public override void Serialize(ISerializationContext context) { context.WriteDefaultHeader(); context.Write(this.IsStatic); context.Write(this.Density); context.Write(this.Width); context.Write(this.Height); }
public override void Serialize(ISerializationContext context) { context.WriteDefaultHeader(); context.Write(this.Position); context.Write(this.Rotation); context.WriteObject(this.Physics.FixtureDescription); context.WriteObject(this.DrawStrategy); }
public override void Serialize(ISerializationContext context) { context.WriteDefaultHeader(); context.Write(this.Position); context.Write(this.Rotation); context.WriteObject(this.DrawStrategy); this.Physics.Serialize(context); this.Destroyable.Serialize(context); }
/// <summary> /// Writes the given <see cref="Object"/>. /// </summary> /// <param name="context"> /// The context under which the serialization process takes place. /// Provides access to required objects. /// </param> /// <param name="object"> /// The object to serialize. /// </param> public static void WriteObject(this ISerializationContext context, object @object) { var obj = (ISaveable)@object; if (obj != null) { string typeName = obj.GetType().GetTypeName(); context.Write(typeName); obj.Serialize(context); } else { context.Write(string.Empty); } }
/// <summary> /// Writes a default version header to the ISerializationContext. /// </summary> /// <param name="context"> /// The context under which the serialization process takes place. /// Provides access to required objects. /// </param> public static void WriteDefaultHeader(this ISerializationContext context) { const int Version = 1; context.Write(Version); }
/// <summary> /// Writes a version header to the ISerializationContext. /// </summary> /// <param name="context"> /// The context under which the serialization process takes place. /// Provides access to required objects. /// </param> /// <param name="version"> /// The current version of the object to serialize. /// </param> public static void WriteHeader(this ISerializationContext context, int version) { context.Write(version); }