public void SetToPreviousMainPanel() { if (isMainPanel) { return; } sectionsController.OpenSection(lastMainSectionId); }
private void OnVisibilityChanged(bool isVisible, bool prev) { if (isVisible == prev) { return; } view.SetVisible(isVisible); if (isVisible) { sendPlayerOpenPanelEvent = true; FetchLandsAndScenes(); StartFetchInterval(); sectionsController.OpenSection(SectionId.SCENES_DEPLOYED); } else { StopFetchInterval(); } }
void OnSelectScene(ISceneCardView sceneCardView) { sectionsController.OpenSection(SectionId.SETTINGS_PROJECT_GENERAL); }