コード例 #1
0
ファイル: Mahjong.cs プロジェクト: MicroWorldwide/MMOMahjong
        public List <Mahjong.Plugin.IReferee.m_rulepossibility> Execute(List <PlayerData> players, PlayerData current)
        {
            m_results.Clear();
            List <Mahjong.Plugin.IReferee.m_rulepossibility> findrules = new List <IReferee.m_rulepossibility>();
            PlayerData PrevPlayer = GetPreviousPlayer(players, current);
            Tile       ttmp       = PrevPlayer.GetRejected();
            Group      gtmp       = current.GetHand().Clone();

            if (ttmp != null)
            {
                gtmp.Add(ttmp);
            }

            RecurMah(gtmp, new GroupType());

            AddExposed(current);
            // Analyse real Mahjong
            RemoveFalseMahjong();
            // Add Mahjong to findrules
            for (int i = 0; i < m_results.Count; i++)
            {
                Mahjong.Plugin.IReferee.m_rulepossibility ins = new IReferee.m_rulepossibility();
                ins.Player = current;
                ins.Rule   = this;
                ins.Group  = current.GetHand().Clone();
                findrules.Add(ins);
            }
            return(findrules);
        }
コード例 #2
0
ファイル: Chow.cs プロジェクト: MicroWorldwide/MMOMahjong
        public List <Mahjong.Plugin.IReferee.m_rulepossibility> Execute(List <PlayerData> players, PlayerData current)
        {
            List <Mahjong.Plugin.IReferee.m_rulepossibility> findrules = new List <IReferee.m_rulepossibility>();
            PlayerData PrevPlayer = GetPreviousPlayer(players, current);
            Tile       ttmp       = PrevPlayer.GetRejected();

            if (ttmp == null)
            {
                return(findrules);
            }
            if ((ttmp.GetFamily() == Tile.Family.Flower) || (ttmp.GetFamily() == Tile.Family.Season) || (ttmp.GetFamily() == Tile.Family.Wind) || (ttmp.GetFamily() == Tile.Family.Dragon))
            {
                return(findrules);
            }

            if ((HaveTile(current, ttmp.GetFamily(), ttmp.GetNumber() - 2)) && (HaveTile(current, ttmp.GetFamily(), ttmp.GetNumber() - 1)))
            {
                Mahjong.Plugin.IReferee.m_rulepossibility rulepos = new IReferee.m_rulepossibility();
                rulepos.Rule   = this;
                rulepos.Player = current;
                rulepos.Group  = new Group();

                rulepos.Group.Add(GetTile(current, ttmp.GetFamily(), ttmp.GetNumber() - 2));
                rulepos.Group.Add(GetTile(current, ttmp.GetFamily(), ttmp.GetNumber() - 1));
                findrules.Add(rulepos);
            }

            if ((HaveTile(current, ttmp.GetFamily(), ttmp.GetNumber() - 1)) && (HaveTile(current, ttmp.GetFamily(), ttmp.GetNumber() + 1)))
            {
                Mahjong.Plugin.IReferee.m_rulepossibility rulepos = new IReferee.m_rulepossibility();
                rulepos.Rule   = this;
                rulepos.Player = current;
                rulepos.Group  = new Group();

                rulepos.Group.Add(GetTile(current, ttmp.GetFamily(), ttmp.GetNumber() - 1));
                rulepos.Group.Add(GetTile(current, ttmp.GetFamily(), ttmp.GetNumber() + 1));
                findrules.Add(rulepos);
            }

            if ((HaveTile(current, ttmp.GetFamily(), ttmp.GetNumber() + 1)) && (HaveTile(current, ttmp.GetFamily(), ttmp.GetNumber() + 2)))
            {
                Mahjong.Plugin.IReferee.m_rulepossibility rulepos = new IReferee.m_rulepossibility();
                rulepos.Rule   = this;
                rulepos.Player = current;
                rulepos.Group  = new Group();

                rulepos.Group.Add(GetTile(current, ttmp.GetFamily(), ttmp.GetNumber() + 1));
                rulepos.Group.Add(GetTile(current, ttmp.GetFamily(), ttmp.GetNumber() + 2));
                findrules.Add(rulepos);
            }
            return(findrules);
        }
コード例 #3
0
ファイル: Kong.cs プロジェクト: MicroWorldwide/MMOMahjong
        public List <Mahjong.Plugin.IReferee.m_rulepossibility> Execute(List <PlayerData> players, PlayerData current)
        {
            List <Mahjong.Plugin.IReferee.m_rulepossibility> findrules = new List <IReferee.m_rulepossibility>();
            PlayerData tmp = GetRejectTilePlayer(players);

            if (tmp == null)
            {
                return(findrules);
            }
            Tile  rejected = tmp.GetRejected();
            Group gtmp     = current.GetHand();

            Mahjong.Plugin.IReferee.m_rulepossibility rulepos = new IReferee.m_rulepossibility();
            rulepos.Rule   = this;
            rulepos.Player = current;
            rulepos.Group  = new Group();
            for (int i = 0; i < gtmp.Count; i++)
            {
                Tile ttmp = gtmp[i];
                if ((rejected.GetNumber() == ttmp.GetNumber()) && (rejected.GetFamily() == ttmp.GetFamily()))
                {
                    rulepos.Group.Add(ttmp);
                    if (rulepos.Group.Count == 3)
                    {
                        findrules.Add(rulepos);
                    }
                }
            }

            for (int y = 0; y < current.GetExposed().Count; y++)
            {
                Mahjong.Plugin.IReferee.m_rulepossibility rulepos2 = new IReferee.m_rulepossibility();
                rulepos2.Rule   = this;
                rulepos2.Player = current;
                rulepos2.Group  = new Group();
                Group etmp = current.GetExposed()[y];
                for (int i = 0; i < etmp.Count; i++)
                {
                    Tile ttmp = etmp[i];
                    if ((rejected.GetNumber() == ttmp.GetNumber()) && (rejected.GetFamily() == ttmp.GetFamily()))
                    {
                        rulepos2.Group.Add(ttmp);
                        if (rulepos2.Group.Count == 3)
                        {
                            findrules.Add(rulepos2);
                        }
                    }
                }
            }
            return(findrules);
        }
コード例 #4
0
        private bool GetMessageCAL(NetPlayer p, String[] tab, NetMessage msg, ref String DiconnectionReason)
        {
            List <Mahjong.Plugin.IReferee.m_rulepossibility> lpos = p.CurrentRoom.GetReferee().GetRulesPossibilities(p);

            Mahjong.Plugin.IReferee.m_rulepossibility tmp = new IReferee.m_rulepossibility();

            tmp.Player = p;
            tmp.Rule   = p.CurrentRoom.GetReferee().GetRuleByName(tab[1]);
            tmp.Group  = new Group();

            for (int i = 2; i < tab.Length;)
            {
                Tile ins = p.CurrentRoom.GetReferee().GetTile(tab[i], Convert.ToInt32(tab[i + 1]));

                tmp.Group.Add(ins);
                i += 2;
            }

            //for (int i = 0; i < lpos.Count; i++)
            //{
            //    Mahjong.Plugin.IReferee.m_rulepossibility rptmp = lpos[i];
            //    if (rptmp.Equal(tmp) == true)
            //    {
            if (p.CurrentRoom.GetReferee().Call(tmp) == true)
            {
                //p.Send("CAL:OK");
                String netmsg = "CAL:" + p.GetName();
                for (int j = 0; j < tmp.Group.Count; j++)
                {
                    netmsg += ":" + tmp.Group[j].GetFamily() + ":" + tmp.Group[j].GetNumber().ToString();
                    p.Send("TIL:REMOVE:" + tmp.Group[j].GetFamily() + ":" + tmp.Group[j].GetNumber().ToString());
                }
                p.CurrentRoom.Send(netmsg, null);

                p.CurrentRoom.Send("TRN:" + p.CurrentRoom.GetReferee().CurrentPlayer().GetName(), null);
            }
            else
            {
                p.Send("CAL:KO");
            }
//                }

            //           }

            return(true);
        }