private void OnAchievementProgress(CEvent e) { Debug.Log("OnAchievementProgress"); ISN_AcheivmentProgressResult result = e.data as ISN_AcheivmentProgressResult; if (result.IsSucceeded) { AchievementTemplate tpl = result.info; Debug.Log(tpl.id + ": " + tpl.progress.ToString()); } }
private void onAchievementProgressChanged(string array) { string[] data; data = array.Split("," [0]); AchievementTemplate tpl = new AchievementTemplate(); tpl.id = data [0]; tpl.progress = System.Convert.ToSingle(data [1]); ISN_AcheivmentProgressResult result = new ISN_AcheivmentProgressResult(tpl); submitAchievement(tpl); OnAchievementsProgress(result); dispatcher.dispatch(GAME_CENTER_ACHIEVEMENT_PROGRESS, result); }