public void ReturnInvHeavy() { if (invLaunched == true && enemyTurn == true) { returnInterface.Return(invHeavy, true); invLaunched = false; } }
public void ReturnInvHeavy() { if (invLaunched == true && enemyTurn == true) { returnInterface.Return(invHeavy, true); invLaunched = false; } }