public MercenaryManagement(IMercenaryRepository mercenaryRepository, IAccountManagement accountManagement, IMercenaryTemplateRepository mercenaryTemplateRepository, IValueRandomizer randomizer, IConfigRepository configRepository, IRecruitsRepository recruitsRepository, IInventoryManagement inventoryManagement, IRefreshingMechnism refreshingMechnism) { _mercenaryRepository = mercenaryRepository; _accountManagement = accountManagement; _mercenaryTemplateRepository = mercenaryTemplateRepository; _randomizer = randomizer; _configRepository = configRepository; _recruitsRepository = recruitsRepository; _inventoryManagement = inventoryManagement; _refreshingMechnism = refreshingMechnism; }
public QuestManagement(IConfigRepository configRepository, IRefreshingMechnism refreshingMechnism, IValueRandomizer randomizer, IFormationTemplateRepository formationTemplateRepository, IAccountManagement accountManagement, IQuestRepository questRepository, IRewardTemplatesRepository rewardTemplatesRepository, IInventoryManagement inventoryManagement, IItemTemplateRepository itemTemplateRepository, IFightManagement fightManagement) { _configRepository = configRepository; _refreshingMechnism = refreshingMechnism; _randomizer = randomizer; _formationTemplateRepository = formationTemplateRepository; _accountManagement = accountManagement; _questRepository = questRepository; _rewardTemplatesRepository = rewardTemplatesRepository; _inventoryManagement = inventoryManagement; _itemTemplateRepository = itemTemplateRepository; _fightManagement = fightManagement; }
public RecruitMercenariesScreen(IRefreshingMechnism refreshingMechnism, IMercenaryManagement mercenaryManagement) { InitializeComponent(); _refreshingMechnism = refreshingMechnism; _mercenaryManagement = mercenaryManagement; }
private void mainScreen_Load(object sender, EventArgs e) { _accountRepository = new AccountJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\Accounts.json"); var accounts = _accountRepository.GetAll(); if (accounts.Count == 0) { _accountRepository.Add(new Account("testAccount", "testPassword")); _accountRepository.Add(new Account("testAccount1", "testPassword")); _accountRepository.Add(new Account("testAccount2", "testPassword")); } _accountManagement = new AccountManagement(_accountRepository); _configRepository = new ConfigJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\Configuration.json"); EnsureConfigValue("Delay_for_option_Mercenaries_in_sec", "20"); EnsureConfigValue("Delay_for_option_Quests_in_sec", "20"); EnsureConfigValue("NumberOfRecruits", "10"); EnsureConfigValue("ChanceForLevel_1_mercenary", "10000_10000"); EnsureConfigValue("ChanceForLevel_2_mercenary", "2500_10000"); EnsureConfigValue("ChanceForLevel_3_mercenary", "500_10000"); EnsureConfigValue("ChanceForLevel_4_mercenary", "50_10000"); EnsureConfigValue("ConvinceLevel_1_recruit", "7500_10000"); EnsureConfigValue("ConvinceLevel_2_recruit", "5000_10000"); EnsureConfigValue("ConvinceLevel_3_recruit", "2000_10000"); EnsureConfigValue("ConvinceLevel_4_recruit", "1000_10000"); EnsureConfigValue("NumberOfQuests", "5"); EnsureConfigValue("ChanceForLevel_1_quest", "7500_10000"); EnsureConfigValue("ChanceForLevel_2_quest", "5000_10000"); EnsureConfigValue("ChanceForLevel_3_quest", "2000_10000"); EnsureConfigValue("ChanceForLevel_4_quest", "1000_10000"); _packFormationRepository = new PackFormationJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\"); _packFormationBuilder = new PackFormationBuilder(_packFormationRepository, _accountManagement); _refreshRepository = new RefreshJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\"); _recruitsRepository = new RecruitsJsonRepository(@"C:\Emil\Projects\HeroGameDataFiles\"); _refreshingMechnism = new RefreshingMechnism(_refreshRepository, _configRepository, _accountManagement); _mercenaryTemplateRepository = new MercenaryTemplateJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\MercenaryTemplates.json"); _mercenaryRepository = new MercenaryJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\"); if (_mercenaryTemplateRepository.GetAll().Count == 0) { foreach (var template in MercenaryTemplatesCollectionGenerator.Generate()) { _mercenaryTemplateRepository.Add(template); } } _positionInInventoryRepository = new PositionInInventoryJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\"); _itemTemplateRepository = new ItemTemplateJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\ItemTemplates.json"); _inventoryManagement = new InventoryManagement(_itemTemplateRepository, _positionInInventoryRepository, _accountManagement); if (_itemTemplateRepository.GetAll().Count == 0) { foreach (var template in ItemTemplatesCollectionGenerator.Generate()) { _itemTemplateRepository.Add(template); } } _mercenaryManagement = new MercenaryManagement(_mercenaryRepository, _accountManagement, _mercenaryTemplateRepository, new ValueRandomizer(), _configRepository, _recruitsRepository, _inventoryManagement, _refreshingMechnism); _formationTemplateRepository = new FormationTemplateJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\FormationTemplates.json"); _opponentPackFormationBuilder = new OpponentPackFormationBuilder(_formationTemplateRepository, _mercenaryManagement); if (_formationTemplateRepository.GetAll().Count == 0) { foreach (var template in FormationTemplatesCollectionGenerator.Generate()) { _formationTemplateRepository.Add(template); } } _valueRandomizer = new ValueRandomizer(); _logger = new FakeLogger(); _questsRepository = new QuestsJasonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\"); _rewardTemplatesRepository = new RewardTemplatesJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\RewardTemplates.json"); if (_rewardTemplatesRepository.GetAll().Count == 0) { foreach (var template in RewardTemplatesCollectionGenerator.Generate()) { _rewardTemplatesRepository.Add(template); } } _fightMechanizm = new FightMechanizm(_valueRandomizer); _fightManagement = new FightManagement(_opponentPackFormationBuilder, _fightMechanizm, _packFormationBuilder, _mercenaryManagement); _questManagement = new QuestManagement(_configRepository, _refreshingMechnism, _valueRandomizer, _formationTemplateRepository, _accountManagement, _questsRepository, _rewardTemplatesRepository, _inventoryManagement, _itemTemplateRepository, _fightManagement); UpdateGameControls(_accountManagement.GetLoggedAccount()); }
public QuestsScreen(IRefreshingMechnism refreshingMechnism, IQuestManagement questManagement) { InitializeComponent(); _refreshingMechnism = refreshingMechnism; _questManagement = questManagement; }