private void initWorld(ISaveFormat isaveformat, string s) { if (isaveformat.func_22102_a(s)) { logger.info("Converting map!"); isaveformat.func_22101_a(s, new ConvertProgressUpdater(this)); } logger.info("Preparing start region"); worldMngr = new WorldServer(this, new SaveOldDir(new File("."), s, true), s, propertyManagerObj.getBooleanProperty("hellworld", false) ? -1 : 0); worldMngr.addWorldAccess(new WorldManager(this)); worldMngr.difficultySetting = propertyManagerObj.getBooleanProperty("spawn-monsters", true) ? 1 : 0; worldMngr.setAllowedSpawnTypes(propertyManagerObj.getBooleanProperty("spawn-monsters", true), spawnPeacefulMobs); configManager.setPlayerManager(worldMngr); char c = '\x00C4'; // \304 long l = java.lang.System.currentTimeMillis(); ChunkCoordinates chunkcoordinates = worldMngr.func_22078_l(); for (int i = -c; i <= c && serverRunning; i += 16) { for (int j = -c; j <= c && serverRunning; j += 16) { long l1 = java.lang.System.currentTimeMillis(); if (l1 < l) { l = l1; } if (l1 > l + 1000L) { int k = (c * 2 + 1) * (c * 2 + 1); int i1 = (i + c) * (c * 2 + 1) + (j + 1); outputPercentRemaining("Preparing spawn area", (i1 * 100) / k); l = l1; } worldMngr.field_20911_y.loadChunk(chunkcoordinates.posX + i >> 4, chunkcoordinates.posZ + j >> 4); while (worldMngr.func_6156_d() && serverRunning) { ; } } } clearCurrentTask(); }