/// <summary> /// 异步加载资源 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="assetbundlename"></param> /// <param name="assetname"></param> public void LoadAssetAsyn <T>(string assetbundlename, string assetname) where T : UnityEngine.Object { _resourceHelper?.LoadAssetAsyn <T>(assetbundlename, assetname, LoadAssetAsyncCallback); }