RegisterUiGameObjects (List <GameObject> gameObjects, IScreenSizeBreakpointRegister register) { GenericRegisterFromList( gameObjects, false, CreateBreakpointRegistrationCallback(register) ); }
InitialiseAndRegisterUiPrefabs (List <GameObject> prefabs, IScreenSizeBreakpointRegister register, Canvas parentCanvas) { InitialisationDelegate Callback = CreateFreshUIComponentSetupCallback( parentCanvas.GetComponent <RectTransform>(), prefabs, CreateBreakpointRegistrationCallback(register) ); GenericRegisterFromList(prefabs, true, Callback); }
public void RegisterBreakpoints(IScreenSizeBreakpointRegister register) { MyContract.RequireArgumentNotNull(register, "register"); foreach (ScreenBreakpointClient Client in BreakpointClients) { // there will be a null entry to cover for // UnityEvents not accepting listeners added through code // unless they have at least one pre-code listener if (Client != null) { Client.RegisterBreakpoints(register); } } }
CreateBreakpointRegistrationCallback (IScreenSizeBreakpointRegister register) { return(delegate(GameObject currentObject, int index) { // Copy into this scope to preserve? IScreenSizeBreakpointRegister MyRegister = register; UIComponentStem UICS = currentObject.GetComponent <UIComponentStem>(); MyContract.RequireArgument( UICS != null, "has a UIComponentStem MonoBehavior/module attached", "currentObject" ); UICS.RegisterBreakpoints(MyRegister); //Debug.Log("Registering breakpoints for element with elementid " // + UICS.ElementIdentifier); }); }
public void RegisterBreakpoints(IScreenSizeBreakpointRegister register) { MyContract.RequireField(BreakpointEntries != null, "is not null", "BreakpointEntries"); ensureBreakpointHandlersHaveBeenRebuilt(); SortedList <float, BreakpointHandler> height_breakpoints = new SortedList <float, BreakpointHandler>(inverse_comparer); SortedList <float, BreakpointHandler> width_breakpoints = new SortedList <float, BreakpointHandler>(inverse_comparer); foreach (BreakpointEntry breakpoint in BreakpointEntries) { switch (breakpoint.dimension) { case Dimension.HEIGHT: height_breakpoints.Add(breakpoint.breakpoint, breakpoint.handler); break; case Dimension.WIDTH: width_breakpoints.Add(breakpoint.breakpoint, breakpoint.handler); break; default: throw new UnexpectedEnumValueException <Dimension>( breakpoint.dimension ); } } if (height_breakpoints.Count > 0) { register.registerHeightBreakpointHandlers(height_breakpoints, this); } if (width_breakpoints.Count > 0) { register.registerWidthBreakpointHandlers(width_breakpoints, this); } }
InitialiseSubComponents (IScreenSizeBreakpointRegister register) { ComponentRegistry.RegisterUiGameObjects(SubComponents, register); }