private double _actualScreenSize; //Square screen public DefaultRenderer(IObjectParser objectParser, IRayIntersactionCalculation rayIntersactionSolver, ICamera camera) : base(objectParser, rayIntersactionSolver, camera) { }
protected IRenderer(IObjectParser objectParser, IRayIntersactionCalculation rayIntersactionSolver, ICamera camera) { _objectParser = objectParser; RayIntersactionSolver = rayIntersactionSolver; Camera = camera; }