コード例 #1
0
        public EditorEntityManager(ISceneTreeController sceneTreeController)
        {
            SceneTreeController = sceneTreeController;

            _entities = new Dictionary <IEntity, List <IEntity> >();
        }
コード例 #2
0
 private void InitRealData()
 {
     Controller  = TerribleEditor.Container.Resolve <ISceneTreeController>();
     DataContext = Controller.Model;
 }