// Start is called before the first frame update private void Awake() { FocusInteractor = GetComponent <IFocusInteractor>(); FocusDisplay = GetComponent <IFocusDisplay>(); SelectionInteractor = GetComponent <ISelectionInteractor>(); SelectionDisplay = GetComponent <ISelectionDisplay>(); }
protected virtual void Awake() { Root = GetComponent <TurretShopEntryRoot>(); selectionDisplay = GetComponent <ISelectionDisplay>(); }