private void Awake() { _rigidbody = GetComponent <Rigidbody>(); _move = GetComponent <IMoveInput>(); _rotate = GetComponent <IRotationInput>(); _transform = transform; }
private void Awake() { _input = GetComponent <IRotationInput>(); _rigidbody = GetComponent <Rigidbody>(); }
private void Awake() { _rotate = GetComponent <IRotationInput>(); _interact = GetComponent <IInteractInput>(); _rigidbody = GetComponent <Rigidbody>(); }
private void Awake() { _rotate = GetComponent <IRotationInput>(); _objectToRotate = transform.gameObject; }