コード例 #1
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        public void Spin_RandomizerReturnsIllegalValue_ExceptionThrown()
        {
            fakeRandomizer.Next().Returns(40U); // Always return '40' from randomizer
            var uut = new RouletteGame.Roulette.Roulette(fakeFieldFactory, fakeRandomizer);

            Assert.That(() => uut.Spin(), Throws.TypeOf <RouletteGameException>());
        }
コード例 #2
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        public void Teach(IBrain brain, int iterations)
        {
            var analyser = new Analyser(brain);

            var depth = 4;

            for (var i = 0; i < iterations; i++)
            {
                var stones   = _randomizer.Next(1, 48);
                var position = GetAwariPosition(stones);
                var p        = position.GetPits();

                if (p[0] > 0 || p[1] > 0 || p[2] > 0 || p[3] > 0 || p[4] > 0 || p[5] > 0)
                {
                    analyser.Start(i, p, 48 - stones);

                    var score = _evaluator.Evaluate(position, 5) + 48 - stones;
                    brain.Learn(p, 48 - stones, score);

                    analyser.Stop(score);
                }
            }

            analyser.Dispose();
        }
コード例 #3
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        private Particle GenerateNewParticle(Vector2 position, float height, float width, Vector2 velocity,
                                             Vector2 gravity, Color[] colors, TimeSpan lifeTime)
        {
            var angle           = 0;
            var angularVelocity = 10f * (_randomizer.NextDouble() * 2 - 1);
            var color           = colors[_randomizer.Next(colors.Length)];

            return(new Particle(position, height, width, velocity, angle, angularVelocity, color, gravity, lifeTime));
        }
コード例 #4
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ファイル: Astroid.cs プロジェクト: chrisevans9629/QuadroPong
 public void Reset()
 {
     Position     = new Vector2(0);
     Acceleration = new Vector2(_randomizer.Next(0, 20), _randomizer.Next(0, 20));
     //Acceleration = new Vector2(1,1);
     Speed           = 100;
     Speed           = (_randomizer.NextFloat() + 1) * 50;
     Size            = new Vector2(_randomizer.NextFloat() + 0.3f);
     AngularVelocity = (_randomizer.NextFloat() / 4f) - .125f;
 }
コード例 #5
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        public Tuple <MoveList, MoveList> DoCrossover(MoveList firstMovelist, MoveList secondMovelist)
        {
            var child1 = new MoveList();
            var child2 = new MoveList();

            if (firstMovelist.Count >= 3)
            {
                var firstCrossoverPoint  = _randomizer.Next(1, firstMovelist.Count - 1);
                var secondCrossoverPoint = _randomizer.Next(1, firstMovelist.Count - 1);
                while (secondCrossoverPoint == firstCrossoverPoint)
                {
                    secondCrossoverPoint = _randomizer.Next(1, firstMovelist.Count - 1);
                }
                var lowestCrossoverPoint  = (firstCrossoverPoint < secondCrossoverPoint ? firstCrossoverPoint : secondCrossoverPoint);
                var highestCrossoverPoint = (firstCrossoverPoint > secondCrossoverPoint ? firstCrossoverPoint : secondCrossoverPoint);
                var difference            = highestCrossoverPoint - lowestCrossoverPoint;

                child1.AddRange(
                    firstMovelist.Take(lowestCrossoverPoint)
                    .Concat(secondMovelist.Skip(lowestCrossoverPoint).Take(difference))
                    .Concat(firstMovelist.Skip(highestCrossoverPoint))
                    );

                child2.AddRange(
                    secondMovelist.Take(lowestCrossoverPoint)
                    .Concat(firstMovelist.Skip(lowestCrossoverPoint).Take(difference))
                    .Concat(secondMovelist.Skip(highestCrossoverPoint))
                    );
                var children = new Tuple <MoveList, MoveList>(child1, child2);
                return(children);
            }
            else
            {
                var performOnePointCrossover = _randomizer.NextBoolean();
                //Not using the crossover factory to make sure a TwoPointCrossover won't be created.
                if (performOnePointCrossover)
                {
                    var opc      = new OnePointCrossover(_randomizer);
                    var children = opc.DoCrossover(firstMovelist, secondMovelist);
                    return(children);
                }
                else
                {
                    var oc       = new OrderedCrossover(_randomizer);
                    var children = oc.DoCrossover(firstMovelist, secondMovelist);
                    return(children);
                }
            }
        }
コード例 #6
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        public DroneSupervisor(Map map, IRandomizer randomizer)
        {
            _map = map;
            GoalValue = 0;

            for (var y = 0; y < map.Size; ++y)
                GoalValue += map[randomizer.Next(0, map.Size), y];
        }
コード例 #7
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        public void SpinRoulette_RouletteIsSpun_ResultFieldAnnounced()
        {
            _randomizer.Next().Returns((uint)2);

            _game.OpenBets();
            _game.CloseBets();
            _game.SpinRoulette();
            // Field number 2 has number2, black, even
            _output.Received().Report(Arg.Is <string>(str =>
                                                      str.ToLower().Contains("result:") &&
                                                      str.ToLower().Contains("2") &&
                                                      str.ToLower().Contains("black")
                                                      ));
        }
コード例 #8
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        public void Reset(int numberOfAnimals = 10)
        {
            _animals.Clear();

            var animalTypes = GetAnimalTypes();

            for (int i = 0; i < numberOfAnimals; ++i)
            {
                var type = animalTypes[_randomizer.Next(animalTypes.Count)];
                var name = _animalNamesDatabase.GetRandomName();
                var age  = TimeSpan.FromDays(_randomizer.Next(3650));

                var animal = ConstructAnimal(type, Guid.NewGuid(), name, age);
                _animals.Add(animal.Id, animal);
            }

            Save();
        }
コード例 #9
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        public void Next_WhenMaxValueLowerThanMinValue_ThrowsArgumentException()
        {
            int minValue = _random.Next(1, 100);
            int maxValue = minValue - _random.Next(1, 100);

            IRandomizer sut = CreateSut();

            sut.Next(minValue, maxValue);
        }
コード例 #10
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        public void PayUp_EvenOddBetPlaced_WinnerIsAnnouncedCorrectly()
        {
            _randomizer.Next().Returns((uint)2);    // Requires knowledge that Fields[2] is even
            _game.OpenBets();
            _game.PlaceBet(_evenOddBet);
            _game.CloseBets();
            _game.SpinRoulette();
            _game.PayUp();

            _output.Received().Report(Arg.Is <string>(str =>
                                                      str.ToLower().Contains("berit") &&
                                                      str.ToLower().Contains("200$") &&
                                                      str.ToLower().Contains("even")
                                                      ));
        }
コード例 #11
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ファイル: RandomTool.cs プロジェクト: 15831944/NFramework
        /// <summary>
        /// 난수발생기로 지정한 갯수만큼 난수를 발생시킵니다.
        /// </summary>
        /// <param name="randomizer"></param>
        /// <param name="count"></param>
        /// <returns></returns>
        public static IEnumerable <double> GenerateValues(this IRandomizer randomizer, int count)
        {
            randomizer.ShouldNotBeNull("randomizer");
            count.ShouldBePositive("count");

            for (var i = 0; i < count; i++)
            {
                yield return(randomizer.Next());
            }
        }
コード例 #12
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        public string GetRandomName()
        {
            Debug.Assert(_names.Count != 0);

            var index = _randomizer.Next(_names.Count);
            var name  = _names[index];

            _names.RemoveAt(index);
            return(name);
        }
コード例 #13
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 public void Load(Texture2D texture2D)
 {
     for (int i = 0; i < 10; i++)
     {
         var sprite = new Astroid(_randomizer);
         sprite.Texture2D = texture2D;
         sprite.Source    = _astroidPictures[_randomizer.Next(_astroidPictures.Count)];
         Sprites.Add(sprite);
     }
     Reset();
 }
コード例 #14
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        public void Next_WhenCalled_ReturnsValueInInterval()
        {
            int minValue = _random.Next(1, 100);
            int maxValue = minValue + _random.Next(1, 100);

            IRandomizer sut = CreateSut();

            int result = sut.Next(minValue, maxValue);

            Assert.IsTrue(result >= minValue && result <= maxValue);
        }
コード例 #15
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ファイル: RandomTool.cs プロジェクト: 15831944/NFramework
        /// <summary>
        /// 난수발생기를 이용하여 <paramref name="values"/> 배열에 난수를 <paramref name="count"/> 갯수만큼 할당합니다.
        /// </summary>
        public static void FillValues(this IRandomizer randomizer, double[] values, int count)
        {
            randomizer.ShouldNotBeNull("randomizer");
            values.ShouldNotBeEmpty("values");
            Guard.Assert(values.Length >= count, "values 의 length가 count 보다 작습니다.");

            for (int i = 0; i < count; i++)
            {
                values[i] = randomizer.Next();
            }
        }
コード例 #16
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        private void Shuffle <T>(IList <T> source)
        {
            var n = source.Count;

            for (var i = 0; i < n; i++)
            {
                var r    = i + _randomizer.Next(0, n - i);
                var temp = source[i];
                source[i] = source[r];
                source[r] = temp;
            }
        }
コード例 #17
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ファイル: Roulette.cs プロジェクト: sskieller/ikt-sem4
        public void Spin()
        {
            var n = _randomizer.Next();

            if (Fields.Count > n)
            {
                _result = Fields[(int)n];
            }
            else
            {
                throw new RouletteGameException($"Illegal field number: {n}");
            }
        }
コード例 #18
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        public MoveList Mutate(MoveList moveListToMutate)
        {
            var mutantMoveList = new MoveList();
            var coordinates    = moveListToMutate.Select(move => move.Coordinate).ToList();

            var indexOfCoordinateToMove = _randomizer.Next(moveListToMutate.Count);
            var indexToMoveTo           = _randomizer.Next(moveListToMutate.Count);
            var coordinateToMove        = coordinates[indexOfCoordinateToMove];

            coordinates.RemoveAt(indexOfCoordinateToMove);
            coordinates.Insert(indexToMoveTo, coordinateToMove);

            for (var i = 0; i < moveListToMutate.Count; i++)
            {
                mutantMoveList.Add(
                    new Move(
                        new Piece(moveListToMutate[i].Piece.Type, moveListToMutate[i].Piece.OuterColor, moveListToMutate[i].Piece.InnerColor),
                        coordinates[i])
                    );
            }
            return(mutantMoveList);
        }
コード例 #19
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        private Particle GenerateNewParticle(List <Color> colors)
        {
            Texture2D texture  = _textures[_random.Next(_textures.Count)];
            Vector2   position = EmitterLocation;
            Vector2   velocity = new Vector2(
                1f * (float)(_random.NextFloat() * 2 - 1),
                1f * (float)(_random.NextFloat() * 2 - 1));
            float angle           = 0;
            float angularVelocity = 0.1f * (float)(_random.NextFloat() * 2 - 1);

            var color = colors[_random.Next(colors.Count)];
            //Color color = new Color(
            //    (float)random.NextFloat(),
            //    (float)random.NextFloat(),
            //    (float)random.NextFloat());
            //var color = Color.LightGray;

            float size = (float)_random.NextFloat();
            int   ttl  = 20 + _random.Next(40);

            return(new Particle(texture, position, velocity, angle, angularVelocity, color, size, ttl));
        }
コード例 #20
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ファイル: GameController.cs プロジェクト: SinaC/TetriNET
 private static List<T> Shuffle<T>(IRandomizer random, IEnumerable<T> list)
 {
     List<T> newList = list.Select(x => x).ToList();
     for (int i = newList.Count; i > 1; i--)
     {
         // Pick random element to swap.
         int j = random.Next(i); // 0 <= j <= i-1
         // Swap.
         T tmp = newList[j];
         newList[j] = newList[i - 1];
         newList[i - 1] = tmp;
     }
     return newList;
 }
コード例 #21
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        public int Roll(string diceExpression)
        {
            var expressionParts = diceExpression.Split('d');
            var dieCount        = Convert.ToInt32(expressionParts[0]);
            var sideCount       = Convert.ToInt32(expressionParts[1]);

            var sum = 0;

            for (var i = 0; i < dieCount; i++)
            {
                sum += _randomizer.Next(sideCount) + 1;
            }

            return(sum);
        }
コード例 #22
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        public WeatherInfo GetWeatherInfo()
        {
            var items = new[] {
                new WeatherInfo {
                    City = "Santa Monica", Condition = "Sunny", IconUrl = "~/modules/harvest.orcharddevtoolbelt/content/images/sunny.png", Temperature = "20&deg; C"
                },
                new WeatherInfo {
                    City = "Santa Monica", Condition = "Rainy", IconUrl = "~/modules/harvest.orcharddevtoolbelt/content/images/rainy.png", Temperature = "15&deg; C"
                },
                new WeatherInfo {
                    City = "Santa Monica", Condition = "Snowy", IconUrl = "~/modules/harvest.orcharddevtoolbelt/content/images/snowy.png", Temperature = "-10&deg; C"
                }
            };

            return(items[_randomizer.Next(0, items.Length)]);
        }
コード例 #23
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        private Uri GetImageUrl(IRedditLink link)
        {
            if (link == null)
            {
                throw new ArgumentNullException(nameof(link));
            }

            IEnumerable <Uri> imageUrls = GetImagesUrls(link);

            if (imageUrls.Any() == false)
            {
                return(null);
            }

            int elementNo = _randomizer.Next(0, imageUrls.Count() - 1);

            return(imageUrls.ElementAt(elementNo));
        }
コード例 #24
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        public static IEnumerable <T> Shuffle <T>(this IList <T> collection, IRandomizer provider, int itemsToTake)
        {
            IList <T> ts;

            ts = (collection == null ? new List <T>(0) : collection.ToList <T>());
            IList <T> ts1 = ts;
            int       num = Math.Min(ts1.Count, itemsToTake);

            if (ts1.Count > 0)
            {
                for (int i = 1; i <= num; i++)
                {
                    int num1 = provider.Next(ts1.Count);
                    yield return(ts1[num1]);

                    ts1.RemoveAt(num1);
                }
            }
        }
コード例 #25
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        public Tuple <MoveList, MoveList> DoCrossover(MoveList firstMovelist, MoveList secondMovelist)
        {
            var child1 = new MoveList();
            var child2 = new MoveList();

            if (firstMovelist.Count > 2)
            {
                //If crossover = 0, you simply swap the entire sequence. This doesn't yield a new child
                //Same if the crossoverPoint = length - 1.
                var elementsToSkip = _randomizer.Next(1, firstMovelist.Count - 2);

                child1.AddRange(firstMovelist.Take(elementsToSkip).Concat(secondMovelist.Skip(elementsToSkip)));
                child2.AddRange(secondMovelist.Take(elementsToSkip).Concat(firstMovelist.Skip(elementsToSkip)));
            }
            else if (firstMovelist.Count == 1)
            {
                child1.Add(firstMovelist[0]);
                child2.Add(secondMovelist[0]);
            }
            else
            {
                var swapFirstMove = _randomizer.NextBoolean();
                if (swapFirstMove)
                {
                    child1.Add(secondMovelist[0]);
                    child1.Add(firstMovelist[1]);
                    child2.Add(firstMovelist[0]);
                    child2.Add(secondMovelist[1]);
                }
                else
                {
                    child1.Add(firstMovelist[0]);
                    child1.Add(secondMovelist[1]);
                    child2.Add(secondMovelist[0]);
                    child2.Add(firstMovelist[1]);
                }
            }
            var children = new Tuple <MoveList, MoveList>(child1, child2);

            return(children);
        }
コード例 #26
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        public void FieldBet_CorrectNumber_AmountCorrect()
        {
            _fakeRandomizer.Next().Returns(2U);

            _rouletteGame.OpenBets();
            _rouletteGame.PlaceBet(_fieldBet);
            _rouletteGame.CloseBets();
            _rouletteGame.SpinRoulette();
            _rouletteGame.PayUp();

            _fakeOutput.Received(1).Report(Arg.Is <string>(s =>
                                                           s.ToLower().Contains("3600")
                                                           &&
                                                           s.ToLower().Contains("bente")));
        }
コード例 #27
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        public static ICrossoverStrategy GetCrossoverStrategy(IRandomizer r)
        {
            var x = r.Next(101);

            if (x >= 0 && x <= 50)
            {
                return(new OrderedCrossover(r));
            }

            if (x >= 51 && x <= 75)
            {
                return(new OnePointCrossover(r));
            }

            if (x >= 76)
            {
                return(new TwoPointCrossover(r));
            }

            return(new OrderedCrossover(r));
        }
コード例 #28
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ファイル: DeckShuffler.cs プロジェクト: D0tNetGeek/SnapGame
        public List <Card> Shuffle(IEnumerable <Card> inputCards)
        {
            if (inputCards == null)
            {
                return(new List <Card>());
            }

            var inputCopy     = inputCards.ToList();
            var shuffledCards = new List <Card>();
            int pos;

            while (inputCopy.Count > 0)
            {
                pos = _randomizer.Next(0, inputCopy.Count);
                shuffledCards.Add(inputCopy[pos]);

                inputCopy.RemoveAt(pos);
            }

            return(shuffledCards);
        }
コード例 #29
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        public static GeneticOperation DetermineGeneticOperation(int crossoverChance, int mutationChance, IRandomizer r)
        {
            var       num = r.Next(1, 101);
            const int crossoverLowerBound = 1;
            var       crossoverUpperBound = crossoverChance;

            var mutationLowerBound = crossoverUpperBound + 1;
            var mutationUpperBound = mutationLowerBound + (mutationChance - 1);

            if (num >= crossoverLowerBound && num <= crossoverUpperBound)
            {
                return(GeneticOperation.Crossover);
            }

            if (num >= mutationLowerBound && num <= mutationUpperBound)
            {
                return(GeneticOperation.Mutation);
            }

            return(GeneticOperation.Reproduction);
        }
コード例 #30
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        public static IEnumerable <T> Shuffle <T>(this IList <T> collection, IRandomizer provider, int itemsToTake)
        {
            // make a copy of the argument
            IList <T> safeCollection = collection == null ? new List <T>(0) : collection.ToList();
            // take a copy of the current list
            int initialCount = Math.Min(safeCollection.Count, itemsToTake);

            if (safeCollection.Count > 0)
            {
                // iterate count times and "randomly" return one of the
                // elements
                for (int i = 1; i <= initialCount; i++)
                {
                    // maximum index actually buffer.Count -1 because
                    // Random.Next will only return values LESS than
                    // specified.
                    int randomIndex = provider.Next(safeCollection.Count);
                    yield return(safeCollection[randomIndex]);

                    // remove the element to prevent further selection
                    safeCollection.RemoveAt(randomIndex);
                }
            }
        }
コード例 #31
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 //This overloaded method allows us to unit test that things are shuffled without any randomness.  We do this by us supplying the moq randomizer.
 public static IEnumerable <T> Shuffle <T, R>(this IEnumerable <T> items, IRandomizer <R> randomizer)
 {
     return(items.OrderBy(i => randomizer.Next()));
 }