public void Dispose() { StopFetchInterval(); DataStore.i.HUDs.builderProjectsPanelVisible.OnChange -= OnVisibilityChanged; DataStore.i.dataStoreBuilderInWorld.unpublishSceneResult.OnChange -= OnSceneUnpublished; view.OnClosePressed -= OnClose; unpublishPopupController?.Dispose(); fetchLandPromise?.Dispose(); leftMenuSettingsViewHandler?.Dispose(); sectionsHandler?.Dispose(); sceneContextMenuHandler?.Dispose(); leftMenuHandler?.Dispose(); sectionsController?.Dispose(); scenesViewController?.Dispose(); view.Dispose(); }
public void TearDown() { scenesViewController.Dispose(); }
public void TearDown() { scenesController.Dispose(); sectionController.Dispose(); }