//TODO include DB Manager that reads Names from DataBase public UserIdetifier(ISecondaryInputProvider inputProvider, IDBManager dbManager) { _inputProvider = inputProvider; _dbManager = dbManager; Console.WriteLine("Enter you User Name"); Console.WriteLine("0: Create New User"); //DBManager return List<string> userNames; UserNames = userNames for (int i = 1; i <= UserNames.Count; i++) { Console.WriteLine($"{i}: {UserNames[i - 1]}"); } int intChoiceResult = ReturnUsersChoice(); if (intChoiceResult == 0) { _userName = ReturnNewUserName(); while (UserNames.Contains(_userName)) { _userName = ReturnNewUserName(); } Log.Information($"Created new user, name is {_userName}, in {nameof(UserIdetifier)}"); //DB Creates new entity with This name in DB } else { _userName = UserNames[intChoiceResult - 1]; } }
/// <summary> /// If user Identified in UserIdetifier class, than GamePicker loads games and Save choice to the Game linked with User, /// if New User, than Game remains null. /// </summary> /// <param name="inputProvider"></param> /// <param name="userIdetifier"></param> /// <param name="dbManager"></param> public GameLoader(ISecondaryInputProvider inputProvider, IUserIdetifier userIdetifier, IDBManager dbManager) { // DB manager load GameNames from DB linked with Name: GameType, Deck, Players //DBManager.load => returns List<Game> _inputProvider = inputProvider; _dbManager = dbManager; _userIdetifier = userIdetifier; Console.WriteLine("0: Play New Game"); //DBManager return List<Game> _gameList; _gameList = gameList for (int i = 1; i <= _gameList.Count; i++) { Console.WriteLine($"{i}: {_gameList[i - 1]}"); } GameNum = ReturnUsersChoice(); if (GameNum > 1 && GameNum < _gameList.Count) { //Game = DBManager.Load(_gameList[GameType]; Log.Information($"Creater List of available saved games, in {nameof(GameLoader)}"); //DB Creates new entity with This name in DB } }
public GameSetter(IConfigurationSetter languageSet, ISecondaryInputProvider inputProvider, IPlayerFactory playerFactory, IStrategyFactory strategyFactory) { if (languageSet == null || playerFactory == null || strategyFactory == null || inputProvider == null) { throw new NullReferenceException(nameof(GameSetter)); } LanguageSet = languageSet; PlayerFactory = playerFactory; StrategyFactory = strategyFactory; InputProvider = inputProvider; GameType = inputProvider.ReturnTypeOfGame(); if (GameType == 1) { CreatePlayersFor36CardGame(); } if (GameType == 2) { CreatePlayersFor54CardGame(); } }