コード例 #1
0
    private void HandleHover()
    {
        Ray        ray = _mainCamera.ScreenPointToRay(Input.mousePosition);
        RaycastHit hitInfo;

        if (Game.Instance.IsInteracting)
        {
            if (Physics.Raycast(ray, out hitInfo))
            {
                raycastHandler = hitInfo.collider.GetComponent <IRaycastHandler>();
                if (raycastHandler == null)
                {
                    raycastHandler = hitInfo.collider.GetComponentInParent <IRaycastHandler>();
                }
            }
            else
            {
                raycastHandler = null;
            }
        }
        else
        {
            if (Physics.Raycast(ray, out hitInfo, _maxDistance))
            {
                raycastHandler = hitInfo.collider.GetComponent <IRaycastHandler>();
                if (raycastHandler == null)
                {
                    raycastHandler = hitInfo.collider.GetComponentInParent <IRaycastHandler>();
                }
            }
            else
            {
                raycastHandler = null;
            }
        }
    }
コード例 #2
0
 public PhysicsCast()
 {
     layerMaskTarget = 1 << LayerMask.NameToLayer("OnPointerEvent");
     raycastHandler  = new RaycastHandler();
 }