/// <summary> /// 직선으로 원 그리기 /// </summary> /// <param name="rtc"></param> /// <param name="radius"></param> /// <param name="durationMsec"></param> private static void DrawCircleWithLines(ILaser laser, IRtc rtc, float radius) { ///스테이지의 원점은 통상 0,0 이기 때문에 - 영역에서는 모션구동이 불가능하므로 ///+ 영역에서 처리되도록 안전한 위치로 이동하는 코드 rtc.MatrixStack.Push(radius * 2f, radius * 2f);///transit safety area /// 스테이지 + 스캐너 동시 구동하여 원 그리기 rtc.ListBegin(laser, MotionType.StageAndScanner); double x = radius * Math.Sin(0 * Math.PI / 180.0); double y = radius * Math.Cos(0 * Math.PI / 180.0); rtc.ListJump(new Vector2((float)x, (float)y)); for (float angle = 10; angle < 360; angle += 10) { x = radius * Math.Sin(angle * Math.PI / 180.0); y = radius * Math.Cos(angle * Math.PI / 180.0); rtc.ListMark(new Vector2((float)x, (float)y)); } x = radius * Math.Sin(0 * Math.PI / 180.0); y = radius * Math.Cos(0 * Math.PI / 180.0); rtc.ListMark(new Vector2((float)x, (float)y)); rtc.ListEnd(); rtc.ListExecute(true); rtc.MatrixStack.Pop(); }
private static void DrawRectangle(IRtc rtc, double width, double height) { rtc.ListBegin(); rtc.ListJump(new System.Numerics.Vector2((float)-width / 2, (float)height / 2)); rtc.ListMark(new System.Numerics.Vector2((float)width / 2, (float)height / 2)); rtc.ListMark(new System.Numerics.Vector2((float)width / 2, (float)-height / 2)); rtc.ListMark(new System.Numerics.Vector2((float)-width / 2, (float)-height / 2)); rtc.ListMark(new System.Numerics.Vector2((float)-width / 2, (float)height / 2)); rtc.ListEnd(); }
/// <summary> /// 지정된 크기의 직사각형 그리기 /// </summary> /// <param name="rtc"></param> /// <param name="width"></param> /// <param name="height"></param> private static void DrawRectangle(ILaser laser, IRtc rtc, double width, double height) { rtc.ListBegin(laser); rtc.ListJump(new Vector2((float)-width / 2, (float)height / 2)); rtc.ListMark(new Vector2((float)width / 2, (float)height / 2)); rtc.ListMark(new Vector2((float)width / 2, (float)-height / 2)); rtc.ListMark(new Vector2((float)-width / 2, (float)-height / 2)); rtc.ListMark(new Vector2((float)-width / 2, (float)height / 2)); rtc.ListEnd(); }
/// <summary> /// 지정된 크기의 직사각형 그리기 /// </summary> /// <param name="rtc"></param> /// <param name="width"></param> /// <param name="height"></param> private static void DrawRectangle(ILaser laser, IRtc rtc, double width, double height, double angleStart, double angleEnd) { rtc.ListBegin(laser); for (double angle = angleStart; angle <= angleEnd; angle += 1) { rtc.MatrixStack.Push(angle); rtc.ListJump(new Vector2((float)-width / 2, (float)height / 2)); rtc.ListMark(new Vector2((float)width / 2, (float)height / 2)); rtc.ListMark(new Vector2((float)width / 2, (float)-height / 2)); rtc.ListMark(new Vector2((float)-width / 2, (float)-height / 2)); rtc.ListMark(new Vector2((float)-width / 2, (float)height / 2)); rtc.MatrixStack.Pop(); } rtc.ListEnd(); }
private static bool DrawCircle(ILaser laser, IRtc rtc) { bool success = true; var rtcDualHead = rtc as IRtcDualHead; //리스트 시작 success &= rtc.ListBegin(laser); //리스트 명령으로 오프셋 및 회전 처리 방법 //rtcDualHead.ListHeadOffset(ScannerHead.Primary, new Vector2(5, 0), 0); //rtcDualHead.ListHeadOffset(ScannerHead.Secondary, new Vector2(-5, 0), 0); for (int i = 0; i < 10; i++) { //직선을 그립니다. success &= rtc.ListJump(new Vector2(0, 0)); success &= rtc.ListMark(new Vector2(10, 0)); success &= rtc.ListJump(new Vector2((float)10, 0)); success &= rtc.ListArc(new Vector2(0, 0), 360.0f); if (!success) { break; } } //리스트 명령으로 오프셋 및 회전 처리 방법 //rtcDualHead.ListHeadOffset(ScannerHead.Primary, Vector2.Zero, 0); //rtcDualHead.ListHeadOffset(ScannerHead.Secondary, Vector2.Zero, 0); //리스트 종료 if (success) { success &= rtc.ListEnd(); //나머지 데이타 가공 완료 대기 success &= rtc.ListExecute(true); } return(success); }
/// <summary> /// 지정된 크기의 직사각형 그리기 /// </summary> /// <param name="rtc"></param> /// <param name="width"></param> /// <param name="height"></param> private static void DrawRectangle(ILaser laser, IRtc rtc, double width, double height) { ///스테이지의 원점은 통상 0,0 이기 때문에 - 영역에서는 모션구동이 불가능하므로 ///+ 영역에서 처리되도록 안전한 위치로 이동하는 코드 rtc.MatrixStack.Push(width * 1.5f, height * 1.5f);///transit safety area /// 스테이지만 구동하여 원 그리기 rtc.ListBegin(laser, MotionType.StageOnly); rtc.ListJump(new Vector2((float)-width / 2, (float)height / 2)); rtc.ListMark(new Vector2((float)width / 2, (float)height / 2)); rtc.ListMark(new Vector2((float)width / 2, (float)-height / 2)); rtc.ListMark(new Vector2((float)-width / 2, (float)-height / 2)); rtc.ListMark(new Vector2((float)-width / 2, (float)height / 2)); rtc.ListEnd(); rtc.ListExecute(true); rtc.MatrixStack.Pop(); }
/// <summary> /// 선 그리기 = 실제 속도 기반 레이저 신호 (주파수 변조) 제어 /// iDRIVE 기반 스캐너 필요 /// 가공 출력 조건 = 50KHz (최소 40KHz, 최대 60KHz) /// </summary> private static bool DrawLine3(ILaser laser, IRtc rtc, float x1, float y1, float x2, float y2) { var alc = rtc as IRtcAutoLaserControl; if (null == alc) { return(false); } bool success = true; alc.AutoLaserControlByPositionFileName = string.Empty; //target frequency : 100KHz //lower cut off frequency : 50KHz //upper cut off frequency : 120KHz success &= alc.CtlAutoLaserControl <float>(AutoLaserControlSignal.Frequency, AutoLaserControlMode.ActualVelocity, 50 * 1000, 40 * 1000, 60 * 1000); success &= rtc.ListBegin(laser); success &= rtc.ListJump(new Vector2(x1, y1)); success &= rtc.ListMark(new Vector2(x2, y2)); if (success) { success &= rtc.ListEnd(); success &= rtc.ListExecute(true); } return(success); }
private static void DrawCircleWithPosition(ILaser laser, IRtc rtc) { var motf = rtc as IRtcMOTF; /// RTC 15핀 커넥터에 있는 /START , /STOP 입력핀을 시작, 중지 트리거로 사용합니다. ///turn on external /start ///turn on reset encoder when external start var extCtrl = new RtcExternalControlMode(); extCtrl.Add(RtcExternalControlMode.Signal.EncoderReset); extCtrl.Add(RtcExternalControlMode.Signal.ExternalStart); extCtrl.Add(RtcExternalControlMode.Signal.ExternalStartAgain); motf.CtlExternalControl(extCtrl); rtc.ListBegin(laser); ///직선을 그립니다. (엔코더 입력과 무관합니다) rtc.ListJump(new Vector2(0, 0)); rtc.ListMark(new Vector2(10, 0)); /// ListMOTFBegin 부터 ListMOTFEnd 사이의 모든 list 명령어는 엔코더증감값이 적용됩니다 motf.ListMOTFBegin(); /// 엔코더 X 값이 10mm 가 넘을때(Over) 까지 리스트 명령을 대기 motf.ListMOTFWait(RtcEncoder.EncX, 10, EncoderWaitCondition.Over);//wait until encoder x position over 10.0mm ///엔코더 X 값이 위 조건을 만족한이후 원 을 그린다 rtc.ListJump(new Vector2((float)10, 0)); rtc.ListArc(new Vector2(0, 0), 360.0f); /// MOTF 중지및 0,0 위치(스캐너 중심 위치)로 jump 실시 motf.ListMOTFEnd(Vector2.Zero); rtc.ListEnd(); ///외부 트리거(/START)에 의해 시작되므로 execute 호출은 하지 않는다 ///rtc.ListExecute(); /// its not need to call because its started by external trigger }
/// <summary> /// draw rectangle /// </summary> /// <param name="laser"></param> /// <param name="rtc"></param> /// <param name="width"></param> /// <param name="height"></param> private static bool DrawRectangle(ILaser laser, IRtc rtc, float width, float height) { if (rtc.CtlGetStatus(RtcStatus.Busy)) { return(false); } var rtcMeasurement = rtc as IRtcMeasurement; Debug.Assert(rtcMeasurement != null); Console.WriteLine("WARNING !!! LASER IS BUSY ... Draw Rectangle"); timer = Stopwatch.StartNew(); MeasurementChannel[] channels = new MeasurementChannel[4] { MeasurementChannel.SampleX, //X MeasurementChannel.SampleY, //Y MeasurementChannel.LaserOn, //Gate MeasurementChannel.OutputPeriod, //KHz }; float hz = 10000; //10 KHz bool success = true; success &= rtc.ListBegin(laser); success &= rtcMeasurement.ListMeasurementBegin(hz, channels); //10 Khz, 4개 채널 success &= rtc.ListFrequency(50 * 1000, 2); // 주파수 50KHz, 펄스폭 2usec success &= rtc.ListSpeed(500, 500); // 점프, 마크 속도 500mm/s success &= rtc.ListDelay(10, 100, 200, 200, 0); // 스캐너/레이저 지연값 success &= rtc.ListJump(new Vector2(-width / 2, height / 2)); success &= rtc.ListMark(new Vector2(width / 2, height / 2)); success &= rtc.ListMark(new Vector2(width / 2, -height / 2)); success &= rtc.ListMark(new Vector2(-width / 2, -height / 2)); success &= rtc.ListMark(new Vector2(-width / 2, height / 2)); success &= rtcMeasurement.ListMeasurementEnd(); success &= rtc.ListEnd(); if (success) { success &= rtc.ListExecute(true); } var measurementFile = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "plot", "measurement_rectangle.txt"); success &= MeasurementHelper.Save(measurementFile, rtcMeasurement, hz, channels, false); if (success) { Console.WriteLine($"Processing time = {timer.ElapsedMilliseconds / 1000.0:F3}s. plot to file = {measurementFile}"); } return(success); }
static void Draw(IRtc rtc, ILaser laser, MotionType motionType) { bool success = true; var rtcSyncAxis = rtc as IRtcSyncAxis; success &= rtcSyncAxis.ListBegin(laser, motionType); success &= rtc.ListJump(new Vector2(50, 50)); success &= rtc.ListMark(new Vector2(100, 50)); success &= rtc.ListMark(new Vector2(100, 100)); success &= rtc.ListMark(new Vector2(50, 100)); success &= rtc.ListMark(new Vector2(50, 50)); if (success) { success &= rtc.ListEnd(); success &= rtc.ListExecute(true); } }
/// <summary> /// laser processing /// </summary> /// <param name="rtc"></param> /// <returns></returns> public override bool Mark(IRtc rtc) { bool success = true; ///jump to start pos success &= rtc.ListJump(new Vector2((float)this.StartX, (float)this.StartY)); ///mark to end pos success &= rtc.ListMark(new Vector2((float)this.EndX, (float)this.EndY)); return(success); }
private static void DrawLinesWithRotate(IRtc rtc, double angleStart, double angleEnd) { rtc.ListBegin(); for (double angle = angleStart; angle <= angleEnd; angle += 1) { rtc.Matrix.Push(angle); rtc.ListJump(new System.Numerics.Vector2(-10, 0)); rtc.ListMark(new System.Numerics.Vector2(10, 0)); rtc.Matrix.Pop(); } rtc.ListEnd(); }
/// <summary> /// laser processing /// </summary> /// <param name="rtc"></param> /// <returns></returns> public override bool Mark(IRtc rtc) { if (this.OutterDiameter <= 0) { return(false); } if (this.InnerDiameter > this.OutterDiameter) { return(false); } if (this.Revolutions <= 0) { return(false); } bool success = true; ///translate spiral's center rtc.Matrix.Push(this.X, this.Y); ///jump to start pos success &= rtc.ListJump(new Vector2((float)(this.InnerDiameter / 2.0), 0.0f)); ///calculate radial pitch double radialPitch = (this.OutterDiameter - this.InnerDiameter) / 2.0 / (double)this.Revolutions; for (int i = 0; i < this.Revolutions; i++) { for (double t = 0; t < 360; t += 30.0) ///360/30 = 12 steps { double angle = t + 360.0 * (double)i; double degInRad = angle * Math.PI / 180.0; double d = InnerDiameter / 2.0 + radialPitch * (double)i + radialPitch * t / 360.0; Vector2 v2; v2.X = (float)(d * Math.Cos(degInRad)); v2.Y = (float)(d * Math.Sin(degInRad)); success &= rtc.ListMark(v2); if (!success) { break; } } if (!success) { break; } } if (success && this.Closed) { success &= rtc.ListArc(new Vector2(0.0f, 0.0f), 360.0); } rtc.Matrix.Pop(); return(success); }
/// <summary> /// 행렬을 이용해 직선을 그릴때 1도마다 직선을 회전시켜 그리기 /// </summary> /// <param name="rtc"></param> /// <param name="angleStart"></param> /// <param name="angleEnd"></param> private static void DrawLinesWithRotate(ILaser laser, IRtc rtc, double angleStart, double angleEnd) { rtc.ListBegin(laser); for (double angle = angleStart; angle <= angleEnd; angle += 1) { rtc.MatrixStack.Push(angle); rtc.ListJump(new Vector2(-10, 0)); rtc.ListMark(new Vector2(10, 0)); rtc.MatrixStack.Pop(); } rtc.ListEnd(); }
private static void DoHeavyWork() { bool success = true; float width = 1; float height = 1; Console.WriteLine("WARNING !!! LASER IS BUSY... DoHeavyWork thread"); timer = Stopwatch.StartNew(); success &= rtc.ListBegin(laser, ListType.Auto); //auto list buffer handling (대량의 데이타를 처리하기 위해 auto 리스트 버퍼 사용) success &= rtc.ListJump(new Vector2(-width / 2, height / 2)); for (int i = 0; i < 1000 * 1000 * 10; i++) { //list commands = 4 * 1000*1000*10 = 40M counts (4천만개의 리스트 명령) success &= rtc.ListMark(new Vector2(width / 2, height / 2)); success &= rtc.ListMark(new Vector2(width / 2, -height / 2)); success &= rtc.ListMark(new Vector2(-width / 2, -height / 2)); success &= rtc.ListMark(new Vector2(-width / 2, height / 2)); if (!success) { break; } } if (success) { success &= rtc.ListEnd(); success &= rtc.ListExecute(); } if (success) { Console.WriteLine("Success to mark by DoHeavyWork thread"); } else { Console.WriteLine("Fail to mark by DoHeavyWork thread !"); } Console.WriteLine($"Processing time = {timer.ElapsedMilliseconds / 1000.0:F3}s"); }
/// <summary> /// 지정된 크기의 직사각형 그리기 /// </summary> /// <param name="rtc"></param> /// <param name="width"></param> /// <param name="height"></param> private static bool DrawRectangle(ILaser laser, IRtc rtc, double width, double height, double angleStart, double angleEnd) { bool success = true; success &= rtc.ListBegin(laser); for (double angle = angleStart; angle <= angleEnd; angle += 1) { //회전 각도를 행렬 스택에 push rtc.MatrixStack.Push(angle); success &= rtc.ListJump(new Vector2((float)-width / 2, (float)height / 2)); success &= rtc.ListMark(new Vector2((float)width / 2, (float)height / 2)); success &= rtc.ListMark(new Vector2((float)width / 2, (float)-height / 2)); success &= rtc.ListMark(new Vector2((float)-width / 2, (float)-height / 2)); success &= rtc.ListMark(new Vector2((float)-width / 2, (float)height / 2)); //이전에 push 된 행렬값을 pop 하여 삭제 rtc.MatrixStack.Pop(); } if (success) { success &= rtc.ListEnd(); success &= rtc.ListExecute(true); } return(success); }
/// <summary> /// draw rectangle /// </summary> /// <param name="laser"></param> /// <param name="rtc"></param> /// <param name="width"></param> /// <param name="height"></param> private static bool DrawRectangle(ILaser laser, IRtc rtc, float width, float height) { if (rtc.CtlGetStatus(RtcStatus.Busy)) { return(false); } Console.WriteLine("WARNING !!! LASER IS BUSY ... DrawRectangle"); timer = Stopwatch.StartNew(); bool success = true; success &= rtc.ListBegin(laser); success &= rtc.ListJump(new Vector2(-width / 2, height / 2)); success &= rtc.ListMark(new Vector2(width / 2, height / 2)); success &= rtc.ListMark(new Vector2(width / 2, -height / 2)); success &= rtc.ListMark(new Vector2(-width / 2, -height / 2)); success &= rtc.ListMark(new Vector2(-width / 2, height / 2)); success &= rtc.ListEnd(); if (success) { success &= rtc.ListExecute(true); } Console.WriteLine($"Processing time = {timer.ElapsedMilliseconds / 1000.0:F3}s"); return(success); }
/// <summary> /// 행렬을 이용해 직선을 그릴때 1도마다 직선을 회전시켜 그리기 /// </summary> /// <param name="rtc"></param> /// <param name="angleStart"></param> /// <param name="angleEnd"></param> private static bool DrawLinesWithRotate(ILaser laser, IRtc rtc, double angleStart, double angleEnd) { bool success = true; success &= rtc.ListBegin(laser); rtc.MatrixStack.Push(2, 4); // dx =2, dy=4 만큼 이동 for (double angle = angleStart; angle <= angleEnd; angle += 1) { rtc.MatrixStack.Push(angle); success &= rtc.ListJump(new Vector2(-10, 0)); success &= rtc.ListMark(new Vector2(10, 0)); rtc.MatrixStack.Pop(); } rtc.MatrixStack.Pop(); if (success) { success &= rtc.ListEnd(); success &= rtc.ListExecute(true); } return(success); }
private static bool MotfWithCircleAndWaitEncoder(ILaser laser, IRtc rtc, bool externalStart) { var rtcMotf = rtc as IRtcMOTF; var rtcExtension = rtc as IRtcExtension; bool success = true; // 리스트 시작 success &= rtc.ListBegin(laser, ListType.Single); // 직선을 그립니다. (엔코더 입력과 무관합니다) success &= rtc.ListJump(new Vector2(0, 0)); success &= rtc.ListMark(new Vector2(0, 10)); // ListMOTFBegin 부터 ListMOTFEnd 사이의 모든 list 명령어는 엔코더증감값이 적용됩니다 success &= rtcMotf.ListMOTFBegin(); // 엔코더 X 값이 10mm 가 넘을때(Over) 까지 리스트 명령들이 모두 대기됨 success &= rtcMotf.ListMOTFWait(RtcEncoder.EncX, 10, EncoderWaitCondition.Over); // 엔코더 X 값이 위 조건을 만족한 이후 원 을 그린다 success &= rtc.ListJump(new Vector2((float)10, 0)); success &= rtc.ListArc(new Vector2(0, 0), 360.0f); // MOTF 중지및 0,0 위치(스캐너 중심 위치)로 jump 실시 success &= rtcMotf.ListMOTFEnd(Vector2.Zero); success &= rtc.ListEnd(); if (externalStart) { // RTC 15핀 커넥터에 있는 /START 을 리스트 시작 트리거로 사용합니다. var extCtrl = new Rtc5ExternalControlMode(); extCtrl.Add(Rtc5ExternalControlMode.Bit.ExternalStart); extCtrl.Add(Rtc5ExternalControlMode.Bit.ExternalStartAgain); rtcExtension.CtlExternalControl(extCtrl); } else { // 외부 트리거(/START) 미사용 rtcExtension.CtlExternalControl(Rtc5ExternalControlMode.Empty); if (success) { success &= rtc.ListExecute(); } } return(success); }
/// <summary> /// 선 그리기 = 지령 속도 기반 레이저 신호 (아나로그 ~10V) 제어 /// 가공 출력 조건 = 5V (최소 4V, 최대 6V) /// </summary> private static bool DrawLine1(ILaser laser, IRtc rtc, float x1, float y1, float x2, float y2) { var alc = rtc as IRtcAutoLaserControl; if (null == alc) { return(false); } bool success = true; alc.AutoLaserControlByPositionFileName = string.Empty; success &= alc.CtlAutoLaserControl <float>(AutoLaserControlSignal.Analog1, AutoLaserControlMode.SetVelocity, 5, 4, 6); success &= rtc.ListBegin(laser); success &= rtc.ListJump(new Vector2(x1, y1)); success &= rtc.ListMark(new Vector2(x2, y2)); if (success) { success &= rtc.ListEnd(); success &= rtc.ListExecute(true); } return(success); }
/// <summary> /// 선 그리기 = 벡터 위치 기반 레이저 신호(아나로그) 제어 /// </summary> private static bool DrawLine4(ILaser laser, IRtc rtc, float x1, float y1, float x2, float y2) { var alc = rtc as IRtcAutoLaserControl; if (null == alc) { return(false); } bool success = true; success &= rtc.ListBegin(laser); success &= alc.ListAlcByVectorBegin <float>(AutoLaserControlSignal.Analog1, 5F); // 아나로그 출력 초기값 : 5V success &= rtc.ListJump(new Vector2(x1, y1), 0.5F); //시작 위치로 점프 5V * 0.5 = 2.5V 로 시작 success &= rtc.ListMark(new Vector2(x2, y2), 1.5F); //끝 위치로 마크 5V * 1.5 = 7.5V 로 끝 success &= alc.ListAlcByVectorEnd(); if (success) { success &= rtc.ListEnd(); success &= rtc.ListExecute(true); } return(success); }
/// <summary> /// 폰트 RTC 내부 리스트 메모리에 등록 /// </summary> /// <param name="laser"></param> /// <param name="rtc"></param> private static void CreateCharacterSet(ILaser laser, IRtc rtc) { var rtcCharSet = rtc as IRtcCharacterSet; //폰트 등록 // 총 4개의 character set 등록 가능 // 기본값 0 번 character set 으로 등록됨 // example font : 0~9(숫자) ;(콜론) -(대쉬) rtcCharSet.CtlCharacterBegin('0'); rtc.ListJump(new Vector2(5, 10)); rtc.ListMark(new Vector2(5 + 0, 10 - 5)); rtc.ListMark(new Vector2(5 + 0 + 0, 10 - 5 - 5)); rtc.ListMark(new Vector2(5 + 0 + 0 - 5, 10 - 5 - 5)); rtc.ListMark(new Vector2(5 + 0 + 0 - 5, 10 - 5 - 5 + 5)); rtc.ListMark(new Vector2(5 + 0 + 0 - 5 + 0, 10 - 5 - 5 + 5 + 5)); rtc.ListMark(new Vector2(5 + 0 + 0 - 5 + 0 + 5, 10 - 5 - 5 + 5 + 5 + 0)); rtc.ListJump(new Vector2(5 + 0 + 0 - 5 + 0 + 5 + 5, 10 - 5 - 5 + 5 + 5 + 0 - 10)); rtcCharSet.CtlCharacterEnd(); rtcCharSet.CtlCharacterBegin('1'); rtc.ListJump(new Vector2(5, 0)); rtc.ListMark(new Vector2(5 + 0, 0 + 10)); rtc.ListJump(new Vector2(5 + 0 + 5, 0 + 10 - 10)); rtcCharSet.CtlCharacterEnd(); rtcCharSet.CtlCharacterBegin('2'); rtc.ListJump(new Vector2(0, 10)); rtc.ListMark(new Vector2(0 + 5, 10 + 0)); rtc.ListMark(new Vector2(0 + 5 + 0, 10 + 0 - 5)); rtc.ListMark(new Vector2(0 + 5 + 0 - 5, 10 + 0 - 5 + 0)); rtc.ListMark(new Vector2(0 + 5 + 0 - 5 + 0, 10 + 0 - 5 + 0 - 5)); rtc.ListMark(new Vector2(0 + 5 + 0 - 5 + 0 + 5, 10 + 0 - 5 + 0 - 5 + 0)); rtc.ListJump(new Vector2(0 + 5 + 0 - 5 + 0 + 5 + 5, 10 + 0 - 5 + 0 - 5 + 0 + 0)); rtcCharSet.CtlCharacterEnd(); rtcCharSet.CtlCharacterBegin('3'); rtc.ListJump(new Vector2(0, 10)); rtc.ListMark(new Vector2(0 + 5, 10 + 0)); rtc.ListMark(new Vector2(0 + 5 + 0, 10 + 0 - 5)); rtc.ListMark(new Vector2(0 + 5 + 0 - 5, 10 + 0 - 5 + 0)); rtc.ListJump(new Vector2(0 + 5 + 0 - 5 + 5, 10 + 0 - 5 + 0 + 0)); rtc.ListMark(new Vector2(0 + 5 + 0 - 5 + 5 + 0, 10 + 0 - 5 + 0 + 0 - 5)); rtc.ListMark(new Vector2(0 + 5 + 0 - 5 + 5 + 0 - 5, 10 + 0 - 5 + 0 + 0 - 5 + 0)); rtc.ListJump(new Vector2(0 + 5 + 0 - 5 + 5 + 0 - 5 + 10, 10 + 0 - 5 + 0 + 0 - 5 + 0 + 0)); rtcCharSet.CtlCharacterEnd(); rtcCharSet.CtlCharacterBegin('4'); rtc.ListJump(new Vector2(0, 10)); rtc.ListMark(new Vector2(0 + 0, 10 - 5)); rtc.ListMark(new Vector2(0 + 0 + 5, 10 - 5 + 0)); rtc.ListJump(new Vector2(0 + 0 + 5 + 0, 10 - 5 + 0 + 5)); rtc.ListMark(new Vector2(0 + 0 + 5 + 0 + 0, 10 - 5 + 0 + 5 - 10)); rtc.ListJump(new Vector2(0 + 0 + 5 + 0 + 0 + 5, 10 - 5 + 0 + 5 - 10 + 0)); rtcCharSet.CtlCharacterEnd(); rtcCharSet.CtlCharacterBegin('5'); rtc.ListJump(new Vector2(5, 10)); rtc.ListMark(new Vector2(5 - 5, 10 + 0)); rtc.ListMark(new Vector2(5 - 5 + 0, 10 + 0 - 5)); rtc.ListMark(new Vector2(5 - 5 + 0 + 5, 10 + 0 - 5 + 0)); rtc.ListMark(new Vector2(5 - 5 + 0 + 5 + 0, 10 + 0 - 5 + 0 - 5)); rtc.ListMark(new Vector2(5 - 5 + 0 + 5 + 0 - 5, 10 + 0 - 5 + 0 - 5 + 0)); rtc.ListJump(new Vector2(5 - 5 + 0 + 5 + 0 - 5 + 10, 10 + 0 - 5 + 0 - 5 + 0 + 0)); rtcCharSet.CtlCharacterEnd(); rtcCharSet.CtlCharacterBegin('6'); rtc.ListJump(new Vector2(5, 10)); rtc.ListMark(new Vector2(5 - 5, 10 + 0)); rtc.ListMark(new Vector2(5 - 5 + 0, 10 + 0 - 5)); rtc.ListMark(new Vector2(5 - 5 + 0 + 0, 10 + 0 - 5 - 5)); rtc.ListMark(new Vector2(5 - 5 + 0 + 0 + 5, 10 + 0 - 5 - 5 + 0)); rtc.ListMark(new Vector2(5 - 5 + 0 + 0 + 5 + 0, 10 + 0 - 5 - 5 + 0 + 5)); rtc.ListMark(new Vector2(5 - 5 + 0 + 0 + 5 + 0 - 5, 10 + 0 - 5 - 5 + 0 + 5 + 0)); rtc.ListJump(new Vector2(5 - 5 + 0 + 0 + 5 + 0 - 5 + 10, 10 + 0 - 5 - 5 + 0 + 5 + 0 - 5)); rtcCharSet.CtlCharacterEnd(); rtcCharSet.CtlCharacterBegin('7'); rtc.ListJump(new Vector2(0, 10)); rtc.ListMark(new Vector2(0 + 5, 10 + 0)); rtc.ListMark(new Vector2(0 + 5 + 0, 10 + 0 - 5)); rtc.ListMark(new Vector2(0 + 5 + 0 + 0, 10 + 0 - 5 - 5)); rtc.ListJump(new Vector2(0 + 5 + 0 + 0 + 5, 10 + 0 - 5 - 5 + 0)); rtcCharSet.CtlCharacterEnd(); rtcCharSet.CtlCharacterBegin('8'); rtc.ListJump(new Vector2(5, 10)); rtc.ListMark(new Vector2(5 - 5, 10 + 0)); rtc.ListMark(new Vector2(5 - 5 + 0, 10 + 0 - 5)); rtc.ListMark(new Vector2(5 - 5 + 0 + 5, 10 + 0 - 5 + 0)); rtc.ListMark(new Vector2(5 - 5 + 0 + 5 + 0, 10 + 0 - 5 + 0 + 5)); rtc.ListJump(new Vector2(5 - 5 + 0 + 5 + 0 + 0, 10 + 0 - 5 + 0 + 5 - 5)); rtc.ListMark(new Vector2(5 - 5 + 0 + 5 + 0 + 0 + 0, 10 + 0 - 5 + 0 + 5 - 5 - 5)); rtc.ListMark(new Vector2(5 - 5 + 0 + 5 + 0 + 0 + 0 - 5, 10 + 0 - 5 + 0 + 5 - 5 - 5 + 0)); rtc.ListMark(new Vector2(5 - 5 + 0 + 5 + 0 + 0 + 0 - 5 + 0, 10 + 0 - 5 + 0 + 5 - 5 - 5 + 0 + 5)); rtc.ListJump(new Vector2(5 - 5 + 0 + 5 + 0 + 0 + 0 - 5 + 0 + 10, 10 + 0 - 5 + 0 + 5 - 5 - 5 + 0 + 5 - 5)); rtcCharSet.CtlCharacterEnd(); rtcCharSet.CtlCharacterBegin('9'); rtc.ListJump(new Vector2(5, 10)); rtc.ListMark(new Vector2(5 - 5, 10 + 0)); rtc.ListMark(new Vector2(5 - 5 + 0, 10 + 0 - 5)); rtc.ListMark(new Vector2(5 - 5 + 0 + 5, 10 + 0 - 5 + 0)); rtc.ListMark(new Vector2(5 - 5 + 0 + 5 + 0, 10 + 0 - 5 + 0 + 5)); rtc.ListJump(new Vector2(5 - 5 + 0 + 5 + 0 + 0, 10 + 0 - 5 + 0 + 5 - 5)); rtc.ListMark(new Vector2(5 - 5 + 0 + 5 + 0 + 0 + 0, 10 + 0 - 5 + 0 + 5 - 5 - 5)); rtc.ListMark(new Vector2(5 - 5 + 0 + 5 + 0 + 0 + 0 - 5, 10 + 0 - 5 + 0 + 5 - 5 - 5 + 0)); rtc.ListJump(new Vector2(5 - 5 + 0 + 5 + 0 + 0 + 0 - 5 + 10, 10 + 0 - 5 + 0 + 5 - 5 - 5 + 0 + 0)); rtcCharSet.CtlCharacterEnd(); rtcCharSet.CtlCharacterBegin(';'); rtc.ListJump(new Vector2(0, 2)); rtc.ListMark(new Vector2(0 + 2, 2 + 0)); rtc.ListMark(new Vector2(0 + 2 + 0, 2 + 0 + 2)); rtc.ListMark(new Vector2(0 + 2 + 0 - 2, 2 + 0 + 2 + 0)); rtc.ListMark(new Vector2(0 + 2 + 0 - 2 + 0, 2 + 0 + 2 + 0 - 2)); rtc.ListJump(new Vector2(0 + 2 + 0 - 2 + 0 + 0, 2 + 0 + 2 + 0 - 2 + 4)); rtc.ListMark(new Vector2(0 + 2 + 0 - 2 + 0 + 0 + 2, 2 + 0 + 2 + 0 - 2 + 4 + 0)); rtc.ListMark(new Vector2(0 + 2 + 0 - 2 + 0 + 0 + 2 + 0, 2 + 0 + 2 + 0 - 2 + 4 + 0 + 2)); rtc.ListMark(new Vector2(0 + 2 + 0 - 2 + 0 + 0 + 2 + 0 - 2, 2 + 0 + 2 + 0 - 2 + 4 + 0 + 2 + 0)); rtc.ListMark(new Vector2(0 + 2 + 0 - 2 + 0 + 0 + 2 + 0 - 2 + 0, 2 + 0 + 2 + 0 - 2 + 4 + 0 + 2 + 0 - 2)); rtc.ListJump(new Vector2(0 + 2 + 0 - 2 + 0 + 0 + 2 + 0 - 2 + 0 + 5, 2 + 0 + 2 + 0 - 2 + 4 + 0 + 2 + 0 - 2 - 6)); rtcCharSet.CtlCharacterEnd(); rtcCharSet.CtlCharacterBegin(' '); rtc.ListJump(new Vector2(5, 0)); rtcCharSet.CtlCharacterEnd(); rtcCharSet.CtlCharacterBegin('-'); rtc.ListJump(new Vector2(0, 5)); rtc.ListMark(new Vector2(0 + 5, 5 + 0)); rtc.ListJump(new Vector2(0 + 5 + 5, 5 + 0 - 5)); rtcCharSet.CtlCharacterEnd(); }