/// <summary> /// 设置状态 /// </summary> /// <param name="LoadSceneName"></param> /// <param name="isLoadScene"></param> public void SetState(string LoadSceneName, bool isLoadScene = false) { m_bRunBegin = false; //如果上一次的状态还存在 则先释放 if (m_State != null) { m_State.StateEnd(); } //先保存一下要切换到那个场景 m_NextSceneName = LoadSceneName; //判断是否要进行加载过渡 if (isLoadScene) { LoadScene(m_LoadSceneName); m_State = FindState(m_LoadSceneName); if (m_State != null) { m_State.LoadTransitionScene(m_NextSceneName); } } else { LoadScene(m_NextSceneName); m_State = FindState(m_NextSceneName); } if (m_State == null) { Debug.LogError("切换状态失败"); } }