//========================================================render_all_paths public static void RenderSolidAllPaths(IPixelFormat pixFormat, IRasterizer ras, IScanline sl, IVertexSource vs, RGBA_Bytes[] color_storage, uint[] path_id, uint num_paths) { for(uint i = 0; i < num_paths; i++) { ras.Reset(); #if use_timers AddPathTimer.Start(); #endif ras.AddPath(vs, path_id[i]); #if use_timers AddPathTimer.Stop(); #endif #if use_timers RenderSLTimer.Start(); #endif RenderSolid(pixFormat, ras, sl, color_storage[i]); #if use_timers RenderSLTimer.Stop(); #endif } }