コード例 #1
0
 public MercenaryManagement(IMercenaryRepository mercenaryRepository, IAccountManagement accountManagement,
                            IMercenaryTemplateRepository mercenaryTemplateRepository, IValueRandomizer randomizer,
                            IConfigRepository configRepository, IRecruitsRepository recruitsRepository, IInventoryManagement inventoryManagement,
                            IRefreshingMechnism refreshingMechnism)
 {
     _mercenaryRepository         = mercenaryRepository;
     _accountManagement           = accountManagement;
     _mercenaryTemplateRepository = mercenaryTemplateRepository;
     _randomizer          = randomizer;
     _configRepository    = configRepository;
     _recruitsRepository  = recruitsRepository;
     _inventoryManagement = inventoryManagement;
     _refreshingMechnism  = refreshingMechnism;
 }
コード例 #2
0
 public QuestManagement(IConfigRepository configRepository, IRefreshingMechnism refreshingMechnism,
                        IValueRandomizer randomizer, IFormationTemplateRepository formationTemplateRepository,
                        IAccountManagement accountManagement, IQuestRepository questRepository,
                        IRewardTemplatesRepository rewardTemplatesRepository, IInventoryManagement inventoryManagement,
                        IItemTemplateRepository itemTemplateRepository, IFightManagement fightManagement)
 {
     _configRepository            = configRepository;
     _refreshingMechnism          = refreshingMechnism;
     _randomizer                  = randomizer;
     _formationTemplateRepository = formationTemplateRepository;
     _accountManagement           = accountManagement;
     _questRepository             = questRepository;
     _rewardTemplatesRepository   = rewardTemplatesRepository;
     _inventoryManagement         = inventoryManagement;
     _itemTemplateRepository      = itemTemplateRepository;
     _fightManagement             = fightManagement;
 }
コード例 #3
0
 public RecruitMercenariesScreen(IRefreshingMechnism refreshingMechnism, IMercenaryManagement mercenaryManagement)
 {
     InitializeComponent();
     _refreshingMechnism  = refreshingMechnism;
     _mercenaryManagement = mercenaryManagement;
 }
コード例 #4
0
        private void mainScreen_Load(object sender, EventArgs e)
        {
            _accountRepository = new AccountJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\Accounts.json");
            var accounts = _accountRepository.GetAll();

            if (accounts.Count == 0)
            {
                _accountRepository.Add(new Account("testAccount", "testPassword"));
                _accountRepository.Add(new Account("testAccount1", "testPassword"));
                _accountRepository.Add(new Account("testAccount2", "testPassword"));
            }
            _accountManagement = new AccountManagement(_accountRepository);

            _configRepository = new ConfigJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\Configuration.json");
            EnsureConfigValue("Delay_for_option_Mercenaries_in_sec", "20");
            EnsureConfigValue("Delay_for_option_Quests_in_sec", "20");
            EnsureConfigValue("NumberOfRecruits", "10");
            EnsureConfigValue("ChanceForLevel_1_mercenary", "10000_10000");
            EnsureConfigValue("ChanceForLevel_2_mercenary", "2500_10000");
            EnsureConfigValue("ChanceForLevel_3_mercenary", "500_10000");
            EnsureConfigValue("ChanceForLevel_4_mercenary", "50_10000");

            EnsureConfigValue("ConvinceLevel_1_recruit", "7500_10000");
            EnsureConfigValue("ConvinceLevel_2_recruit", "5000_10000");
            EnsureConfigValue("ConvinceLevel_3_recruit", "2000_10000");
            EnsureConfigValue("ConvinceLevel_4_recruit", "1000_10000");
            EnsureConfigValue("NumberOfQuests", "5");

            EnsureConfigValue("ChanceForLevel_1_quest", "7500_10000");
            EnsureConfigValue("ChanceForLevel_2_quest", "5000_10000");
            EnsureConfigValue("ChanceForLevel_3_quest", "2000_10000");
            EnsureConfigValue("ChanceForLevel_4_quest", "1000_10000");

            _packFormationRepository = new PackFormationJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\");
            _packFormationBuilder    = new PackFormationBuilder(_packFormationRepository, _accountManagement);


            _refreshRepository           = new RefreshJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\");
            _recruitsRepository          = new RecruitsJsonRepository(@"C:\Emil\Projects\HeroGameDataFiles\");
            _refreshingMechnism          = new RefreshingMechnism(_refreshRepository, _configRepository, _accountManagement);
            _mercenaryTemplateRepository = new MercenaryTemplateJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\MercenaryTemplates.json");
            _mercenaryRepository         = new MercenaryJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\");
            if (_mercenaryTemplateRepository.GetAll().Count == 0)
            {
                foreach (var template in MercenaryTemplatesCollectionGenerator.Generate())
                {
                    _mercenaryTemplateRepository.Add(template);
                }
            }


            _positionInInventoryRepository = new PositionInInventoryJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\");
            _itemTemplateRepository        = new ItemTemplateJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\ItemTemplates.json");
            _inventoryManagement           = new InventoryManagement(_itemTemplateRepository, _positionInInventoryRepository, _accountManagement);
            if (_itemTemplateRepository.GetAll().Count == 0)
            {
                foreach (var template in ItemTemplatesCollectionGenerator.Generate())
                {
                    _itemTemplateRepository.Add(template);
                }
            }
            _mercenaryManagement          = new MercenaryManagement(_mercenaryRepository, _accountManagement, _mercenaryTemplateRepository, new ValueRandomizer(), _configRepository, _recruitsRepository, _inventoryManagement, _refreshingMechnism);
            _formationTemplateRepository  = new FormationTemplateJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\FormationTemplates.json");
            _opponentPackFormationBuilder = new OpponentPackFormationBuilder(_formationTemplateRepository, _mercenaryManagement);
            if (_formationTemplateRepository.GetAll().Count == 0)
            {
                foreach (var template in FormationTemplatesCollectionGenerator.Generate())
                {
                    _formationTemplateRepository.Add(template);
                }
            }
            _valueRandomizer           = new ValueRandomizer();
            _logger                    = new FakeLogger();
            _questsRepository          = new QuestsJasonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\");
            _rewardTemplatesRepository = new RewardTemplatesJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\RewardTemplates.json");
            if (_rewardTemplatesRepository.GetAll().Count == 0)
            {
                foreach (var template in RewardTemplatesCollectionGenerator.Generate())
                {
                    _rewardTemplatesRepository.Add(template);
                }
            }

            _fightMechanizm = new FightMechanizm(_valueRandomizer);

            _fightManagement = new FightManagement(_opponentPackFormationBuilder, _fightMechanizm, _packFormationBuilder, _mercenaryManagement);

            _questManagement = new QuestManagement(_configRepository, _refreshingMechnism, _valueRandomizer,
                                                   _formationTemplateRepository, _accountManagement, _questsRepository,
                                                   _rewardTemplatesRepository, _inventoryManagement, _itemTemplateRepository, _fightManagement);
            UpdateGameControls(_accountManagement.GetLoggedAccount());
        }
コード例 #5
0
ファイル: QuestsScreen.cs プロジェクト: lethanus/HeroGame2
 public QuestsScreen(IRefreshingMechnism refreshingMechnism, IQuestManagement questManagement)
 {
     InitializeComponent();
     _refreshingMechnism = refreshingMechnism;
     _questManagement    = questManagement;
 }