public override async Task ProcessAsync(IMessageChat broadcaster, ICommand cmd) { if (!await this.game.ProcessAsync(Settings.UNITY_SERVER_PORT)) { broadcaster.Broadcast(cmd.Sender.Username, Localization.GAME_NOT_STARTED); return; } var player = playerProvider.Get(cmd.Sender); if (string.IsNullOrEmpty(cmd.Arguments)) { await game.PlayPetRacingAsync(player); return; } if (cmd.Arguments.Trim().Equals("reset", System.StringComparison.OrdinalIgnoreCase)) { await game.ResetPetRacingAsync(player); return; } }