0_cp_1] + 515); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteSingle(this.pressAndHoldDelay, &var_0_cp_0[var_0_cp_1] + 527); SerializedNamedStateWriter.Instance.WriteBoolean(this.interactable, &var_0_cp_0[var_0_cp_1] + 545); SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.obj; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 2215); } SerializedNamedStateWriter.Instance.WriteString(this.field, &var_0_cp_0[var_0_cp_1] + 2219); }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; int arg_1F_1 = this.mFPS; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 4441); SerializedNamedStateWriter.Instance.WriteString(this.mPrefix, &var_0_cp_0[var_0_cp_1] + 4446); SerializedNamedStateWriter.Instance.WriteBoolean(this.mLoop, &var_0_cp_0[var_0_cp_1] + 4454); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.mSnap, &var_0_cp_0[var_0_cp_1] + 4460); SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.target; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265); } SerializedNamedStateWriter.Instance.WriteBoolean(this.state, &var_0_cp_0[var_0_cp_1] + 272); SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.target; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265); } SerializedNamedStateWriter.Instance.WriteSingle(this.relative, &var_0_cp_0[var_0_cp_1] + 2548); SerializedNamedStateWriter.Instance.WriteInt32(this.absolute, &var_0_cp_0[var_0_cp_1] + 2557); }