/// <summary> /// bezpecne prida objekt (SceneObject i gui objekt) v dalsim updatu /// </summary> public void DelayedAttachToScene(ISceneObject obj) { if (obj is ParticleEmmitor) { GetParticleArea().AddEmmitor(obj as ParticleEmmitor); } else { objectsToAdd.Add(obj); obj.OnAttach(); } }