public ScreenCollisionCommand( IScreenCollisionManager screenCollisionManager, BallCollisionState collisionState) { this.screenCollisionManager = screenCollisionManager; this.collisionState = collisionState; }
public Game() { screen = new Screen { Width = ScreenWidth, Height = ScreenHeight }; levelManager = new LevelManager(); collisionManager = new CollisionManager(); screenCollisionManager = new ScreenCollisionManager(screen); randomGenerator = new RandomGenerator(); tailManager = new TailManager(); ballManager = new BallManager(); borderManager = new BorderManager(); padManager = new PadManager(screen); ballStateMachine = new BallStateMachine(this, screenCollisionManager, collisionManager, padManager, borderManager, levelManager); padManager.Add(Edge.Top); padManager.Add(Edge.Bottom); borderManager.Create(screen); foreach (var pad in padManager) { VerifyBorderCollision(pad); } IBall ball = new Ball(randomGenerator); ball.SetSize(15, 15); ballManager.Add(ball); }
public BallInGameState(Game game, IScreenCollisionManager screenCollisionManager, ICollisionManager collisionManager, IPadManager padManager, IBorderManager borderManager, ILevelManager levelManager) { this.game = game; this.screenCollisionManager = screenCollisionManager; this.collisionManager = collisionManager; this.padManager = padManager; this.borderManager = borderManager; this.levelManager = levelManager; collisionManagerForMoveReversion = new CollisionManager(); }
public BallStateMachine(Game game, IScreenCollisionManager screenCollisionManager, ICollisionManager collisionManager, IPadManager padManager, IBorderManager borderManager, ILevelManager levelManager) { ballInGameState = new BallInGameState(game, screenCollisionManager, collisionManager, padManager, borderManager, levelManager); ballInMenuState = new BallInMenuState(game, padManager); currentState = ballInMenuState; }
public PadCollisionCommand( IPadManager padManager, IBorderManager borderManager, IScreenCollisionManager screenCollisionManager, ICollisionManager collisionManager, BallCollisionState collisionState) { this.padManager = padManager; this.collisionManager = collisionManager; this.screenCollisionManager = screenCollisionManager; this.borderManager = borderManager; this.collisionState = collisionState; }
public GameEngine(int number) { GameConfig.Mouses = number; screen = new Screen { Width = ScreenWidth, Height = ScreenHeight }; ManagerScope = managerScopeFactory.Create(screen); levelManager = ManagerScope.Resolve <ILevelManager>(); ballManager = ManagerScope.Resolve <IBallManager>(); padManager = ManagerScope.Resolve <IPadManager>(); tailManager = ManagerScope.Resolve <ITailManager>(); borderManager = ManagerScope.Resolve <IBorderManager>(); collisionManager = ManagerScope.Resolve <ICollisionManager>(); screenCollisionManager = ManagerScope.Resolve <IScreenCollisionManager>(); borderCollisionManager = ManagerScope.Resolve <IBorderCollisionManager>(); FireBallCounter = new FireBallCounter(tailManager); ballStateMachine = new BallStateMachine( ManagerScope, Bricks, HitBrick, LostBall); ballBuilder = new BallBuilder( ballManager, tailManager, padManager, FastBallCounter.TimerHandler); ballExtraFeatureBuilder = new BallExtraFeatureBuilder( ballManager, tailManager, ballBuilder, FireBallCounter); levelBuilder = new LevelBuilder( screen, levelManager, padManager, borderManager, borderCollisionManager, ballBuilder, GameConfig, Bricks); }