public FissionChamber(IReactorVessel vessel, IPressureController pc) { _pc = pc; _pc.NotifyTimerEvent += IncreasePressure; _pressureIncreaseRate = 0.03; // pressure increase rate = 3%/s (given) timerEventAdded = true; Vessel = vessel; }
public void SetVessel(IReactorVessel vessel) { this.vessel = vessel; Active = true; }
public void SetVessel(IReactorVessel device) { vessel = device; }