private static void Run(IRiakClient client) { // is the server alive? Console.WriteLine("Pinging the server ..."); var pingResult = client.Ping(); System.Diagnostics.Debug.Assert(pingResult.IsSuccess); // here's how you'd go about setting the properties on a bucket // (there are lots more than demoed here). Console.WriteLine("Setting some bucket properties via REST ..."); var restProps = new RiakBucketProperties() .SetAllowMultiple(true) .SetWVal(3); client.SetBucketProperties(Bucket, restProps); // you'll notice that this is slow, because behind the scenes the client // has detected properties that can't be set via the PBC interface // so instead it has degraded to the REST api. // here's a sample which uses just the PBC properties and hence runs a // lot faster. Console.WriteLine("Setting some bucket properties via PBC ..."); var pbcProps = new RiakBucketProperties() .SetAllowMultiple(false); client.SetBucketProperties(Bucket, pbcProps); // we'll keep track of the keys we store as we create them var keys = new List<string>(); // let's write some stuff to Riak, starting with a simple put Console.WriteLine("Simple Put ..."); var simplePutData = CreateData(0); var simplePutResponse = client.Put(simplePutData); System.Diagnostics.Debug.Assert(simplePutResponse.IsSuccess); keys.Add(simplePutData.Key); // next write and pull out the resulting object at the same time, // and specifying a different write quorum var putWithBody = CreateData(1); Console.WriteLine("Simple Put with custom quorum ..."); var putWithBodyResponse = client.Put(putWithBody, new RiakPutOptions { ReturnBody = true }.SetW(1)); System.Diagnostics.Debug.Assert(putWithBodyResponse.IsSuccess); System.Diagnostics.Debug.Assert(putWithBodyResponse.Value != null); System.Diagnostics.Debug.Assert(putWithBodyResponse.Value.VectorClock != null); keys.Add(putWithBody.Key); // let's bang out a few more objects to do a bulk load var objects = new List<RiakObject>(); for (var i = 1; i < 11; ++i) { var obj = CreateData(i); objects.Add(obj); keys.Add(obj.Key); } Console.WriteLine("Bulk insert ..."); var bulkInsertResults = client.Put(objects); // verify that they all went in foreach (var r in bulkInsertResults) { System.Diagnostics.Debug.Assert(r.IsSuccess); } // let's see if we can get out all the objects that we expect to retrieve // starting with a simple get: Console.WriteLine("Simple Get ..."); var simpleGetResult = client.Get(Bucket, keys[0]); System.Diagnostics.Debug.Assert(simpleGetResult.IsSuccess); System.Diagnostics.Debug.Assert(simpleGetResult.Value != null); // let's do a bulk get of all the objects we've written so far, again // mucking with the quorum value var objectIds = keys.Select(k => new RiakObjectId(Bucket, k)); Console.WriteLine("Bulk Get ..."); var bulkGetResults = client.Get(objectIds, 1); // verify that we got everything foreach (var r in bulkGetResults) { System.Diagnostics.Debug.Assert(r.IsSuccess); System.Diagnostics.Debug.Assert(r.Value != null); } // let's try a map/reduce function, with javascript, to count the // number of objects in the bucket var sumMapRed = new RiakMapReduceQuery() .Inputs(Bucket) .MapJs(m => m.Source(@"function(o) {return [ 1 ];}")) .ReduceJs(r => r.Name(@"Riak.reduceSum").Keep(true)); // execute this query with blocking IO, waiting for all the results to come // back before we process them Console.WriteLine("Blocking map/reduce query ..."); var blockingMrResult = client.MapReduce(sumMapRed); System.Diagnostics.Debug.Assert(blockingMrResult.IsSuccess); // next, pull out the phase we're interested in to get the result we want var reducePhaseResult = blockingMrResult.Value.PhaseResults.Last().GetObjects<int[]>().SelectMany(p => p).ToArray(); System.Diagnostics.Debug.Assert(reducePhaseResult[0] == 12); // now let's do the same thing, but with the blocking version that streams // the results back per phase, rather than waiting for all the reults to // be calculated first Console.WriteLine("Blocking streaming map/reduce query ..."); var streamingMRResult = client.StreamMapReduce(sumMapRed); System.Diagnostics.Debug.Assert(streamingMRResult.IsSuccess); foreach (var result in streamingMRResult.Value.PhaseResults) { if (result.Phase == 1) { var json = JArray.Parse(result.Values[0].FromRiakString()); System.Diagnostics.Debug.Assert(json[0].Value<int>() == 12); } } // each of the above methods have an async equivalent that has an extra // parameter to pass in which is an Action that takes the result. This // is executed on the worker thread that the work is done on. For the // sake of this example, we'll only demonstrate how to do this with // streaming map/reduce as applying the principle to the other functions // is a simple thing to do. All the async methods are exposed via the // 'Async' property. // create an event to wait on while the results are being processed // (usually you wouldn't worry about this in a Ui app, you'd just take // the result of the other thread and dispatch it to the UI when processed) Console.WriteLine("Starting async streaming map/reduce query ..."); var task = client.Async.StreamMapReduce(sumMapRed).ContinueWith(HandleStreamingMapReduce); Console.WriteLine("Waiting for async streaming map/reduce query result ..."); task.Wait(); var listedKeys = client.ListKeys(Bucket); // finally delete the bucket (this can also be done asynchronously) // this calls ListKeys behind the scenes, so it's a very slow process. Riak // doesn't currently have the ability to quickly delete a bucket. Console.WriteLine("Deleting the whole test bucket ..."); client.DeleteBucket(Bucket); Console.WriteLine("Sample app complete!"); }
/// <inheritdoc/> public Task <RiakResult <IEnumerable <string> > > ListKeys(string bucket) { return(Task.Factory.StartNew(() => client.ListKeys(bucket))); }