public RegionInfo[] LoadRegions() { //Grab old region files if (m_default) { FindOldRegionFiles(); } IRegionInfoConnector conn = DataManager.RequestPlugin <IRegionInfoConnector>(); if (conn == null) { return(null); } RegionInfo[] infos = conn.GetRegionInfos(true); if (infos.Length == 0 && m_default) { //Load up the GUI to make a new region RegionManager manager = new RegionManager(true, false, m_openSim); System.Windows.Forms.Application.Run(manager); return(LoadRegions()); } else if (infos.Length == 0) { return(null); } else { return(infos); } }
/// <summary> /// Save the database configs /// </summary> /// <param name="regionInfo"></param> private void SaveChangesDatabase(RegionInfo regionInfo) { IRegionInfoConnector connector = Aurora.DataManager.DataManager.RequestPlugin <IRegionInfoConnector>(); if (connector != null) { connector.UpdateRegionInfo(regionInfo); } }
public void DeleteRegion(RegionInfo regionInfo) { IRegionInfoConnector connector = Aurora.DataManager.DataManager.RequestPlugin <IRegionInfoConnector>(); if (connector != null) { connector.Delete(regionInfo); } }
public RegionManager(bool killOnCreate, bool openCreatePageFirst, ISimulationBase baseOpenSim) { m_OpenSimBase = baseOpenSim; m_connector = Aurora.DataManager.DataManager.RequestPlugin<IRegionInfoConnector>(); KillAfterRegionCreation = killOnCreate; InitializeComponent(); if (openCreatePageFirst) tabControl1.SelectedTab = tabPage2; RefreshCurrentRegions(); }
public RegionManager(bool killOnCreate, bool openCreatePageFirst, ISimulationBase baseOpenSim) { m_OpenSimBase = baseOpenSim; m_connector = Aurora.DataManager.DataManager.RequestPlugin <IRegionInfoConnector>(); KillAfterRegionCreation = killOnCreate; InitializeComponent(); if (openCreatePageFirst) { tabControl1.SelectedTab = tabPage2; } RefreshCurrentRegions(); }
public RegionManager(bool killOnCreate, bool openCreatePageFirst, ISimulationBase baseOpenSim) { m_OpenSimBase = baseOpenSim; m_sceneManager = m_OpenSimBase.ApplicationRegistry.RequestModuleInterface<SceneManager> (); m_connector = DataManager.DataManager.RequestPlugin<IRegionInfoConnector>(); KillAfterRegionCreation = killOnCreate; InitializeComponent(); if (openCreatePageFirst) tabControl1.SelectedTab = tabPage2; CStartupType.SelectedIndex = 1; RefreshCurrentRegions(); GetDefaultRegions (); m_timer.Interval = 100; m_timer.Tick += m_timer_Tick; m_timer.Start (); }
public RegionInfo[] LoadRegions() { //Grab old region files if (m_default) { FindOldRegionFiles(); } IRegionInfoConnector conn = DataManager.RequestPlugin <IRegionInfoConnector>(); if (conn == null) { return(null); } RegionInfo[] infos = conn.GetRegionInfos(true); return(infos.Length == 0 ? null : infos); }
public RegionManager(bool killOnCreate, bool openCreatePageFirst, ISimulationBase baseOpenSim) { m_OpenSimBase = baseOpenSim; m_sceneManager = m_OpenSimBase.ApplicationRegistry.RequestModuleInterface <SceneManager> (); m_connector = DataManager.DataManager.RequestPlugin <IRegionInfoConnector>(); KillAfterRegionCreation = killOnCreate; InitializeComponent(); if (openCreatePageFirst) { tabControl1.SelectedTab = tabPage2; } CStartupType.SelectedIndex = 1; RefreshCurrentRegions(); GetDefaultRegions(); m_timer.Interval = 100; m_timer.Tick += m_timer_Tick; m_timer.Start(); }
public void SaveWindLightSettings(float MinEffectiveHeight, RegionLightShareData wl) { UUID oldUUID = UUID.Random(); if (m_WindlightSettings.ContainsKey(wl.minEffectiveAltitude)) { oldUUID = m_WindlightSettings[wl.minEffectiveAltitude].UUID; } m_WindlightSettings[wl.minEffectiveAltitude] = wl; wl.UUID = oldUUID; IRegionInfoConnector RegionInfoConnector = Aurora.DataManager.DataManager.RequestPlugin <IRegionInfoConnector>(); if (RegionInfoConnector != null) { RegionInfoConnector.StoreRegionWindlightSettings(wl.regionID, oldUUID, wl); } m_scene.ForEachScenePresence(SendProfileToClient); }
public void AddRegion(Scene scene) { if (!m_enableWindlight) { return; } m_scene = scene; m_scene.RegisterModuleInterface <IWindLightSettingsModule>(this); IRegionInfoConnector RegionInfoConnector = Aurora.DataManager.DataManager.RequestPlugin <IRegionInfoConnector>(); if (RegionInfoConnector != null) { m_WindlightSettings = RegionInfoConnector.LoadRegionWindlightSettings(m_scene.RegionInfo.RegionID); } scene.EventManager.OnClientClosed += EventManager_OnClientClosed; scene.EventManager.OnRegisterCaps += OnRegisterCaps; scene.EventManager.OnMakeRootAgent += SendProfileToClient; scene.EventManager.OnSignificantClientMovement += OnSignificantClientMovement; scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringNewParcel; }
public void UpdateRegionInfo(string oldName, RegionInfo regionInfo) { IRegionInfoConnector connector = Aurora.DataManager.DataManager.RequestPlugin <IRegionInfoConnector>(); if (connector != null) { //Make sure we have this region in the database if (connector.GetRegionInfo(oldName) == null) { return; } RegionInfo copy = new RegionInfo(); //Make an exact copy copy.UnpackRegionInfoData(regionInfo.PackRegionInfoData(true)); //Fix the name of the region so we can delete the old one copy.RegionName = oldName; DeleteRegion(copy); //Now add the new one connector.UpdateRegionInfo(regionInfo); } }
private void FindOldRegionFiles() { try { //Load the file loader and set it up and make sure that we pull any regions from it RegionLoaderFileSystem system = new RegionLoaderFileSystem(); system.Initialise(m_configSource, m_openSim); RegionInfo[] regionsToConvert = system.LoadRegions(); if (regionsToConvert == null) { return; } //Now load all the regions into the database IRegionInfoConnector conn = DataManager.RequestPlugin <IRegionInfoConnector>(); foreach (RegionInfo info in regionsToConvert) { conn.UpdateRegionInfo(info); } //Make sure all the regions got saved bool foundAll = true; foreach (RegionInfo info in regionsToConvert) { if (conn.GetRegionInfo(info.RegionID) == null) { foundAll = false; } } //Something went really wrong here... so lets not destroy anything if (foundAll && regionsToConvert.Length != 0) { MessageBox.Show("All region .ini and .xml files have been successfully converted to the new region loader style."); } } catch { } }
public void AddRegion(IScene scene) { if (!m_enableWindlight) { return; } m_scene = scene; m_scene.RegisterModuleInterface <IWindLightSettingsModule>(this); m_scene.StackModuleInterface <IAuroraBackupModule>(this); IRegionInfoConnector RegionInfoConnector = DataManager.DataManager.RequestPlugin <IRegionInfoConnector>(); if (RegionInfoConnector != null) { m_WindlightSettings = RegionInfoConnector.LoadRegionWindlightSettings(m_scene.RegionInfo.RegionID); } scene.EventManager.OnRemovePresence += OnRemovePresence; scene.EventManager.OnRegisterCaps += OnRegisterCaps; scene.EventManager.OnMakeRootAgent += OnMakeRootAgent; scene.EventManager.OnSignificantClientMovement += OnSignificantClientMovement; scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringNewParcel; }
public RegionInfo[] LoadRegions() { //Grab old region files if (m_default) { FindOldRegionFiles(); } IRegionInfoConnector conn = DataManager.RequestPlugin <IRegionInfoConnector>(); if (conn == null) { return(null); } RegionInfo[] infos = conn.GetRegionInfos(true); if (infos.Length == 0 && m_default) { //Load up the GUI to make a new region try { if (m_noGUI) { RegionLoaderFileSystem system = new RegionLoaderFileSystem(); system.Initialise(m_configSource, m_openSim); system.AddRegion(new string[0]); } else { bool done = false, errored = false; Thread t = new Thread(delegate() { try { RegionManager manager = new RegionManager(true, true, m_openSim); Application.Run(manager); done = true; } catch { errored = true; } }); t.SetApartmentState(ApartmentState.STA); t.Start(); while (!done) { if (errored) { throw new Exception(); } } Thread.Sleep(100); } } catch { //Probably no winforms RegionLoaderFileSystem system = new RegionLoaderFileSystem(); system.Initialise(m_configSource, m_openSim); system.AddRegion(new string[0]); } return(LoadRegions()); } return(infos.Length == 0 ? null : infos); }
private void FindOldRegionFiles() { try { //Load the file loader and set it up and make sure that we pull any regions from it RegionLoaderFileSystem system = new RegionLoaderFileSystem(); system.Initialise(m_configSource, m_openSim); RegionInfo[] regionsToConvert = system.InternalLoadRegions(true); if (regionsToConvert == null) { return; } bool changed = false; //Now load all the regions into the database IRegionInfoConnector conn = DataManager.RequestPlugin <IRegionInfoConnector>(); foreach (RegionInfo info in regionsToConvert) { RegionInfo alreadyExists; if ((alreadyExists = conn.GetRegionInfo(info.RegionID)) == null) { changed = true; if (!info.UDPPorts.Contains(info.InternalEndPoint.Port)) { info.UDPPorts.Add(info.InternalEndPoint.Port); } info.Disabled = false; conn.UpdateRegionInfo(info); } else { //Update some atributes... alreadyExists.RegionName = info.RegionName; alreadyExists.RegionLocX = info.RegionLocX; alreadyExists.RegionLocY = info.RegionLocY; alreadyExists.RegionSizeX = info.RegionSizeX; alreadyExists.RegionSizeY = info.RegionSizeY; alreadyExists.Disabled = false; if (!alreadyExists.UDPPorts.Contains(info.InternalEndPoint.Port)) { alreadyExists.UDPPorts.Add(info.InternalEndPoint.Port); } conn.UpdateRegionInfo(alreadyExists); } } //Make sure all the regions got saved bool foundAll = true; foreach (RegionInfo info in regionsToConvert) { if (conn.GetRegionInfo(info.RegionID) == null) { foundAll = false; } } //We found some new ones, they are all loaded if (foundAll && regionsToConvert.Length != 0 && changed) { try { MessageBox.Show("All region .ini and .xml files have been successfully converted to the new region loader style."); MessageBox.Show("To change your region settings, type 'open region manager' on the console, and a GUI will pop up for you to use."); DialogResult t = Utilities.InputBox("Remove .ini files", "Do you want to remove your old .ini files?"); if (t == DialogResult.OK) { system.DeleteAllRegionFiles(); } } catch { //For people who only have consoles, no winforms MainConsole.Instance.Output("All region .ini and .xml files have been successfully converted to the new region loader style."); MainConsole.Instance.Output("To change your region settings, well, you don't have Mono-Winforms installed. Get that, stick with just modifying the .ini files, or get something to modify the region database that isn't a GUI."); } } } catch { } }
public void Initialize(ISimulationBase simBase) { _regionInfoConnector = Aurora.DataManager.DataManager.RequestPlugin <IRegionInfoConnector>(); _sceneManager = m_registry.RequestModuleInterface <ISceneManager>(); }
public void Initialize(ISimulationBase simBase) { _regionInfoConnector = Aurora.DataManager.DataManager.RequestPlugin<IRegionInfoConnector>(); _sceneManager = m_registry.RequestModuleInterface<ISceneManager>(); }