コード例 #1
0
ファイル: SaveSystem.cs プロジェクト: Perry12th/Zombie-Horder
    public void LoadGame()
    {
        var savableObjects = FindObjectsOfType <MonoBehaviour>().Where(monoObject => monoObject is ISavable).ToList();

        ISavable playerObject = savableObjects.First(monoObject => monoObject is PlayerController) as ISavable;

        playerObject?.LoadData(GameSave.playerSaveData);
    }
コード例 #2
0
    public void LoadGame()
    {
        var savableObjects = FindObjectsOfType <MonoBehaviour>().Where(monoObject => monoObject is ISavable).ToList();

        ISavable playerObject = savableObjects.First(monoObject => monoObject is PlayerController) as ISavable;

        playerObject?.LoadData(GameSave.PlayerSaveData);

        foreach (SpawnerSaveData spawnerData in GameSave.SpawnerSaveDataList.SpawnerData)
        {
            ISavable saveObject = savableObjects.Find(savableObject => spawnerData.Name == savableObject.name) as ISavable;
            saveObject?.LoadData(spawnerData);
        }
    }