void EditCommonItem(ISObject tempItem) { if(displayState == DisplayState.CreateDatabaseEntry) { tempItem.Name = EditorGUILayout.TextField("Name: ", tempItem.Name); } else { EditorGUILayout.LabelField("Name", tempItem.Name); } tempItem.Value = EditorGUILayout.IntField("Value", tempItem.Value); if(tempItem.Value < 0) tempItem.Value = 0; tempItem.Weight = EditorGUILayout.IntField("Weight", tempItem.Weight); if(tempItem.Weight < 1) tempItem.Weight = 1; tempItem.Level = EditorGUILayout.IntField("Level", tempItem.Level); if(tempItem.Level < 1) tempItem.Level = 1; tempItem.Stackable = EditorGUILayout.Toggle ("Stackable", tempItem.Stackable); GUILayout.BeginHorizontal (); tempItem.InventorySprite= EditorGUILayout.ObjectField ("Inventory Sprite", tempItem.InventorySprite, typeof(Sprite), false) as Sprite; GUILayout.FlexibleSpace (); GUILayout.EndHorizontal (); DisplayItemQuality (true, tempItem); }
bool IsItemFormComplete(ISObject tempItem) { if(tempItem.InventorySprite == null) { EditorUtility.DisplayDialog("Item not given an inventory sprite", "You must give the item an inventory sprite before saving.", "Okay"); return false; } return true; }
void ViewCommonItem(ISObject tempItem) { EditorGUILayout.LabelField("Name", tempItem.Name); EditorGUILayout.LabelField("Value", tempItem.Value.ToString()); EditorGUILayout.LabelField("Weight", tempItem.Weight.ToString()); EditorGUILayout.LabelField("Level", tempItem.Level.ToString()); EditorGUILayout.LabelField("Stackable", tempItem.Stackable.ToString ()); GUILayout.BeginHorizontal (); EditorGUILayout.ObjectField("Inventory Sprite", tempItem.InventorySprite, typeof(Sprite), false); GUILayout.FlexibleSpace (); GUILayout.EndHorizontal (); DisplayItemQuality (false, tempItem); }
private void OnEnable() { if (itemDatabase == null) { if (!AssetDatabase.IsValidFolder("Assets/" + DATABASE_FOLDER_NAME)) { AssetDatabase.CreateFolder("Assets", DATABASE_FOLDER_NAME); } itemDatabase = ScriptableObject.CreateInstance <ISItemDatabase>(); AssetDatabase.CreateAsset(itemDatabase, DATABASE_FULL_PATH); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); } itemDatabase = AssetDatabase.LoadAssetAtPath(DATABASE_FULL_PATH, typeof(ISItemDatabase)) as ISItemDatabase; selectedItem = new ISObject(); }
void NullTempEntries() { _tempWeapon = null; _tempArmor = null; _tempItem = null; _tempQuality = null; _tempQualityOld = null; _tempWeaponType = null; _tempWeaponTypeOld = null; _tempAttackType = null; _tempAttackTypeOld = null; _tempArmorType = null; _tempArmorTypeOld = null; _tempArmorLocation = null; _tempArmorLocationOld = null; }
void DisplayItemQuality(bool isModifiable, ISObject tempItem) { if(!_qualityOptionsLoaded && isModifiable) { return; } int itemIndex = 0; if(tempItem.Quality != null) { itemIndex = _qualityDatabase.GetIndex(tempItem.Quality.Name); } if(itemIndex == -1) { itemIndex = 0; } if(isModifiable) { _qualitySelectedIndex = EditorGUILayout.Popup ("Quality", itemIndex, _qualityOptions); tempItem.Quality = _qualityDatabase.Get (_qualitySelectedIndex); } else { EditorGUILayout.LabelField("Quality", tempItem.Quality.Name); } }
void ListCommonItems() { for(int i = 0; i < _commonItemDatabase.Count; i++) { if(GUILayout.Button(_commonItemDatabase.Get(i).Name, GUILayout.Width(_listViewButtonWidth), GUILayout.Height(_listViewButtonHeight))) { _selectedIndex = i; _tempItem = new ISObject(_commonItemDatabase.Get(i)); displayState = DisplayState.DisplayDatabaseEntry; } } }