コード例 #1
0
        private void treeView_MouseDoubleClick(object sender, MouseEventArgs e)
        {
            if (treeView.SelectedNode == null || treeView.SelectedNode.Level != 1 ||
                treeView.SelectedNode.Parent.Text != Paths.ScriptFolder &&
                treeView.SelectedNode.Parent.Text != Paths.TestsFolder)
            {
                return;
            }

            var asset = AssetManager.GetAsset(treeView.SelectedNode.Parent.Text, treeView.SelectedNode.Text);

            if (asset.HoldsTypeOf(typeof(Script)))
            {
                if (!ScriptManager.LoadedScripts.Any(s => s.Name == asset.Name))
                {
                    ScriptManager.LoadScript(asset.Path);
                }
            }
            else if (asset.HoldsTypeOf(typeof(LightTestFixture)))
            {
                if (!TestFixtureManager.Contains(asset.Name))
                {
                    var lightTestFixture = asset.Importer.Load <LightTestFixture>();
                    if (lightTestFixture != null)
                    {
                        lightTestFixture.Name = asset.Name;
                        var fixture = TestFixtureManager.NewTestFixture(lightTestFixture);
                        fixture.Path = asset.Path;
                    }
                }
                // TODO: Send some message to main form to give focus to window is TestFixture is already open
            }
        }
コード例 #2
0
ファイル: AssetTests.cs プロジェクト: JustasUnity/MouseRobot
        public void ReloadScript_UpdatesScriptRef_FromFile()
        {
            var script = ScriptManager.LoadedScripts[0];

            ScriptManager.SaveScript(script, k_ScriptAPath);
            script.AddCommand(new CommandSleep(5));

            var script2 = ScriptManager.LoadScript(k_ScriptAPath);

            Assert.AreNotEqual(script, script2, "Reloading script should give new reference type object");
            Assert.AreEqual(script2, ScriptManager.LoadedScripts[0], "Scripts from assets and in script manager should be the same");
            Assert.AreEqual(0, script2.Commands.Count(), "Script should not have commands");
        }