public void OnScroll(PointerEventData eventData) { //Do zmiany potem :P if (Input.GetAxis("Mouse ScrollWheel") < 0f) { m_Selection.SelectTheNextMap(); } if (Input.GetAxis("Mouse ScrollWheel") > 0f) { m_Selection.SelectThePreviousMap(); } }
public void ButtonPrevious() { EventSystem.current.SetSelectedGameObject(null); var card = m_Selection.SelectThePreviousMap(); }