public SecondaryQueen(ISecondaryMovingStrategy secondaryMovingStrategy, Rhythm rhythm, ISecondaryShootingStrategy secondaryShootingStrategy) { }
public SecondaryQueen(ISecondaryShootingStrategy secondaryShootingStrategy) { }
protected SecondaryPattern(ISecondaryMovingStrategy movingStrategy, ISecondaryShootingStrategy shootingStrategy) { }
public SecondaryRhythmPattern(ISecondaryMovingStrategy move, ISecondaryShootingStrategy shoot, RhythmPattern rhythmPattern) { }
public SecondaryMusicPattern(ISecondaryMovingStrategy move, ISecondaryShootingStrategy shoot, Recognition.MusicPattern musicPattern) { }
public SecondaryMusicPattern(ISecondaryShootingStrategy shoot, Pattern.MusicPattern musicPattern) { }