protected IEnumerator InitScene(bool spawnCharController = true) { sceneController = Environment.i.world.sceneController; yield return(new WaitForSeconds(0.01f)); scene = sceneController.CreateTestScene(); yield return(new WaitForSeconds(0.01f)); if (spawnCharController) { if (DCLCharacterController.i == null) { GameObject.Instantiate(Resources.Load("Prefabs/CharacterController")); } } }
public void SetUp_TestScene() { scene = sceneController.CreateTestScene(); }
public void SetUp_TestScene() { scene = sceneController.CreateTestScene() as ParcelScene; }