コード例 #1
0
        public static CreateItemResult TryDropToCharacter(
            IReadOnlyDropItemsList dropItemsList,
            ICharacter character,
            bool sendNoFreeSpaceNotification,
            double probabilityMultiplier,
            DropItemContext context)
        {
            if (character == null)
            {
                return(new CreateItemResult()
                {
                    IsEverythingCreated = false
                });
            }

            var itemsService = Api.Server.Items;

            var result = dropItemsList.Execute(
                (protoItem, count) => itemsService.CreateItem(character, protoItem, count),
                context,
                probabilityMultiplier);

            if (sendNoFreeSpaceNotification &&
                !result.IsEverythingCreated)
            {
                NotificationSystem.ServerSendNotificationNoSpaceInInventory(character);
            }

            return(result);
        }
コード例 #2
0
        public static CreateItemResult TryDropToContainer(
            IReadOnlyDropItemsList dropItemsList,
            IItemsContainer toContainer,
            double probabilityMultiplier,
            DropItemContext context)
        {
            var result = dropItemsList.Execute(
                (protoItem, count) => Items.CreateItem(protoItem, toContainer, count),
                context,
                probabilityMultiplier);

            return(result);
        }
コード例 #3
0
        public static CreateItemResult TryDropToCharacterOrGround(
            IReadOnlyDropItemsList dropItemsList,
            ICharacter toCharacter,
            Vector2Ushort tilePosition,
            bool sendNotificationWhenDropToGround,
            double probabilityMultiplier,
            DropItemContext context,
            out IItemsContainer groundContainer)
        {
            var containersProvider = new CharacterAndGroundContainersProvider(toCharacter, tilePosition);

            var result = dropItemsList.Execute(
                (protoItem, count) => Items.CreateItem(protoItem, containersProvider, count),
                context,
                probabilityMultiplier);

            groundContainer = containersProvider.GroundContainer;
            if (groundContainer is null)
            {
                return(result);
            }

            if (groundContainer.OccupiedSlotsCount == 0)
            {
                // nothing is spawned, the ground container should be destroyed
                World.DestroyObject(groundContainer.OwnerAsStaticObject);
                groundContainer = null;
            }
            else
            {
                if (sendNotificationWhenDropToGround && result.TotalCreatedCount > 0)
                {
                    // notify player that there were not enough space in inventory so the items were dropped to the ground
                    NotificationSystem.ServerSendNotificationNoSpaceInInventoryItemsDroppedToGround(
                        toCharacter,
                        protoItemForIcon: result.ItemAmounts
                        .Keys
                        .FirstOrDefault(
                            k => k.Container == containersProvider.GroundContainer)?
                        .ProtoItem);
                }

                WorldObjectClaimSystem.ServerTryClaim(groundContainer.OwnerAsStaticObject,
                                                      toCharacter,
                                                      WorldObjectClaimDuration.GroundItems);
            }

            return(result);
        }