private void OnAchievementProgress(CEvent e) { Debug.Log("OnAchievementProgress"); ISN_AchievementProgressResult result = e.data as ISN_AchievementProgressResult; if (result.IsSucceeded) { AchievementTemplate tpl = result.info; Debug.Log(tpl.Id + ": " + tpl.Progress.ToString()); } }
private void onAchievementProgressChanged(string array) { string[] data; data = array.Split("," [0]); AchievementTemplate tpl = new AchievementTemplate(); tpl.Id = data [0]; tpl.Progress = System.Convert.ToSingle(data [1]); ISN_AchievementProgressResult result = new ISN_AchievementProgressResult(tpl); submitAchievement(tpl); OnAchievementsProgress(result); Dispatcher.dispatch(GAME_CENTER_ACHIEVEMENT_PROGRESS, result); }
private void onAchievementProgressChanged(string array) { string[] data; data = array.Split("," [0]); AchievementTemplate tpl = new AchievementTemplate(); tpl.Id = data [0]; tpl.Progress = System.Convert.ToSingle(data [1]) ; ISN_AchievementProgressResult result = new ISN_AchievementProgressResult(tpl); submitAchievement (tpl); OnAchievementsProgress(result); Dispatcher.dispatch (GAME_CENTER_ACHIEVEMENT_PROGRESS, result); }