コード例 #1
0
    void Start()
    {
        difficultyManager = new DifficultyManager();
        new ServiceLocator ();
        ServiceLocator.addService<IProcessorFSM> (new ProcessorFSM ());
        ServiceLocator.addService<IProcessorPatternConfiguration> (new ProcessorPatternConfigurator ());
        ServiceLocator.addService<IBladeSectionDifficulty>(difficultyManager);
        levelData = new LevelData();
        poolManager = new GameObjectPoolManager();
        testSectionBuilderConfigurator = new SectionBuilderConfigurator(levelData) as ISectionBuilderConfiguration;
        testSectionBuilderSeclector = new SectionBuilderSelector(testSectionBuilderConfigurator, levelData) as ISectionBuilderSelection;

        SectionBuilderClear clearBuilder = new SectionBuilderClear();
        SectionBuilderBlades bladesBuilder = new SectionBuilderBlades(levelData, poolManager);
        SectionBuilderProcessors processorsBuilder = new SectionBuilderProcessors (levelData, poolManager);
        testSectionBuilderSeclector.addSectionBuilder(clearBuilder);
        testSectionBuilderSeclector.addSectionBuilder(bladesBuilder);
        testSectionBuilderSeclector.addSectionBuilder(processorsBuilder);

        levelData.activeSectionBuilder = clearBuilder;

        testSectionDesigner = new SectionDesigner(testSectionBuilderSeclector, levelData) as ISectionDesigning;
        rowCleaner = new RowCleaner(poolManager);
        testLevelHandler = new LevelHandler(levelData, testSectionDesigner, rowCleaner);

        for (int i = 0; i < 50; ++i)
        {
            testLevelHandler.buildNewRow();
        }
    }
コード例 #2
0
    public LevelHandler(LevelData levelData, ISectionDesigning sectionDesigner, IRowCleanup rowCleaner)
    {
        this.sectionDesigner = sectionDesigner;
        this.rowCleaner = rowCleaner;

        level = new Queue<List<GameObject>>();
        for(int i =0; i< levelData.levelLength; ++i)
        {
            level.Enqueue(new List<GameObject>());
        }
    }
コード例 #3
0
    public LevelHandler BuildGameFramework()
    {
        difficultyManager.levelData = levelData;

        SetupServiceLocator();

        poolManager = new GameObjectPoolManager(poolParent);
        arenaBuilder.Setup(levelData, poolManager);

        sectionBuilderConfigurator = new SectionBuilderConfigurator(levelData) as ISectionBuilderConfiguration;
        sectionBuilderSeclector = new SectionBuilderSelector(sectionBuilderConfigurator, levelData) as ISectionBuilderSelection;

        SetupSectionBuilders();

        sectionDesigner = new ArenaSectionDesigner(sectionBuilderSeclector, levelData, arenaBuilder) as ISectionDesigning;
        rowCleaner = new RowCleaner(poolManager);
        levelHandler = new LevelHandler(levelData, sectionDesigner, rowCleaner);

        return levelHandler;
    }