コード例 #1
0
        protected void PutInSlot(Button slot, IHoldable holdable)
        {
            if (slot != null)
            {
                var trigger = slot.GetComponent <EventTrigger>();
                EventTrigger.Entry entry = new EventTrigger.Entry();
                entry.eventID = EventTriggerType.PointerUp;
                entry.callback.AddListener((data) =>
                {
                    player.TakeInHand(holdable);
                    foreach (var item in AllSlots)
                    {
                        slotSelector.Deselect(item.gameObject);
                    }

                    slotSelector.Select(data.selectedObject);
                });
                trigger.triggers.Add(entry);

                // set name to slot
                var text = slot.GetComponentInChildren <Text>();
                if (text != null)
                {
                    text.text = holdable == null ? "Empty" : holdable.ToString();
                }
            }
        }
コード例 #2
0
ファイル: MainCamera.cs プロジェクト: liu1700/Prosperity-Wars
        public static void selectProvince(int number)
        {
            if (number < 0 || World.FindProvince(number) == Game.selectedProvince)// same province clicked, hide selection
            {
                var lastSelected = Game.selectedProvince;
                Game.selectedProvince = null;

                if (lastSelected != null)
                {
                    //lastSelected.setBorderMaterial(LinksManager.Get.defaultProvinceBorderMaterial);
                    //lastSelected.setBorderMaterials(true);
                    provinceSelector.Deselect(lastSelected.GameObject);
                }
                if (provincePanel.isActiveAndEnabled)
                {
                    provincePanel.Hide();
                }
            }
            else // new province selected
            {
                if (Game.selectedProvince != null)//deal with previous selection
                {
                    //Game.selectedProvince.setBorderMaterial(LinksManager.Get.defaultProvinceBorderMaterial);
                    //Game.selectedProvince.setBorderMaterials(true);
                    provinceSelector.Deselect(Game.selectedProvince.GameObject);
                }
                // freshly selected province
                Game.selectedProvince = World.FindProvince(number);
                provinceSelector.Select(Game.selectedProvince.GameObject);
                //Game.selectedProvince.setBorderMaterial(LinksManager.Get.selectedProvinceBorderMaterial);
                provincePanel.Show();
                if (Game.MapMode == Game.MapModes.Cores) //core map mode
                {
                    Game.redrawMapAccordingToMapMode();
                }
            }
            if (buildPanel != null && buildPanel.isActiveAndEnabled)
            {
                buildPanel.Refresh();
            }
        }
コード例 #3
0
        public override void Refresh()
        {
            var sb = new StringBuilder();

            sb.Append("You rule: ").Append(Game.Player.FullName);

            if (!Game.Player.IsAlive)
            {
                sb.Append(" (destroyed by enemies, but could rise again)");
            }
            sb.Append("    Month: ").Append(Date.Today);

            if (Game.Player.IsAlive)
            {
                sb.Append("   Population: ").Append(Game.Player.Provinces.getFamilyPopulation().ToString("N0"))
                .Append(" (")
                .Append(Game.Player.Provinces.AllPopsChanges.Where(y => y.Key == null || y.Key is Staff || (y.Key is Province && (y.Key as Province).Country != Game.Player))
                        .Sum(x => x.Value).ToString("+0;-0;0"))
                .Append(")");
            }

            sb.Append("\nMoney: ").Append(Game.Player.Cash)
            .Append("   Tech points: ").Append(Game.Player.Science.Points.ToString("F0"));

            if (Game.Player.IsAlive)
            {
                sb.Append("   Loyalty: ").Append(Game.Player.Provinces.AllPops.GetAverageProcent(x => x.loyalty))
                .Append("   Education: ").Append(Game.Player.Provinces.AllPops.GetAverageProcent(x => x.Education));
            }

            if (Game.Player != null)
            {
                if (Game.Player.FailedPayments.Income.isNotZero())
                {
                    buttonSelector.Select(financeButton.gameObject);
                    financeButton.GetComponent <ToolTipHandler>().RemoveTextStartingWith("\nCan't");
                    financeButton.GetComponent <ToolTipHandler>().AddText("\nCan't pay for:" + Game.Player.FailedPayments.GetIncomeText());
                }
                else
                {
                    buttonSelector.Deselect(financeButton.gameObject);
                    financeButton.GetComponent <ToolTipHandler>().RemoveTextStartingWith("\nCan't");
                }
            }

            generalText.text = sb.ToString();
        }
コード例 #4
0
        /// <summary>
        /// Creates copy of this object ready to put in a world
        /// </summary>
        protected GameObject InstantiateCopy()
        {
            // Restores original material, instead of green "allowing" material
            placingAllowedSelector.Deselect(block);
            placingDeniedSelector.Deselect(block);


            var newBlock = UnityEngine.Object.Instantiate(this.block);

            newBlock.layer = 0; // placed block wouldn't be ignored by raycast

            if (this.isTrigger)
            {
                newBlock.GetComponent <Collider>().isTrigger = true;
            }
            else
            {
                newBlock.GetComponent <Collider>().isTrigger = false;
            }
            return(newBlock);
        }
コード例 #5
0
ファイル: AbstractTool.cs プロジェクト: Nashet/RaftTest
 public void Deselect(GameObject someObject)
 {
     selectorComponent.Deselect(someObject);
 }