protected GridGenerator( ISegmentation segmentation, IShipRandomiser shipRandomiser, List <IShip> ships) { this.segmentation = segmentation; this.shipRandomiser = shipRandomiser; this.ships = ships; }
public GridGenerator( ISegmentation segmentation, IShipRandomiser shipRandomiser, IConsoleHelper consoleHelper, List <IShip> ships) { this.segmentation = segmentation; this.consoleHelper = consoleHelper; this.shipRandomiser = shipRandomiser; this.ships = ships; }
public GridGeneratorTests() { PlayerStats playerStats = new PlayerStats(); ConsoleHelper consoleHelper = ConsoleHelper.Instance(playerStats); ISegmentation segmentation = Segmentation.Instance(); shipRandomiser = ShipRandomiser.Instance(); gridGenerator = new GridGenerator(segmentation, shipRandomiser, consoleHelper, new List <IShip>()); }
public static GridGenerator Instance() { if (instance == null) { lock (SyncObject) { if (instance == null) { ISegmentation segmentation = Segmentation.Instance(); IShipRandomiser shipRandomiser = ShipRandomiser.Instance(); List <IShip> ships = new List <IShip>(); instance = new GridGenerator(segmentation, shipRandomiser, ships); } } } return(instance); }
public Program() { // Game play objects List <IShip> ships = new List <IShip> { new BattleShip(1), new Destroyer(2), new Destroyer(3) }; playerStats = new PlayerStats(); // Not using a IoC framework (manual singletons), so it will just get new up a instance here, // and injected directly. Once we go out of scope here, allow the GC to clean up behind us ISegmentation segmentation = Segmentation.Instance(); IShipRandomiser shipRandomiser = ShipRandomiser.Instance(); consoleHelper = ConsoleHelper.Instance(playerStats); gridGenerator = new GridGenerator(segmentation, shipRandomiser, consoleHelper, ships); shipCounter = ships.Count; message = consoleHelper.StartGameMessage; }
//segment images using grabcut, mainly segment the bones private void segmentImages() { _segmentation = new GrabCutSegmentation(); Pen redPen = new Pen(Color.Red, 3); int index = 1; string imageLocation; while ((imageLocation = this._imageAssets.GetFirstAsset()) != string.Empty) { Image <Bgr, Byte> CTImage = new Image <Bgr, byte>(imageLocation); Bitmap bitmapImage = CTImage.ToBitmap(); Bitmap result = _segmentation.Segment(bitmapImage, CTImage, _selectedRect); if (checkBitmap(result)) { _resultImages.Add(result); this.pictureBoxCT.Image = result; this.pictureBoxCT.Refresh(); System.Console.WriteLine(index++); this._imageAssets.RemoveFirstAsset(); result.Save(imageLocation.Replace(".bmp", "new.bmp")); } else { this.pictureBoxCT.ImageLocation = imageLocation; this.pictureBoxCT.Load(); break; } } //index = 1; //foreach (Bitmap resultImage in resultImages) //{ // this.pictureBoxCT.Image = resultImage; // this.pictureBoxCT.Refresh(); // _painter.DrawRectangle(redPen, _selectedSurfRect); // MessageBox.Show("This the " + index + "result"); // index++; //} GC.Collect(); }
public SegmentationTests() { shipRandomiser = ShipRandomiser.Instance(); segmentation = Segmentation.Instance(); }
//segment images using grabcut, mainly segment the bones private void segmentImages() { _segmentation = new GrabCutSegmentation(); Pen redPen = new Pen(Color.Red, 3); int index = 1; string imageLocation; while ((imageLocation = this._imageAssets.GetFirstAsset()) != string.Empty) { Image<Bgr, Byte> CTImage = new Image<Bgr, byte>(imageLocation); Bitmap bitmapImage = CTImage.ToBitmap(); Bitmap result = _segmentation.Segment(bitmapImage, CTImage, _selectedRect); if (checkBitmap(result)) { _resultImages.Add(result); this.pictureBoxCT.Image = result; this.pictureBoxCT.Refresh(); System.Console.WriteLine(index++); this._imageAssets.RemoveFirstAsset(); result.Save(imageLocation.Replace(".bmp", "new.bmp")); } else { this.pictureBoxCT.ImageLocation = imageLocation; this.pictureBoxCT.Load(); break; } } //index = 1; //foreach (Bitmap resultImage in resultImages) //{ // this.pictureBoxCT.Image = resultImage; // this.pictureBoxCT.Refresh(); // _painter.DrawRectangle(redPen, _selectedSurfRect); // MessageBox.Show("This the " + index + "result"); // index++; //} GC.Collect(); }
public SegmentationTests() { segmentation = Segmentation.Instance(); }