public void MoveTo(Shinobytes.Ravenfall.RavenNet.Models.Vector3 destination, bool running = false) { var from = playerManager.Me.transform.position; if (from == (UnityEngine.Vector3)destination) { return; } gameClient.Send(new PlayerMoveRequest { Position = from, Destination = destination, Running = running, }, SendOption.Reliable); }
protected virtual void SendAuthRequest(IRavenClient client, string username, string password) { client.Send(new AuthRequest() { Username = username, Password = password }, SendOption.Reliable); }
protected override void SendAuthRequest(IRavenClient client, string username, string password) { client.Send(new BotAuthRequest { Username = username, Password = password }, SendOption.Reliable); }