public override IFilter CreateFilter(IResizeableFilter sourceFilter) { var upscaler = new Scaler.Custom(new GaussianBlur(0.75), ScalerTaps.Four, false); var downscaler = new Scaler.HwBilinear(); // Good enough (?) int bits = 8; switch (Renderer.InputFormat) { case FrameBufferInputFormat.P010: bits = 10; break; case FrameBufferInputFormat.Y410: bits = 10; break; case FrameBufferInputFormat.P016: bits = 16; break; case FrameBufferInputFormat.Y416: bits = 16; break; case FrameBufferInputFormat.Rgb24: return(sourceFilter); case FrameBufferInputFormat.Rgb32: return(sourceFilter); } if (bits > maxbitdepth) { return(sourceFilter); } var inputsize = sourceFilter.OutputSize; var size = inputsize; var current = sourceFilter.ConvertToYuv(); var factor = 2.0; var downscaled = new Stack <IFilter>(); downscaled.Push(current); // Generate downscaled images for (int i = 0; i < 8; i++) { size = new Size((int)Math.Floor(size.Width / factor), (int)Math.Floor(size.Height / factor)); if (size.Width == 0 || size.Height == 0) { break; } current = new ResizeFilter(current, size, upscaler, downscaler); downscaled.Push(current); } var deband = downscaled.Pop(); while (downscaled.Count > 0) { deband = new ShaderFilter(CompileShader("Deband.hlsl"), true, new[] { (1 << bits) - 1, advancedMode ? threshold : DEFAULT_THRESHOLD, advancedMode ? margin : DEFAULT_MARGIN }, downscaled.Pop(), deband); } return(deband.ConvertToRgb()); }
public override IFilter CreateFilter(IResizeableFilter sourceFilter) { IFilter yuv; var chromaSize = Renderer.ChromaSize; var targetSize = sourceFilter.OutputSize; var Diff = CompileShader("SuperChromaRes/Diff.hlsl"); var CopyLuma = CompileShader("SuperChromaRes/CopyLuma.hlsl"); var CopyChroma = CompileShader("SuperChromaRes/CopyChroma.hlsl"); var SuperRes = CompileShader("SuperChromaRes/SuperRes.hlsl"); var GammaToLab = CompileShader("GammaToLab.hlsl"); var LabToGamma = CompileShader("LabToGamma.hlsl"); var LinearToGamma = CompileShader("LinearToGamma.hlsl"); var GammaToLinear = CompileShader("GammaToLinear.hlsl"); var LabToLinear = CompileShader("LabToLinear.hlsl"); var LinearToLab = CompileShader("LinearToLab.hlsl"); // Skip if downscaling if (targetSize.Width <= chromaSize.Width && targetSize.Height <= chromaSize.Height) { return(sourceFilter); } // Original values var yInput = new YSourceFilter(); var uInput = new USourceFilter(); var vInput = new VSourceFilter(); float[] YuvConsts = new float[2]; switch (Renderer.Colorimetric) { case YuvColorimetric.Auto: return(sourceFilter); case YuvColorimetric.FullRangePc601: YuvConsts = new[] { 0.114f, 0.299f, 0.0f }; break; case YuvColorimetric.FullRangePc709: YuvConsts = new[] { 0.0722f, 0.2126f, 0.0f }; break; case YuvColorimetric.FullRangePc2020: YuvConsts = new[] { 0.0593f, 0.2627f, 0.0f }; break; case YuvColorimetric.ItuBt601: YuvConsts = new[] { 0.114f, 0.299f, 1.0f }; break; case YuvColorimetric.ItuBt709: YuvConsts = new[] { 0.0722f, 0.2126f, 1.0f }; break; case YuvColorimetric.ItuBt2020: YuvConsts = new[] { 0.0593f, 0.2627f, 1.0f }; break; } var Consts = new[] { Strength, Sharpness, AntiAliasing, AntiRinging, Softness, YuvConsts[0], YuvConsts[1] }; yuv = sourceFilter.ConvertToYuv(); for (int i = 1; i <= Passes; i++) { IFilter res, diff, linear; bool useBilinear = (upscaler is Scaler.Bilinear) || (FirstPassOnly && !(i == 1)); // Compare to chroma linear = new ShaderFilter(GammaToLinear, yuv.ConvertToRgb()); res = new ResizeFilter(linear, chromaSize, upscaler, downscaler); res = new ShaderFilter(LinearToGamma, res).ConvertToYuv(); diff = new ShaderFilter(Diff, YuvConsts, res, uInput, vInput); if (!useBilinear) { diff = new ResizeFilter(diff, targetSize, upscaler, downscaler); // Scale to output size } // Update result yuv = new ShaderFilter(SuperRes, useBilinear, Consts, yuv, diff, uInput, vInput); } return(yuv.ConvertToRgb()); }