public PositionInterpolator3D(IRenderPositionable3D target, vec3 start, vec3 end, EaseTypes easeType, float duration = 0, bool isRepeatable = true) : base(start, end, duration, easeType, isRepeatable) { Debug.Assert(target != null, NullMessage); renderTarget = target; }
public PositionInterpolator3D(IRenderPositionable3D target, EaseTypes easeType, bool isRepeatable = true) : this(target, vec3.Zero, vec3.Zero, easeType, 0, isRepeatable) { }